Quote from Potdindt »I play on Arena and lately I've been running into a lot of Dimir controls, and this seems to have a tough game vs dimir. Has anyone thought about making this a two color deck? Perhaps go Dimir for Pirates and better removal? Any other creatures that play the tempo role well, but in other colors?
Quote from koreandog »Been tweaking this mono blue deck for a friend for quite some time. I haven't played this deck very often (so I don't know what the best builds are), but it's built for a friend who doesn't have time to build a deck. The current meta that we've been encountering is GB Midrange, Izzet Drakes, UB/Grixis Control, and GW/Naya Tokens. I notice that there are a few variations of the deck and I guess I have a few important questions that I wanted advice on please:
Quote from magic geek »Hey jacobk, Since, as you claim "This deck, as constituted, has put up a 5-0 competitive list in every WotC metagame release."
Whats the decklist?
Does it play Opt?
Since it has been 'constituted' it must have a really regular 15 sideboard cards.
What's the sideboard?
Does it play sleep?
or Entrancing Melody?
or Surge Mare?
I have been unable to find the last 2 Obsessions to buy, 2 is not my preferred number.
Making stuff up, and claiming I wrote it seems a tad rude.
This deck uses small Blue wizards.
I have played one called Mystic Archaeologist, and You have not.
Yet, You know it is 'Just Bad'.
You claim 'double digits' of turns are required to play 5 Islands.
Pretty Regularly I can do that on the 5th turn. Why can't you?
Have you played Curious Obsession? It lets you draw loads of card, some of which are Islands.
Since Curious obsession draws cards, and 1/3rd are islands, why does it take you 'double digits' of turns?
Hey wow, Mystic Archaeologist combo's with Curious obsession. . . .must be 'Just Bad'
Quote from magic geek »I realise this is outside of you ken, but, this is a completely reasonable suggestion, and I have played it, and it has worked for me.
Quote from magic geek »Two tournaments ago, in 3 of the 4 rounds, Mystic A activated his ability.
Mystic A's ability has won me games, admittedly when playing 3 more land, but even so, if you think he is 'Just Bad' you obviously have never played him.
If you are solely focussed on the 'Rush', then sure. Hope it always works for you.
Mystic A is not about just the charge approach.
All the other 2 drops are better in most other match ups on turn 2. Obviously.
Mystic A is the last card you play, Like Sleep, or it can be a pinch hitter at 2 cost.
In Mono-U Tempo, he is obviously not a 4 of in base deck, but, a singleton could be a good call.
Quote from zenbitz »Are people really bringing in all 6-7 counterspells? Say vs. control. Or just trying to keep a wide range of useful counters.
Quote from kysg »[quote from="jacobk »" url="/forums/the-game/standard-type-2/deck-creation-standard/799704-mono-blue-tempo?comment=148"]Might take a few rounds to get used to main deck sleep.