Quote from JefffSeems that best strategy to Bloodrush is not to bloodrush Expecialy against white - Opponents will wait to 2 for 1 with smite etc and if you dont bloodrush opponent with untapped lands they 1. wait what will never come, 2. loose chance to extort
Quote from LolekI see Armored transport kinda friendly with the Bloodrush ability, since the opponent wouldnt be so likely to block it.
What do you guys think about Crackling Perimeter? Is it useable in sealed? (Ofcourse it depends on how much gates are you running)
Im little bit disapointed about gruul 1, 2, and 3 drops. Is more worth to splash third color (like boros) for having better drops in the beginning or to try a ramp as much as possible to reach the "big gruul guys" quicker?
I have really low expiriences in limited, so I would like to know your opinions on which direction to run the gruul.
Quote from CaffeinePirate
As for Gruul, the main problem will be getting 2-1ed when your opponent casts instant speed removal on the the guy you just blood-rushed. Just make sure you don't walk into that and Gruul should be solid.
Quote from YeefNameless Chum: Seems like a simple enough effect, but since it's a 0/1 it might as well just be a seal-style enchantment. Forcing an attack is also typically a red or blue ability. 7/10
Quote from Selvaxri Ursus Dominus- a 4/4 with Vigilance for 3 is WAY too cheap, and considering he and does a moderate boost for an uncommon creature type-- it's even moreso. 6/10 because it needs to cost more, and the boost not so big. Also, consider there are technically only 16 Fish in the entirity of M:tG.
Quote from Selvaxri
a verticle red-control cycle? meh...
<No Room for Weenies> :2mana::symr:
Creatures with power 2 or less can't attack or block.
"When something gets underfoot too much, squish'em."
<Bare-nekkid Brawlin!> :2mana::symr::symr:
As long as a creature is equipped or enchanted, it can't attack or block.
"Once I fought a knight that was so heavily armored, I couldn't hear his boasting through his helmet. Then I stabbed him in the face when he raised his visor."
<All Out Commitment> :1mana::symr::symr::symr:
All creatures have haste and loose Defender.
At the beginning of each player's combat step, that player skips their combat step unless all creatures they control can attack this turn.
"One thing I learned when waging war- there is no middle ground. All or nothing, simple as that."
what better control method for red, then sorting out combat. and yes, the first two [if applicable] can stop an opponent's field with the third... if a single creature can't attack, then nothing can.
blah, i hate multicard requests.
Quote from Selvaxri
Next- give me a card, non-black or red, that can effectively give cards Madness without saying "cards in your hand have Madness"