U/W flyers is decent, especially if you get a spirit theme going (they have uncommon lords). As far as milling yourself goes, I obviously play Stitched Drake as it's fick pickable, but I've never milled myself. It's limited and there will always be creatures in your graveyard. One game my opponent played Village Ironsmith turn 2, and I played Manor Skeleton turn 2. He attacked and I blocked. He was confused, until next turn I played Stitched Drake and used that creature to win the game, with the help from a Trepanation Blade. He had a Brimstone Volley, but I never blocked his creatures and my clock was much faster. Anyway, the point is that you don't have to mill yourself in this format because your creatures will die if you want them to. I don't like blind milling myself because you could lose spells/creatures that you can't get back. I do love milling opponents in this format, but with cards that are good anyway like Selhoff Occultist and the blade. I've never tried a mill deck, but I have won by milling in 2 different games. One was Manor Skeleton/Blade in a pretty gummed up board and 2 was when I had an Occultist and my opponent cast Divine Reckoning and even though it put him ahead due to Mausoleum Guard, I had 2 Corpse Lung in hand to bring the game back into my favor. Total milled from that turn: 7.
So yea, I'm not a big fan of Deranged Assistant... actually I've never played it. I just don't like the chance of milling a removal spell. Blind mills hurt... i.e. quit hitting yourself.
Had you seen any Geistflame from him? If so, killing off the cultist, first would have made sense. If not, your play is fine. It's too bad you didn't have 8 land so you could do it all. If he's only used 3-4 removal spells, and is in the finals playing for first place, he's probably got more. I can't imagine being in RW and being short on removal. Many commons will still 2 for 1 you in this situation: Bonds of Faith, Smite the Monstrous, Brimstone Volley, Harvest Pyre, Pitchburn Devils, etc. There's so just so much quality common removal that I can't imagine a deck having only 4 and being successful.
Charmbreaker while in the worst color of the set (in my opinion) is still a splashable bomb. Other than that i think the best cards are Fiend Hunter and Prey Upon. White is a stronger color i feel and i would probably second pick that :).
I think green is by far the worst. Harvest Pyre, Geistflame, Pitchburn Devils, and 3 to 5 damage to creature OR player for 2R? Plus some of the most solid 2 drops in common history. Makes for a much better color than "I have creatures and pump spells." Really, Green is just a fail to me in this set. I hope I never have to draft it.
I haven't decided yet if white or blue is the strongest color. I'm generally in either, if not both. So many strong commons that it's tough to say. Normally white would win hands down, but blue can battle their removal with Claustrophobia (which doesn't screw you against a Naturalize) so it's really tough to say. Plus the Skaab 3/4 flyer is almost unkillable in this format.
Back to topic, I would take Charmbreaker... I'm pretty sure you're getting removal back if he lasts a round (unless you somehow get forced into green) so he's an awesome card no doubt. Fiend Hunter may be stronger in a vacuum because the format is fast, but if you can pick up removal, Charmbreaker is way better (and as I listed above, there's high quality removal spells at common and 2 of them help remove cards from your graveyard so you can focus on getting the one you want back).
yes, that works. the outrider only redirects the damage, the infet creature remains the source of it, so the damage will still be dealt in the form of -1/-1 counters. tatterkite then simply prevents the placement of those counters, which means that the damage is still dealt but de facto has no effect at all. that's why the kite was such a nasty card in limited: it could block creatures with wither all day long and survive to insult their mothers.
Cool, thanks! And although I play limited a lot, I've never heard "Yo mamma" insults from the Tatterkite... but then again, it's hard to hear when you're flying a kite on a windy day!
Do not tell players they can take as many lands as they wish.
They should take as much as they "need" not ridiculous amounts of them.
Some drafts suffer quite a lot of "too less basics" ; Wizards somehow decided to not ship free basics to our PreRelease events , and if 30 peops grab like 20 of each ; theirs quickly 0 of each.
And even if just 1 basic land runs low ; this sucks balls.
So never ever tell someone to take as many as they want ; just as many as they "need" / and hopefully give them back after a Draft if they dont really need them.
Believe it or not, this is true ...
Are you running Pro Tours? If not, you shouldn't be registering decks. The question responds to a tournament where deck registering is required. Let it go dude
A: Yep! Mimic Vat's ability only triggers once, at the beginning of the next end step. Once that ability triggers, it'll never trigger again. Activating the Sundial is a good way to make sure that ability never resolves, and your token's good forever.
So I see above there have been questions about this and the one person who resolved that you would have to let the trigger go on the stack, then end the turn and your creature would be safe. Is this true? What is the correct timing: anytime OR only after at the beginning of end step triggers go on the stack?
Follow up question to the one posted in the article:
Quote from CI Article »
Q: My opponent attacks me with a Cystbearer and I block it with Outrider En-Kor. Can I use the Outrider's ability to redirect the -1/-1 counters to another creature I control?
A: Sure, that works. The -1/-1 counters are the result of a source with infect dealing damage to a creature. The Outrider can redirect that damage, and the counters are placed wherever the damage ends up being dealt.
Can the Kor creatures redirect damage from an Infect/Wither source to Tatterkite, thus preventing the -1/-1 from being placed?
In one on one you could put together a land destruction deck and play the 3-4 mana LD spells that green and red offer. Combine that with Wort's copying ability and even some of the 5 mana ones are worth it.
The effects given by a permenant only last while that card is in play... unless otherwise noted like Elspeth 1's ultimate which last for the rest of the game.
So yea, I'm not a big fan of Deranged Assistant... actually I've never played it. I just don't like the chance of milling a removal spell. Blind mills hurt... i.e. quit hitting yourself.
I think green is by far the worst. Harvest Pyre, Geistflame, Pitchburn Devils, and 3 to 5 damage to creature OR player for 2R? Plus some of the most solid 2 drops in common history. Makes for a much better color than "I have creatures and pump spells." Really, Green is just a fail to me in this set. I hope I never have to draft it.
I haven't decided yet if white or blue is the strongest color. I'm generally in either, if not both. So many strong commons that it's tough to say. Normally white would win hands down, but blue can battle their removal with Claustrophobia (which doesn't screw you against a Naturalize) so it's really tough to say. Plus the Skaab 3/4 flyer is almost unkillable in this format.
Back to topic, I would take Charmbreaker... I'm pretty sure you're getting removal back if he lasts a round (unless you somehow get forced into green) so he's an awesome card no doubt. Fiend Hunter may be stronger in a vacuum because the format is fast, but if you can pick up removal, Charmbreaker is way better (and as I listed above, there's high quality removal spells at common and 2 of them help remove cards from your graveyard so you can focus on getting the one you want back).
Good idea: Baking a pie
I wish I could stare at the sun without harming my eyes.
WW Floral gift
Bad news is the martians are invading...
loves confusing everyone
with contradictions
Cool, thanks! And although I play limited a lot, I've never heard "Yo mamma" insults from the Tatterkite... but then again, it's hard to hear when you're flying a kite on a windy day!
Thanks!
Are you running Pro Tours? If not, you shouldn't be registering decks. The question responds to a tournament where deck registering is required. Let it go dude
My question:
So I see above there have been questions about this and the one person who resolved that you would have to let the trigger go on the stack, then end the turn and your creature would be safe. Is this true? What is the correct timing: anytime OR only after at the beginning of end step triggers go on the stack?
Can the Kor creatures redirect damage from an Infect/Wither source to Tatterkite, thus preventing the -1/-1 from being placed?