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    posted a message on Mothership Spoilers 7/4 - Liliana and her Oath
    I hate her ultimate because it feels so underwhelming if you don't already have a commanding board presence. Not what makes a Planeswalker ultimate awesome, IMO. I'm really surprised to see her at 3 mana though. I was sure she would be 4. I do like her + ability. Her - ability doesn't really excite me. I love her Oath and it's flavor text, though.
    Posted in: The Rumor Mill
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    posted a message on GatheringMagic reprints: Prey Upon + Peace of Mind
    This set turned me into an Eldrazi hater.
    Posted in: The Rumor Mill
  • 2

    posted a message on Ulvenwald Captive Ulvenwald Abomination Pure mtgo spoiler
    Gross. The trend of terrible Eldrazi werewolves continues. No surprise. :/

    At least the front side has nice art...I guess... Can't believe they felt the need to give this card Defender.
    Posted in: The Rumor Mill
  • 2

    posted a message on Emrakul's Evangel also pure mtgo
    I love how he's just casually drowning some guy in the giant goblet.
    Posted in: The Rumor Mill
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    posted a message on Dezimierer der Provinzen [GER]
    This guy wishes he were Craterhoof Behemoth.
    Posted in: The Rumor Mill
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    posted a message on Elder Deep Fiend Sam Stoddard Twitter
    Man, I want this guy to be a legendary creature now! Maybe he's actually Norin the Wary!

    I also read this title as "Elder Deep-Fried Sam" and I was like "what the hell am I looking at?"

    Neat card for flash deck, though.
    Posted in: The Rumor Mill
  • 2

    posted a message on Mothership Spoilers 6/28
    All of these transform cards and not a werewolf in sight. Frown And if I do get one it's probably going to be a stupid Eldrazi Werewolf.

    Wish the Alphas card was more interesting or actually did something for wolf/werewolf tribal.

    Posted in: The Rumor Mill
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    posted a message on Unsubstantiate
    Nice! I was wondering if they would ever make a cantripless Remand. I didn't expect it would also be able to bounce a creature.
    Posted in: The Rumor Mill
  • 2

    posted a message on Graf Rats and Midnight Scavengers (New "Meld" mechanic)
    Ugh, I don't like this. Seems like the set will be littered with a bunch of cards that really do nothing without their counterpart. Cards that could have otherwise been interesting stand-alone cards.
    Posted in: The Rumor Mill
  • 2

    posted a message on Ulrich of the Krallenhorde// Ulrich uncontested Alpha
    I can't get my head around the *****ing.

    Werewolves are big stupid beatsticks that don't do anything interesting except flip back and forth.

    People must be into that because they've been griping for years about not having a legendary werewolf for their commander decks.

    Then WotC prints a bigger, stupider legendary beatstick that does a couple kind-of-interesting things when he flips back and forth.

    And every single person who says they were looking forward to getting a legendary werewolf starts *****ing that he's a boring beatstick that is only sort-of interesting when he flips back and forth.


    Because we want TRIBAL synergy, not a dumb beatstick. What's the point of playing tribal if your General doesn't give a crap about whether you're playing RG Werewolves or RG goats or RG goodstuff? The problem is this general does NOTHING for Werewolf synergy. He doesn't tutor for werewolves, he doesn't pump werewolves, he doesn't transform werewolves. All he does is flip back and forth (in the general restrictive werewolf fashion) into a mediocre beater that gets chump blocked all day by tokens and then gets completely outclassed by the real bomb threats that people play in EDH. What werewolves need, as I said earlier, is a card, preferably the Commander so you always have access to it, that lets you transform werewolves. Most werewolves are completely below the curve in human form and turn into vanilla beaters or slightly above curve creatures once you jump through the hoops of transforming them. This may be passable in constructed (barely), but it just doesn't fly in a multiplayer game like Commander where people can tutor up and drop cards like Consecrated Sphinx, Blightsteel Colossus or Elesh Norn by like turn 4.

    General Tazri is a perfect example of a highly-requested commander done right. She lets you tutor for an Ally to keep the ally ETB abilities flowing and she acts as a mass pump for your inevitable ally army. Ulrich does nothing to support werewolves other than be an on-color general who will sometimes benefit from one or two cards in your 99 card deck. And what sucks is that Werewolves are such a special case due to being flip cards, it'll probably be another five years before we get another shot at an alternate werewolf commander if there's not another in Eldrich Moon (and I doubt there is).
    Posted in: The Rumor Mill
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