That build is very lean and low to the ground. CoCo has been very meh for me and I wanted to break out of the 3 mana or less restriction.
Winding Way is cheaper to cast (cost G with Anarchomancer and casted off BTE) , has better upside (I think drawing 4 cards is better than putting 2 creatures into play), and works wells with the deck (BTE --> BTE --> WW is pretty good). This also opens a lot of option since I am not restricted to only play 3 mana or less. Now I can Harbinger for Fury, cast Winding Way naming creatures and clear blockers to attack or kill a Planeswalker.
I think to make this evolve we need to start exploring other options.
Plargg was an idea that not never saw action (it always died and I like playing random cards). That slot can be harmonic prodigy, it is probably better.
I have been going to Frank and Sons for years. Its basically 7 card stores in one area and most of them have buylists that you can look at. They can cut you a deal if you are trading in a lot of cards. I know some booths will have goyfs but not all.
I work at the Shuffle and Cut booth and I will gladly help you out!
This version was pretty sweet to play.I got to cast Mistcutter Hyrda for lethal against a blue player. The only lost I had was against scapeshift which is a bad matchup against this deck.
Is that Dryad Arbor Fauna and Collected Company tech? Did it work?
Fauna shaman is pretty good in this deck because if it lives then I just win. Having 2 rage forgers in play is game breaking and getting that consistently is key for this deck.
The dryad arbor is randomly good. I can fetch it for that one extra point of damage I need or I can ditch it with fauna shaman. I don't its necessary to play it.
The deck is similar to Lantern's deck and it performed really well, but one card that I was disappointed in was Artarka's Command. The times I had it in hand I wish it was just a Lightning Bolt. I only got the cast Collective Company once but when I did I stabilized and won game 3 against zoo. I am still iffy on Ire Shaman it doesn't really give the deck anything but a 2/1 pseudo-unblockable. I did get to megamorph it one game revealing a copperline gorge :p.
The deck is sweet to play and I am going to make some tweaks to it. I am going to the cut the 3 mana shamans and the command for other cards.
I am open to any suggestions.
I think one card that needs testing is Stoke the Flames. It kills a lot of creatures that the deck can't handle and it is easy to cast because the deck is all creatures.
Winding Way is cheaper to cast (cost G with Anarchomancer and casted off BTE) , has better upside (I think drawing 4 cards is better than putting 2 creatures into play), and works wells with the deck (BTE --> BTE --> WW is pretty good). This also opens a lot of option since I am not restricted to only play 3 mana or less. Now I can Harbinger for Fury, cast Winding Way naming creatures and clear blockers to attack or kill a Planeswalker.
I think to make this evolve we need to start exploring other options.
Plargg was an idea that not never saw action (it always died and I like playing random cards). That slot can be harmonic prodigy, it is probably better.
I played the 5-0 mtgo list for awhile and it just feels very clunky and slow.
This deck feels more "shamany"
4 Burning-Tree Emissary
3 Elvish Visionary
3 Eternal Witness
4 Flamekin Harbinger
4 Goblin Anarchomancer
4 Ignoble Hierarch
4 Rage Forger
3 Fury
4 Beastcaller Savant
3 Plargg, Dean of Chaos
4 Winding Way
Lands(20)
4 Copperline Gorge
4 Cragcrown Pathway
2 Forest
2 Mountain
4 Stomping Ground
4 Wooded Foothills
3 Dismember
4 Leyline of the Void
3 Fulminator Mage
3 Reclamation Sage
2 Void Mirror
Obvious Bosk Banneret replacement.
Making CoCo cheaper and opens avenues into non-shamans, like scavenging ooze.
Well boys, after an eon of sets and nothing for this tribe it seems we are getting some good ones in Strixhaven.
Who here has played Shamans recently?
http://www.gatheringmagic.com/kevincrimin-video-01282015-rogues-alley-modern-shamans/
4 Rage Forger
4 Burning-Tree Emissary
4 Bosk Banneret
4 Elvish Visionary
4 Wolf-Skull Shaman
4 Beastcaller Savant
3 Flamekin Harbinger
1 Kolaghan Stormstinger
1 Prophetic Flamespeaker
1 Eternal Witness
1 Firemantle Mage
1 Wild Beastmaster
4 Lightning Bolt
4 Collective Company
Lands
1 Pendelhaven
3 Mutavault
4 Stomping Ground
4 Wooded Foothills
2 Windswept Heath
2 Mountain
5 Forest
I have been playing this build for awhile.Beastcaller Savant is decent in the deck. The combination of bosk banneret and beastcaller savant gets kinda crazy. I haven't had a chance to cast firemantle mage, but I think its more of SB cards because it is only good in certain matchups. A MVP in the deck is eternal witness just because the value from her is crazy with Collective Company.
I work at the Shuffle and Cut booth and I will gladly help you out!
4 Wooded Foothills
4 Copperline Gorge
3 Stomping Grounds
4 Mutavault
3 Forest
1 Pendelhaven
1 Smoldering Spires
1 Dryad Arbor
Creatures
4 Simian Spirit Guide
3 Flamekin Harbringer
4 Bosk Banneret
4 Burning-Tree Emissary
3 Fauna Shaman
3 Ire Shaman
4 Elvish Visionary
4 Rage Forger
1 Burning-Tree Shaman
1 Mitcutter Hydra
3 Collective Company
4 Lightning Bolt
1 Sensation Gorger
4 Blood Moon
2 Ancient Grudge
1 Reclamation Mage
1 Spike Feeder
2 Magma Spray
2 Rending Volley
1 Relic of Progenitus
1 Thrun, the Last Troll
This version was pretty sweet to play.I got to cast Mistcutter Hyrda for lethal against a blue player. The only lost I had was against scapeshift which is a bad matchup against this deck.
Fauna shaman is pretty good in this deck because if it lives then I just win. Having 2 rage forgers in play is game breaking and getting that consistently is key for this deck.
The dryad arbor is randomly good. I can fetch it for that one extra point of damage I need or I can ditch it with fauna shaman. I don't its necessary to play it.
4 Wooded Foothills
4 Copperline Gorge
3 Stomping Grounds
4 Mutavault
3 Forest
1 Pendelhaven
1 Smoldering Spires
1 Dryad Arbor
Creatures
4 Simian Spirit Guide
3 Flamekin Harbringer
4 Bosk Banneret
4 Burning-Tree Emissary
3 Fauna Shaman
3 Ire Shaman
4 Elvish Visionary
2 Wolf-Skull Shaman
4 Rage Forger
1 Eternal Witness
1 Burning-Tree Shaman
1 Fulminator Mage
2 Collective Company
3 Artarka's Command
1 Sensation Gorger
4 Blood Moon
2 Ancient Grudge
1 Reclamation Mage
1 Essence Warden
2 Magma Spray
2 Rending Volley
1 Relic of Progenitus
1 Thrun, the Last Troll
The deck is similar to Lantern's deck and it performed really well, but one card that I was disappointed in was Artarka's Command. The times I had it in hand I wish it was just a Lightning Bolt. I only got the cast Collective Company once but when I did I stabilized and won game 3 against zoo. I am still iffy on Ire Shaman it doesn't really give the deck anything but a 2/1 pseudo-unblockable. I did get to megamorph it one game revealing a copperline gorge :p.
The deck is sweet to play and I am going to make some tweaks to it. I am going to the cut the 3 mana shamans and the command for other cards.
I am open to any suggestions.
JS Anime is having a SEALED PPTQ
Where:
2563 Chino Hills Pkwy
Chino Hills, CA 91709
WHEN: April 4, 2015
FORMAT: SEALED DECK (4 Dragons of Tarkir, 2 Fate Reforged)
ENTRY: $35
REGISTRATION BEGINS AT 11AM
PLAY BEGINS 12PM
PLAYER CAP AT 32 PLAYERS
5 ROUNDS OF SWISS
TOP 8 DRAFT
1st WILL RECEIVE AN INVITE TO THE REGIONAL PRO TOUR QUALIFIER
PRIZE TO TOP 8 BASED ON HOW MANY ENTERED
https://www.facebook.com/events/348176312054941/
Their is a 32 player cap so please preregister by messaging us on facebook with you name and DCI#.
4x Rage Forger
3x Fauna Shaman
4x Bosk Banneret
3x Wolf-Skull Shaman
3x Flamekin Harbinger
4x Elvish Visionary
4x Burning-Tree Emissary
1x Essence Warden
1x Hell's Thunder
1x Eternal Witness
1x Burning-Tree Shaman
1x Spikeshot Elder
1x Stigma Lasher
1x Skinshifter
4x Lightning Bolt
3x Commune with Nature
LAND
4x Forest
4x Mountain
3x Rootbound Crag
3x Stomping Ground
3x Mutavault
3x Cavern of Souls
1x Pendelhaven
2x Ancient Grudge
2x Magma Spray
1x Sensation Gorger
1x Thrun, the Last Troll
2x Fulminator Mage
1x Dismember
1x Zealous Conscripts
1x Ingot Chewer
1x Sylvok Replica
1x Destructive Revelry
1x Cunning Sparkmage
1x Vulshok Sorcerer
I like playing this deck a lot. The sideboard needs some work. I didn't realize I play that many one ofs in the main.
Time Zone: GMT -8
Deck Code: 8to6i7bl