A New and Exciting Beginning
 
The End of an Era
 
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  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    As Reth scouted ahead, Naki's mind wandered. Four years. Had it really only been four years? It felt like he'd known these jokers for over a century. It was a couple of months after the incident with Kero when he met a group at a little tavern in Gurstag. It started as a way to make some quick gold, but soon they were real companions.
    There was Reth, their scout and stealth specialist, Arinys, the one out of them who took all the hits- he wasn't sure how she wasn't mostly scabs at this point, honestly- then there was Mind, the resident smart one (duh-doy) and wizard, and Ana, the healer. Well, okay, she also did non healing things (specifically smiting) but she was sort of the only healer.
    And then there was Naki himself. Traveling with the group had really helped him hone his martial skills, and he'd even picked up some magic! Bardic-type stuff. He was gonna miss Vance.

    But yeah, in the course of four years or so, they'd stopped a demon lord summoning, discovered a new continent, helped Naki elope from a marriage to a princess whom he agreed to marry while very intoxicated, revitalized a dwarven kingdom's economy though BEEEER!, saved more villages than they could count, and gotten fat stacks of loot and cool magical items.

    "Alright, guys." Oh, Reth was back. "The dragon's sleeping now, but I don't doubt that he's got traps set up, so be careful. You know how blues are."
    Alright. Nice and easy. Gentle. Don't make tooo- aw crap. That was a bottle wasn't it? And that's the dragon waking up.
    "Dammit, Naki!" yelled Arinys. Naki responded with a thumbs-up.
    "Who disturbs my keep!?"
    Well. This should be exciting. Naki took a swig and started up a performance. It was time to get to work.

    Naki, The Performance Fighter 1GR
    Creature- Elf Monk Rouge
    First Strike
    RR: Target creature gains +2/+0 and gains haste until end of turn.
    RG: Target creature gets +1/+1 and gains trample until end of turn.
    GG: Target creature gains +0/+2 and gains hexproof until end of turn.
    2/1

    Personal Notes: I might have gone overbord while adding abilities. I don't think I made anything too overpowered though. Plus, he dies to a Shock. The extra 2 toughness plus hexproof may be a bit much, but I wanted it to keep parity with the other abilities. You could conceivably play him out and leave up mana to give him hexproof, but then you'd be spending 1RGGG, and your immediate reward would only be a 2/1 or 2/3 with first strike.
    Honestly, if the "no change to mana cost" rule wasn't a thing, I probably would have made it GUR, since it my favorite color combination and I think adding blue accentuates his new magical talents,but I still like this version. I wanted him to end up like a d&d-like adventurer, and now I really want to play an elf or half-elf monk-bard in the next campaign I join.

    P.S. This whole thing has been great! Thanks for doing it!



    P.P.S. Naki hasn't cared about his one poison counter in a very long time.



    EDIT:typo fix
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Messenger Macaw 1GU
    Creature - Bird Scout
    Flying
    Whenever a creature enters the battlefield, reveal a land card
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Messenger Macaw 1GU
    Creature - Bird Scout
    Flying
    Whenever a creature enters the battlefield
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Messenger Macaw1GU
    Creature-Bird Scout
    Flying
    When a creature


    Note:Should 'when' be changed to 'whenever'?
    Posted in: Custom Card Contests and Games
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    This wasn't good. Naki doubted he would be able to reason with the brother of the guy he (totally hadn't) killed. Retreat would have to work for now.

    Naki leapt from cover to cover. It was time. He had been saving it for a rainy day, and this was getting rainier every-ow. He got a hit off-every second. Iron Brew. He'd been told that it could block pain and increase one's durability. He hoped it was true.

    The next minute or so consisted of a process of find cover, take a swig, dodge, repeat, all while trying to ignore Kero's screaming. Even Naki hadn't heard some of those words before, which was impressive. Over time, the brew seemed to take effect. Every time Naki actually got hit, he felt it less, kept his focus better. Eventually he barely felt anything. How fitting, he thought. Welp. Time to counterattack.

    From behind a stall, he struck. It was a furious melee, and Naki wasn't sure that it looked to the crowd either epic or comical. Then finally, the last blow. Kero slumped, and stopped yelling for the first time in a while. He coughed up blood and gave one last hateful look to Naki before falling to the ground, dead.

    So. He'd ended up killing the brother of his long-dead friend. He'd have time to mull on the aptness of that later: the town watch was coming to see what the trouble was, and he didn't want to stay here any longer. As he dashed away from the crowd, one thought went through his head.

    Damn. I'm going to need some really strong stuff for this.


    Naki, Wild Fist 1RG
    Creature-Elf Monk
    First Strike
    R:Naki gets +1/+0 until end of turn.
    G:Naki gets +0/+1 until end of turn
    2/1

    Note:I assume that if he has RRR available, I can have GGG available.

    EDIT--Note #2: Naki still has a poison counter, not that he really cares.
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Messenger Macaw 1GU
    Creature-Bird Scout
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Messenger Macaw 1UU
    Posted in: Custom Card Contests and Games
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Naki ain't afraid of no ghosts, and he wants to get to... where was he going again? Eh, anyways, he wants to get there ASAP.
    ~~~~~~~~~~~~~
    So he'd been in the wilderness for a day or so, and wasn't sure if it was 'haunted' by anything other than bugs. He'd dealt with the ones under his feet pretty easily, but the mosquitos were more of a problem. He eventually decided to just tough it out with the help of some liquid courage.
    ~~~~~~~~~~~~~
    Naki stumbled upon a couple of trolls blocking a bridge. Well. Annoying, but whatever. He greeted them warmly and offered them some drinks (spiked with some stronger stuff, of course) and soon they had both passed out.
    ~~~~~~~~~~~~~
    Finally, he saw the other end. Sure, it was only a couple of days, but those were days he'd been bitten and running low on drinks! Hopefully soon he could- wait, what was that? There was someone staring at him from above. Weird. Naki called out. No answer. Yelled this time. No answer. Again, weird. Eh, probably nothing to worry about.




    By the end of the trek Naki looks like this:
    Naki, Life of the Party1RG
    First Strike
    RG: Target creature gets +1/+0 until end of turn.
    "C'mon, friend! One drink can't hurt!"
    2/1
    Note: Naki has one poison counter.
    Posted in: Custom Card Contests and Games
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Naki 1RG
    Creature-Elf Monk
    First Strike
    2/1

    Summary of Naki: Drunken Master style monk, affable, party animal, nobody is sure if he's actually drunk or just a really good actor.
    Likes: Fighting, Drinking, Partying, Cats.
    Dislikes: Sitting Still, Wearing Hats.
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Just a bit more...

    Plentiful Harvest2GG
    Sorcery
    Add GG
    Draw a card.
    Gain
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Plentiful Harvest 2GG
    Sorcery
    Add GG
    Draw a
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Plentiful Harvest 2G
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    On to the next!
    Plentiful
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Final Words WU
    Sorcery
    Final Words can be cast from exile if a player lost life this turn.
    Exile target creature with converted mana cost 4 or greater. Exile
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    It Which Aligns the Stars2WUB
    Legendary Creature
    Eminence-At the beginning of your end step, if It Which Aligns the Stars is in your command zone or on the battlefield, choose one:
    • Discard a card.
    • Sacrifice a permanent you control.
    • Exile a card from your graveyard.
    At the beginning of your upkeep, if there are exactly five cards in your hand, your graveyard, and your exile zone, and you control exactly five lands, you win the game.
    5/5

    Next:
    An intelligent Kracken, DnD style
    OR
    Partner Commanders
    OR
    A Commander which makes you the Monarch/ cards about you being the Monarch.

    Note:The lack of creature type is intentional.
    Posted in: Custom Card Contests and Games
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