Quote from NotScottMescudi »Quote from allred123 »The problem with Kitesail Freebooter (not saying it's a bad card), but trying to beat down with kitesail would take 20 turns unless you get equipment etc.
Yes, but it carries equipment, deals a few extra points of damage, and actually offers disruption for cheap. Freebooter can even be tutored vs combo off of certain creature tutors if necessary which is sweet.
This card is only playable in aggro and doesn't even seem to shine there. I doubt that this could even fit into half of all black midrange decks because many of them are in colors pairs that don't grant the early aggression necessary to get this guy down. This guy is just a pile of stats for an aggro deck that cares less about stats and more about hand and mana disruption than any other color. I'm having serious trouble imagining this being worth it.
Black is the color that I think varies most from cube to cube in terms of what it's trying to do. Some cubes are high on the 2-power 1-drops, others like the MTGO cubes and Justin Parnell's SCG cube have cut all of those and are more about disrupting turns 1 and 2, then playing good 3s and 4s, or comboing out instead of beating down. Looking at your list, I see you've subscribed more to that strategy. I think in that style of cube, Spawn of Mayhem looks terrible. If you don't go 1-drop into 2-drop, a Wall of Omens or Spellskite will shutdown Spectacle, and when your 2-drops are things like Dark Confidant and Kitesail Freebooter, your opponent is incentivized to use removal on that 2-drop, which also blanks Spectacle. When you can't rely on Spectacle, you're much better off playing Gonti or Kalitas.
I think in a cube with the black 1-drops, Spawn of Mayhem looks okay. Not great, but possibly better than Mardu Strike Leader or whatever the weakest black 3-drop is in the list. I think it looks more like a lateral change than an upgrade to anything I'm currently running, so I'm not planning on adding it right away, but I will be interested in seeing how it plays for others.
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Maybe I'm overestimating how often this won't have valid enemy targets? Or how hard it is to get on curve in an agressive two-color deck to snipe mana dorks and Thalias? Sure you could treat this as a removal spell in deckbuilding, but it deals 2 damage and can't go face, that's not an effect that is typically all that strong on turns 4 or 5 when this might find its first target of the game.
One thing I do really like is this does seems really solid in red ramp decks even if it's clunky in reagular midrange decks. Those decks just get runnover in the earlygame sometimes so this could be a big help early, and this is a removal spell that still has tons of value if you topdeck it with 10+ mana later.
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We play powered, so whoever picks this will always have a mox or piece of power to fetch, and a colorless land that can tap to make 2 giant artifact tokens is frankly insane, that being before you even factor in the potential for Wrenn and Six/Crucible of Worlds/Ramunap Excavator/Life from the Loam/Kiora's Follower/any of the other thousand ways to recur or untap lands in cube. This is a legitimate win condition strapped onto an untapped colorless land.
Only real weaknesses are that it's an enchantment that can be hit by Reclamation Sage/Knight of Autumn/Teferi, Time Raveler/Pest Infestation/etc and it's probably not great if you don't have something to fetch. But tbh I think that's only an issue for unpowered cubes since most decks in powered can typically get one copy of an OG Mox/Black Lotus/Sol Ring/Mana Crypt/Mana Vault or even lesser artifacts like Skullclamp/Pithing Needle/Sensei's Divining Top, and even if they don't somebody else who does will gladly pick this card. It should also be mentioned that Sagas trigger only after the draw phase ends, so if you decide to float mana on the third turn in response to the sacrifice trigger you will still have access to the mana until the end of your first main phase, so if you grab a mox off the tutor this will effectively ramp you an extra colorless mana for the turn at no cost.
Absolutely filthy
Edit: Just realized this also grabs Bomat Courier, this just keeps getting better
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You don't need sac outlets to make the card good, it's plenty strong in its own, as most slow decks that play white have sweepers and are looking to dissuade attacks early. We cut it for space so we could play stuff from the new sets, but the card is definitely playable at our size imo as long as you have enough planeswalkers worth tutoring for, we just didn't think it was super exciting or necessary.
I should also probably mention that it's pretty solid in some very specific combo decks too for finding your special combo walkers, like Nahiri, the Harbinger in Eldrazi combo decks, Tezzeret the Seeker and Ral Zarek in Time Vault decks, or even Narset, Parter of Veils in your Wheel of Fortune variant combo decks if you happen to support those. That's definitely more narrow and doesn't come up nearly as often as you think it might, but it can be useful sometimes.
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It's also good to mention that this can technically grab Eldrazi in case you support Shallow Grave/Corpse Dance/Goryo's Vengeance/Makeshift Mannequin Eldrazi combos in black..
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Reidane, God of the Worthy seems alright, but all decks that don't have snow cards in them would rather play regular basics in a format with this card, and although it looks alright even without the snow land effect, I don't think its good enough to justify a slot.
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Seems like a premier black 3 drop in cube imo and I can't wait to test this guy, especially alongside cards like Path to Exile, Winds of Abandon, and most notably Assassin's Trophy.
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Beyond that, if this discussion also involves versatile multicolored green 3 drops as well, Kitchen Finks is fantastic in everything too (Although I’m sure that’s no surprise). A great 3cmc Gruul card for us has been Klothys, God of Destiny which has been nothing short of spectacular and has probably become our second favorite Gruul card, and when ramped out on turn 2 still triggers nearly every time.
Cards like Beast Within and Song of the Dryads aren’t necessarily aggro cards but they still seem to always make their way into every green maindeck anyways (aggro included) for their versatility, so if you don’t play those they’re definitely a great choice to consider at the green 3cmc slot.
We only play like 5 mono-green 3s in total (6 when Xmage finally uploads the new set for Bala Ged Recovery), so I’d also be interested in hearing what good green 3s people are playing
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They are completely different cards, and I don't think it's an apt comparison at all. One is a land that generates value after you play it, the other is a land that generates value if you don't play it. They are not functionally similar in the slightest bit besides the fact that they can both make mana. The closest comparison is probably Rolling Thunder, a card that is incredibly powerful in pauper/peasant/limited, but struggles outside of those formats due to the fact that it does nothing before turn 4 or 5. As it turns out though, this card does do something powerful before turn 4 or 5, meaning there is a precedent for this card to be good, and it doesn't involve comparing itself to other lands that are functionally completely different.
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