I apologize if this post violates a rule in the Forum.
I was trying to teach my wife and learn MTG at the same time when we came up with a variant Rule for the game and I decided I'd share it here for others to try.
Rule: Double Mana
You must pay to use your spells, after you pay to enter them into the Battlefield.
We did not realize that this WASN'T an official rule until after the inital game. Double Mana made the game alot more challenging, and longer than it needed to be. I think even without the time to learn the basic fundamentals of the game it took over an hour to finish the game.
1> Aggressive Instinct - Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
That is applied before/after the Attack/Block Phase, right? For example Aggressive Instinct could injure (via creature) the target creature, and then the creature (or another) could swoop in for the kill during the Attack Phase.
The damage is dealt during the resolution of the spell. Damage from a source without wither or infect is marked on the creature and remains their until the cleanup step of some effect/rule removes it (regeneration, totem armor). Thus you can accumulate damage from different sources, even multiple times from the same source, over the course of the turn. If the marked damage equals or exceeds the toughness of the creature at a time when state based actions are checked (which happens very frequently during the turn, but not contantly), it will be destroyed.
Also, you don't attack creatures, only players and planeswalkers. So while you can attack with a creature with the intent to kill an opponent's creature, it is the opponent's choice to block with it or not.
2> Fire-Omen Crane - Creature - Bird Spirit (3/3)
Flying
Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
The question about this one is, would the 1 damage be added on top of the 3 Power (making it 4), or applied seperately (possible to a second creature)?
The damage is dealt as the result of a resolving ability in the declare attackers step. It is seperate from the source creature's power and not combat damage at all. You can target any creature an opponent controls with the ability, and in fact that happens already before blockers are declared. So the opponent has the choice, again, to block with the creature or not, with the full knowledge, that it has been damaged already.
Thanks. I'm trying to teach my wife and relearn the game. I haven't really played since 4th. Edition. I just need to keep in mind that Dealing Damage and Attacking are two completely different things, lol.
One final Question. The Target Creature I chose with Aggressive Instinct would still need to be Tapped, after the action is resolved, right?
1> Aggressive Instinct - Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
That is applied before/after the Attack/Block Phase, right? For example Aggressive Instinct could injure (via creature) the target creature, and then the creature (or another) could swoop in for the kill during the Attack Phase.
2> Fire-Omen Crane - Creature - Bird Spirit (3/3)
Flying
Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
The question about this one is, would the 1 damage be added on top of the 3 Power (making it 4), or applied seperately (possible to a second creature)?
I'm working on my collection.db and I have two variations of Knight of Stromgald. One is clearly from the Ice Age (1995) set, and the other one I'm confused by. The symbol says Ice Ace, but according to MTG:Gatherer the format of the text box, and the white border says it's from Fifth Edtion. Which is it?
When the Attacker's Power is greater than the Blocker's Toughness, the Blocker goes to the Graveyard.
When the Attacker's Power, and Blocker's Toughness are the same, then both go to the Graveyard?
When the Blocker's Toughness is greater than the Attacker's Power, then the Attacker is placed in the Graveyard?
Personally I keep them seperate, unless they're Planeswalkers.
I was trying to teach my wife and learn MTG at the same time when we came up with a variant Rule for the game and I decided I'd share it here for others to try.
Rule: Double Mana
You must pay to use your spells, after you pay to enter them into the Battlefield.
We did not realize that this WASN'T an official rule until after the inital game. Double Mana made the game alot more challenging, and longer than it needed to be. I think even without the time to learn the basic fundamentals of the game it took over an hour to finish the game.
BTW: My wife destroyed me 17 - -8
Enjoy.
Thanks. I'm trying to teach my wife and relearn the game. I haven't really played since 4th. Edition. I just need to keep in mind that Dealing Damage and Attacking are two completely different things, lol.
One final Question. The Target Creature I chose with Aggressive Instinct would still need to be Tapped, after the action is resolved, right?
Target creature you control deals damage equal to its power to target creature you don't control.
That is applied before/after the Attack/Block Phase, right? For example Aggressive Instinct could injure (via creature) the target creature, and then the creature (or another) could swoop in for the kill during the Attack Phase.
2> Fire-Omen Crane - Creature - Bird Spirit (3/3)
Flying
Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
The question about this one is, would the 1 damage be added on top of the 3 Power (making it 4), or applied seperately (possible to a second creature)?
When the Attacker's Power, and Blocker's Toughness are the same, then both go to the Graveyard?
When the Blocker's Toughness is greater than the Attacker's Power, then the Attacker is placed in the Graveyard?