Frost Blessing 3G
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of S spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. A friend of Jorn is never cold.
Priest of the Haunted Dam 1B
Snow Creature - Zombie Cleric T, Sacrifice Priest of the Haunted Dam: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate this ability only any time you could cast a sorcery.
0/4
It's a 5/4 with a very good death trigger. Either you trigger it yourself with sac effects, or you pummel your opponent until it dies of combat damage or they run out of chump blockers. The next turn, replace the Yew with something scarier you tutored up.
Roaming Light Valley
Snow Land
Roaming Light Valley enters the battlefield tapped.
As Roaming Light Valley enters the battlefield, choose a color. T: Add a mana of the chosen color. Reflections of the wind-sculpted snow sparkle with every color of the rainbow.
Unlike your usual Kitesail, this also makes you into a Bird. I'm not sure where that helps in any way, but this isn't the first raven you're making in this set.
The Giant lets you hide another mass pump spell on a 5/4 (which you were doing already), while the Shapeshifter's "mass pump" has to be built up over time.
Sure, I know why they did that, but it's still a bad way to do it IMO. Just either shuffle or restrict it to opponent's spells only. They did it this way to prevent abuse and it appears that it can still be abused, which makes it even worse because now the card feels complicated for no reason.
I hear you. At least this card isn't Felidar Guardian broken or how Hostage Taker could have been broken if you read its original text at face value--if you read the card literally it can target itself.
Agreed. Shuffling the spell in would have shortened the text, made it simpler, and removed the "counter target spell" part everyone's fixating on. If they wanted less shuffling, remove it from some other spell.
Mono-white Commander players: Yes, another piece for my collection—
Multicolor lifegain deck players: Move over kid.
Source: Luca Van Deun
Fliers deck, anyone?
(Sorry about that last ability, Commander players.)
Source: Greg Orange
The heir to the Vampiric Dragon throne is a combination of Scavenging Ooze and a haste-free Falkenrath Aristocrat.
Source: StarCityGames
Frost Blessing 3G
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of S spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
A friend of Jorn is never cold.
Priest of the Haunted Dam 1B
Snow Creature - Zombie Cleric
T, Sacrifice Priest of the Haunted Dam: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate this ability only any time you could cast a sorcery.
0/4
Source: Mháire Stritter of Orkenspalter TV
It's a 5/4 with a very good death trigger. Either you trigger it yourself with sac effects, or you pummel your opponent until it dies of combat damage or they run out of chump blockers. The next turn, replace the Yew with something scarier you tutored up.
Roaming Light Valley
Snow Land
Roaming Light Valley enters the battlefield tapped.
As Roaming Light Valley enters the battlefield, choose a color.
T: Add a mana of the chosen color.
Reflections of the wind-sculpted snow sparkle with every color of the rainbow.
This set's Evolving Wilds/Rupture Spire variant doesn't shuffle for once.
Source: Saurom
"Stop shuffling your blockers around and take the damage like a man!"
—Arni Brokenbrow, probably
The trollslayer who never runs from a good fight is here to screw up combat math and always be the biggest creature on your board.
Source: Crendor
Today we scam the scammers with French vanilla creatures.
Source: Kitboga
War Horn's Rumbling 4W
Instant
Creatures you control gain +2/+1 until the end of turn.
Foretell 2W
"Stop drinking mead! Grab your swords!"
Foretell stapled to the standard Inspired Charge, another of many cards you were bluffing during Limited combat steps.
Source: Tukaram
Unlike your usual Kitesail, this also makes you into a Bird. I'm not sure where that helps in any way, but this isn't the first raven you're making in this set.
Source: Zenaide Beckham
(complaints about the photo in 3... 2...)
Look, it even pushes up all that white mana for you. All you need now is a large animal to drag this around.
Source: Alliestrasza
Colossal Plow
That's its name.
That name again, Colossal Plow.
Either redirect the damage to something big, or make sure it comes back later. Also coming back is the second flying counter of the set.
Source: Magic.gg
The Giant lets you hide another mass pump spell on a 5/4 (which you were doing already), while the Shapeshifter's "mass pump" has to be built up over time.
Source: Christian Hauck
Art by PINDURSKI. This one's even more expansive than the extended-art.