Eldraine's Faeries seem to be more focused on looting and graveyard-matters shenanigans, unlike the Lorwyn/Shadowmoor flash-based Faeries. For example, this one can loot and do a Body Double impression.
Your standard enchantress is an green and/or white card that draws a card when an enchantment enters the battlefield. Over in their shared enemy color black, their first attempt at an enchantress draws a card when those enchantress leave the battlefield for the graveyard instead.
Encase in Ice/Ray of Frost minus the color-specific hate and add scrying when destroyed instead? There's that Eldraine-brand power creep I remember lol
Next out of the leaks is the return of skulk, and the gameplay balancing between drawing cards turn after turn and having a little evasive creature to throw Roles etc on.
Ingenious ProdigyXU
Creature - Human Wizard (Rare)
Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter on it. If you do, draw a card.
0/1
Rapunzel here gives up the opportunity to do all the Oblivion Ring shenanigans all over again. If anyone ha a better name translation, please comment it here.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
Sorta like a Banisher Priest, but it can get rid of itself easily. Easy to look down on compared to Brutal Cathar, but that sac ability means if you exile your own card, that you can much more easily treat this as a protection piece.
Werefox Bodyguard1WW
Creature - Elf Fox Knight (Rare)
Flash
When Werefox Bodyguard enters the battlefield, exile up to one target non-Fox creature until Werefox Bodyguard leaves the battlefield. 1W, Sacrifice Werefox Bodyguard: You gain 2 life.
2/2
A lot of Faerie decks already play Thoughtseize. What if we rewarded them for sticking Faeries on their board to avoid any drawbacks from it?
Ego SyphonB
Sorcery (Uncommon)
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Then exile a card from your hand if you don't control a Faerie. "You've ruined your life. Let me see if I can put it to better use."
I have no idea what to make of Extraordinary Journey. It could be used as mass removal and/or as a weird Paradoxical Outcome-type thing. I don't know. Anyone?
What I do know is it's high time Parallel Lives got reprinted. Prepare the quickly-growing token army.
I don't understand this card's flavour. Are there human-sized rats in Eldraine? Is it a cursed human? An enlargened rat? It just seems so random.
there are several European fairy tales of man-sized rats who go around butchering children. they're smart enough to operate tools and run small groups, but not smart enough to be reasoned with to keep yourself from being eaten on sight. whatever keeps the kids in line I guess lol
Note that Howling Galefang doesn't care how a card with an Adventure got into exile. It doesn't differentiate between cards sent there by their own Adventures, exiled from the battlefield, or exiled from the graveyard. It gets haste all the same.
This is what happens when you try to crank down Crackle with Power all the way down to uncommon. It can't hit players, but I'm sure you can find a way around that.
Spellbook Vendor seems like it would've just given +1/+1 counters in any other set, but throws in the extra scry here. It'll help those low-to-the-ground white aggro decks a lot.
With the recent invasion of the Phyrexians, there might not even be flavor restrictions on Phyrexia-flavored enchantments anymore. Here's Phyrexian Unlife.
Source: Lega Nerd
Source: Kakitabletop
Ingenious Prodigy XU
Creature - Human Wizard (Rare)
Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter on it. If you do, draw a card.
0/1
Source: iyingdi
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
Source: YYS
Werefox Bodyguard 1WW
Creature - Elf Fox Knight (Rare)
Flash
When Werefox Bodyguard enters the battlefield, exile up to one target non-Fox creature until Werefox Bodyguard leaves the battlefield.
1W, Sacrifice Werefox Bodyguard: You gain 2 life.
2/2
Source: @mtgjp
Ego Syphon B
Sorcery (Uncommon)
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Then exile a card from your hand if you don't control a Faerie.
"You've ruined your life. Let me see if I can put it to better use."
Source: Gamersky
Source: The Sun Daily
Source: Limited Resources
Source: Laughing Dragon MTG
What I do know is it's high time Parallel Lives got reprinted. Prepare the quickly-growing token army.
Source: PC Gamer
Source: MtG Facebook US
Source: Shivam Bhatt
With the recent invasion of the Phyrexians, there might not even be flavor restrictions on Phyrexia-flavored enchantments anymore. Here's Phyrexian Unlife.
Source: Mox Boarding House