Our second deck is the Quick Draw precon. It's a UR spellslinger deck with the usual instant/sorcery-matters subtheme. Riding in with Stella Lee, Wild Card is the first new Shadowmoor cinder we've seen in years. Decklist is here.
Our last card off The Big Score is a Manascape Refractor that traded in mana washing for its possible abilities, for the chance to copy artifact abilities.
Our first precon straight out of Thunder Junction is the Desert Bloom precon. It's a RGW lands-in-graveyard deck with a Desert subtheme. Assisting Yuma, Proud Protector across the burning sands is the little cactusfolk in his art. Decklist is here.
Next up from the Fomori vault... the vault itself. It can be some truly powerful card selection for an artifact-heavy deck.
Fomori Vault
Land (Mythic Rare)
T: Add C. 3, T, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the others on the bottom of your deck in random order.
You can tell the original plan for the OTJ Aftermath boosters had uncommons in it because Jared Cartalion's mana rock over here exists. Does this count as the green member of the 3-mana monocolor mana rock cycle?
Think of this like a monocolor-only Bloom Tender. Odd little land, play it into 3c and up to go mana positive. No idea how else to evaluate this without a lot of playtesting.
Source: Corey Baumeister
Fomori Vault
Land (Mythic Rare)
T: Add C.
3, T, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of them into your hand, and the others on the bottom of your deck in random order.
Source: ChinaOA (Weibo)
Source: Kotaku AU
"You just dealt me 8 damage."
"Consider not hoarding Treasures next time."
Source: Eilidh Lonie