i just wondering ( didnt have either of the cards )
but what happened lets say modern if player a draws a card with sphinx's tutelage and player B only have 4 nexus of fate's in his/her library?
Besides seeing a planeswalker cowardly summoning creatures and telling their creatures to fight and die for them
why don't try a new format that makes planeswalkers actually fight each other?
1.LEADERS :
1.0-each player start with 100 life
1.1-any creature/planeswalker can be a leader
1.2-the leader's toughness is the player's life(100 at the start)
1.3-it also will be the target and the winning condition of the game
1.4-leader's life does not recover in each end step
1.5-leader's will do full damage for each attacking creature instead of distributing it
1.6-leader's can't attack/activating passive/active ability or do damage until a player's fifth's turn
1.7-when a leader leaving the battlefield,tap disarm(can't attack/block or do damage) break(disable all passive abilities)
and silence(disable all active abilities) and the controllers end turn instead (unless it will be blinked)
1.8-a leader can attack and damage another leader(see rule 1.6)
the attacked leader will also do damage to the attacking leader(if it not disarmed)
1.9-leader's can be blocked
1.10-leader's without flying or reach can't attack a leader with flying
1.11-leader's can attack a leader with can't be blocked(it only means can't be blocked by creature's including other leaders)
2.ULTIMATE SPELL(ULTI for short)
2.0-a mtg card can be an ultimate spell except counter spells
however... you can use a spell that bring back counter spells from your graveyard to your hand as an ultimate
2.1-each player may have one ultimate spell and put it on ultimate zone
2.2-if an ultimate will go to graveyard/exile/deck pile put it back to ultimate zone instead
2.3-ultimate spell can only cast once for each turn
2.4-ultimate spell can be cast anytime as the card type ruling(e.g if your ultimate is a creature you can only cast it on your turn)
3.basic rulings
3.0-minimum 60 cards for each deck
3.1-opener 7 cards(enabled mulligan)
3.2-besides basic land cards,maximum 4 cards for each copy
3.3-if all other leader's are defeated(life total 0) you win the game
3.4-you can use legacy-format cards
if you understand this format,you will think that some leaders are overpowered
try this card:
constant refresh
cost 0
can't leave the battlefield
can only used as an ultimate
when a card will put into a graveyard or exile pile
put it on the bottom of your deck instead
but what happened lets say modern if player a draws a card with sphinx's tutelage and player B only have 4 nexus of fate's in his/her library?
why don't try a new format that makes planeswalkers actually fight each other?
1.LEADERS :
1.0-each player start with 100 life
1.1-any creature/planeswalker can be a leader
1.2-the leader's toughness is the player's life(100 at the start)
1.3-it also will be the target and the winning condition of the game
1.4-leader's life does not recover in each end step
1.5-leader's will do full damage for each attacking creature instead of distributing it
1.6-leader's can't attack/activating passive/active ability or do damage until a player's fifth's turn
1.7-when a leader leaving the battlefield,tap disarm(can't attack/block or do damage) break(disable all passive abilities)
and silence(disable all active abilities) and the controllers end turn instead (unless it will be blinked)
1.8-a leader can attack and damage another leader(see rule 1.6)
the attacked leader will also do damage to the attacking leader(if it not disarmed)
1.9-leader's can be blocked
1.10-leader's without flying or reach can't attack a leader with flying
1.11-leader's can attack a leader with can't be blocked(it only means can't be blocked by creature's including other leaders)
2.ULTIMATE SPELL(ULTI for short)
2.0-a mtg card can be an ultimate spell except counter spells
however... you can use a spell that bring back counter spells from your graveyard to your hand as an ultimate
2.1-each player may have one ultimate spell and put it on ultimate zone
2.2-if an ultimate will go to graveyard/exile/deck pile put it back to ultimate zone instead
2.3-ultimate spell can only cast once for each turn
2.4-ultimate spell can be cast anytime as the card type ruling(e.g if your ultimate is a creature you can only cast it on your turn)
3.basic rulings
3.0-minimum 60 cards for each deck
3.1-opener 7 cards(enabled mulligan)
3.2-besides basic land cards,maximum 4 cards for each copy
3.3-if all other leader's are defeated(life total 0) you win the game
3.4-you can use legacy-format cards
if you understand this format,you will think that some leaders are overpowered
try this card:
constant refresh
cost 0
can't leave the battlefield
can only used as an ultimate
when a card will put into a graveyard or exile pile
put it on the bottom of your deck instead