Quote from Lectrys »My early testing with SFM (mostly in a UW Midrange shell a la Cawblade or Legacy UW Stoneblade) seems to indicate that the card is balanced in Modern, at least against fair decks and more controlling decks. Jund often had enough removal to kill SFM first, Batterskull later, and every single Sword carrier for dessert. Mono-G Tron needed to get disrupted (often at least twice) or it ran over Team SFM's board state regardless of SFM. Whirza often forced through its infinite combo (Thopter-Sword-Urza) through disruption, and it could always lean on trying to force through Ensnaring Bridge as a back-up plan. I'm not optimistic that SFM will perform any better against combo than Goyf already does because the life gain rarely matters and SFM delays itself for a turn trying to reach Goyf size. I built a Saheeli Copycat Snowblade deck in the process, and initial testing of that one is promising, but it has a larger weakness to combo. (One thing that makes me optimistic about Copycat Snowblade is that it mirrors the Twinblade decks of yore, and already Jund felt the pinch between breaking up the combo and nuking Batterskull once in testing.)
Of course, SFM is likely going to try its best to warp the Burn, Mono-Red Prowess, and UWx Control match-ups in its favour. I should try these match-ups next.
I'm now more confident that more optimal Modern SFM shells need more creatures (or at least more Lingering Souls) to make any Swords tutored for worth a card. Even the vaunted Sword of Fire and Ice was often worse than Batterskull (though I think SoFaI is the better choice against combo because of the card draw and similar clock speed-up).
Quote from Cranial_extraction »Banning Looting is the final nail in the coffin of Modern. Hitting a wide swath of decks because people want less combo decks is dumb as hell. Modern will become a wasteland like Standard where 3-4 decks take control of the meta and nothing else will stand a chance. Expect a huge Tron revival now.
Quote from Ym1r »I think it is a fundamentally wrong question. We know that Wizards designs only with Standard in mind and not Modern.
In every set there will be cards fitting all archetypes (i.e. aggro, midrange, control). From this cards, it follows that at some point there will be printings powerful enough to slot into decks of that type in eternal formats.
Further, there will be cards that are "fun" designs, but that can be broken in card pools as large as modern.
I don't think it's either a personal or a design bias. It is literally how magic is designed. If anything, we know that in the last decade or so Wizards would like to have a more creature focused environment, without pushing spells completely out of the way. Even in this environment, however, we still get tools for all and any deck. Quantifying and qualifying them doesn't really show anything about design intention.
If anything, it shows that the design team can still come up with unique and powerful card designs that have play even in eternal formats and can compete with old, broken spells. That's something we should compliment the design team for and not bash them, as they often get way too much flack.
Quote from TheThominator »That is good to know on the forums. I have been on here for some time trying to get info on various decks.
That being said, Discord? I would love to have some access to that. I didn't see the info on the main page. Is it somewhere else?
I'd love to see the discussion on Sephara, I thought mainly cause you can get her out for much less than CMC on most occasions, that she makes other tokens indestructible, is a foil to Burn (takes at least three spells to kill), and seems to be immune to lots of common removal in the format. In, fact, I was trying to wrack my brain on what might be good against it, considering things like Maelstrom Pulse, Assassin's Trophy, etc. Even sacrifice effects are not really good, assuming you have tapped 4 to make her in the first place. Would love to see that discussion.
Quote from AnImAr_ »Too bad all the vampire stuff rotates in October. Otherwise that would be a real deck. I'm thinking of doing Mono B Vampires in Modern.
Quote from nordberg94 »Thanks for the great reply, I will consider it!
Following your advice, my deck and sideboard might look something like this:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Planeswalkers:3 Sorin, Solemn VisitorSpells:4 Inquisition of Kozilek4 Path to Exile4 Raise the Alarm4 Gather the Townsfolk4 Lingering Souls4 Spectral Procession2 Secure the Wastes3 Zealous Persecution4 Intangible VirtueLands:4 Concealed Courtyard4 Caves of Koilos4 Windswept Heath2 Shambling Vent2 Godless Shrine1 Vault of the Archangel7 PlainsSideboard:2 Disenchant2 Timely Reinforcements2 Auriok Champion2 Tormod's Crypt2 Stony Silence2 Fatal Push
I take it, it should include even more Fetches to justify running only 2 Godless Shrine, right? Cut the Cave of Koilos for that?
As for beating Whack, I would probably take in 2 Fatal Push and 2 Timely Reinforcements for... 4 Raise the Alarm? And Auriok Champion could replace Secure the Wastes I guess?
Quote from AdorableCentipede »Hey guys, I'm new here. I've played the deck a long time ago and trying to catch up to the meta.
As I see it, this deck has its best cards in the 1 drop and 4 drop. It has pretty much the best removals in fatal push and path to exile, which are important to keeping the deck alive to employ its late game win cons. It's actually ridiculous how many great planeswalkers are in black and white, arguably many of the best are in this color like the new Serra, Sorin SV, Gideon AZ, etc. It's honestly tempting to just go full out control rather than having half the deck dedicated to a midrange token strategy.
While the 3-drops like Lingering Souls are insanely good, it seems in general the 2-3 cmc cards are where this deck loses a lot of momentum. Let's look at some of the cards:
History of Benalia - not sure how I feel about this, ranges from bad to good
Raise the Alarm - can range from meh to very good but very good when the deck needs an aggro pressure and can double as removal
Liliana - can range from meh to very good. I've ran fetid heath to cast this more easily. The key is its versatility as it is 80% of the time going to put some kind of pressure on your opponent.
Bitterblossom - either really good or really bad. No in between. The card is absurdly slow unless it's played on turn 2. Drawing it late sucks.
Auriok Champion - I'm not entirely sure how good it is in the meta. If someone can chime in, that would be appreciated. This thing would be consistently good if the deck had access to Stoneforge Mystic.
Kaya's Guile - versatile but the deck has such a high mana curve already. It also already has access to the best removal spells. To me, this is overkill and not nearly as versatile as something like K-command to justify playing.
Hidden Stockpile - has been very bad for me, I question why people play it. It's just too slow most of the time. But I would love to hear counterarguments.
Legion's Landing - I've only been able to test this a couple times. Being able to serve as a land later on seems like it would help enable a heavier PW oriented strategy.