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  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I thought burn would be a very hard matchup. What are people using for tech on it, white ley line?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    So sorry for incoming redundancy. I haven't played magic in 4 it 5 years and was looking to get back into it and this deck caught my eye. It looks reasonably budget friendly and possibly fun to play. That being said I have no real concept of the meta.

    So is this deck viable and competitive anymore? I could see hard aggro and mid range grixis type of stuff giving this deck real problems. That seems to be a decent chunk of the format. TBH if I do get into it I don't see myself playing in much more than some local modern events on occasion and I figured if it didn't have what it takes, it wouldn't be a big cash drop to move to Gx Tron

    Also, the last time I played any kond of Blue control was when Cunning tog was dope in extended, if that gives you some refrence lol. So from my perspective the control aspect of this looks shaky but I am so out of the loop I could be way off base. Is this type of blue control enough to lock out stuff in the meta for a draw go style of play?

    Thxin advance for any insight
    Posted in: Control
  • posted a message on [Deck] Reanimator
    So I have some curiosities about this. A little back story, I was a highly competitive magic player for about 20 years. Roughly 5 years ago I gave it up and liquidated most of my collection. I kept my reanimator deck as it was pretty budget friendly and I thought what if I get the urge to play again, which happens to be the case. So fast forward to now and as it turns out the current RB reanimator is almost exactly what I was playing prior to retirement, so I dont need to make much for adjustments.

    So the last week or two ive been examining the current meta trying to optimize my build and I am kind of at a stumbling block that people who play the meta can maybe help me with.

    In my build I feel running the 4x chancellor is a must. So I have 6 remaining spots for critters. I feel like there should be 2 spots for tools critters like Tidespout etc. Then there is another 4 spot. It seems like everyone is running 3-4x Grislebrand. Now truth be told, when I got out Grislebrand just got printed and I was running 4x. But now looking at what is available, I'm not sure that's the best play. To me Reanimator is about coming out in game 1 and thrashing the other deck. G1 isnt a must win but close. Then you board in some more control-ish elements and and try to win G2 or G3 through the hate. So my question boils down to, how is a Turn 1 Sire of insanity not better than a T1 Grislebrand. I get with the brand you drop it and get a fresh grip of cards and possibly combo out pretty hard. But if its turn 1 its probably a reainmate, then with fetches and the activated ability your left with 5 or 6 life, a fresh grip of cards (that could be meh) and a nice but vulnerable beat stick. On the other hand a T1 Sire, although not a Insta win, puts them on essentially a 3 turn clock with about a 3% chance to get the draws needed to recover. So in my assessment , I feel like sire of insanity should get the 3 or 4 remaining creature spots, as that feels like a better G1 win con.

    Posted in: Combo
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