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  • posted a message on 8Rack
    Swapping Racks out for Davriel. The deck doesn't really want more Rack effects even if the card also discards, and The Rack is the most expensive card in this version. That brings it from about $60 to about $40.


    how many davriel's would you suggest for a budget build?
    necrogen mist - x
    rack - x
    affliction - x
    davriel - x
    *note: x = number of copies
    Posted in: Budget (Modern)
  • posted a message on Bridgevine (Please Add this to the Bridgevine thread in Established (Modern)
    i'm not sure if it's the first time for a non-bloodghast bridgevine make a 5-0 in mtgo but i really like it that way.
    https://www.mtggoldfish.com/archetype/modern-brg-73642#paper, the addition of "dredge cards" makes dumping bridge and vengevine much consistent.

    imagine an opening hand with looting without vengevine and bridge but have stinkweed imp, atleast we can discard stinkweed imp and dredge our next draw step which would have a higher chance to hit a bridge or vengevine.

    what i didn't like with this list is the low land count (17), i would love to up that count to 18~19 range in order to not worry for a land whenever i need to make a dredge or draw decision.
    Posted in: Deck Creation (Modern)
  • posted a message on Bridgevine (Please Add this to the Bridgevine thread in Established (Modern)
    hi claudiohmiranda! are you the bridgevine player who did day2 in magicfest tampa?

    re: the cards you mentioned
    Hazoret the fervent, haven't tried this but it has high cmc, unable to support with our land count.
    Ghor-clan rampager, i've tried this one, the card can do it's job specially with insolent neonate menace, but i'd rather go for an answer for those gravehate than this card. our strategy folds against gravehate, we would lose alot from not answering gravehate than winning with ghor-clan.
    Posted in: Deck Creation (Modern)
  • posted a message on RG Super Vengevine
    got 4-0 playtest result using this list: https://deckstats.net/decks/121773/1228186-rg-vengevine
    *note*
    -add the factor that it's a rogue deck.
    -sideboard still in the work.

    Endless One replaced Myr Superion in the original list.

    Endless One:
    +flexible.
    +gets bigger as the game goes on.
    +not a bad topdeck.
    +T2 BTE > Commune / Gather (hit vengevine and endless) > Cast Endless for 0 > trigger vengevine feels so good.

    Myr Superion
    -bad topdeck.
    -reliant to BTE and Herbalist revolt which adds to the inconsistency of the deck.
    -being an artifact creature is bad against tarmogoyf.
    -bad against flexible red cards like abrade / kolaghan's.
    Posted in: Deck Creation (Modern)
  • posted a message on Bridgevine (Please Add this to the Bridgevine thread in Established (Modern)
    thanks for representing our deck in the magicfest.

    agree, the rock with it's mainboard ooze / kalitas is really a hard matchup, same with valakut and spirits deck that has self sacrifing creatures to remove our bridge.

    if i may ask, i'm curios about the match-up against dredge? i think without mainboard leyline it's all down who gets to get their engine going first wins. my guess in your 2nd dredge match is that dredge got G1 and you got both G2/G3.

    i also want to ask how you boarded in/out against izzet phoenix.

    thanks!
    Posted in: Deck Creation (Modern)
  • posted a message on RG Super Vengevine
    has anyone tried rhythm of the wild, card looks good specially that we already running commune with the gods to fetch this enchantment giving haste to our big creature or +1/+1 counter with a vengevine trigger looks good.
    Posted in: Deck Creation (Modern)
  • posted a message on Dredgevine
    sharing to you guys my updated list after 2 weeks of testing in 40 matches (22/40 record mostly in xmage).
    https://deckstats.net/decks/121773/1200683-dredgevine/en
    I've also put a sideboarding guide in the decklist for some of the decks that i've played with. (Feel free to correct some of my sideboarding decisions)
    So far in my testing the worst match-up i've played were: UW Control and UR Phoenix.
    -UW Control, has so many exile effect and once Jace or Teferi hit's the board the only conclusion would be gg.
    -UR Phoenix, the major problem is "Thing in the Ice" with all of it's bounce effect but maybe also because of my sideboard (no surgicals since i've sold my copies prior UMA in fear of a reprint Frown ). I haven't had a concrete sideboarding plans yet for this match-up.
    Posted in: Aggro & Tempo
  • posted a message on Bridgevine (Please Add this to the Bridgevine thread in Established (Modern)
    @Silverchild,
    i believe that's definitely the reason to it, thank you!
    Posted in: Deck Creation (Modern)
  • posted a message on Bridgevine (Please Add this to the Bridgevine thread in Established (Modern)
    hi! does anyone here know the reasoning behind the # of x-cmc creatures? from the protour list most decks tend to have 8 x-cmc creatures and now the latest winning list mostly have 4 x-cmc.

    i've ask this because i'm trying to figure out the number of x-cmc needed if i would use rix maadi reveler.
    Posted in: Deck Creation (Modern)
  • posted a message on Bridgevine (Please Add this to the Bridgevine thread in Established (Modern)
    thanks to you and your wife! hope with this primer and reprint of vengevine/bridge from below we can encourage more pilots to play and develop this archetype!
    Posted in: Deck Creation (Modern)
  • posted a message on Dredgevine
    testing update:
    Chamber Sentry - i did like the X-CMC creature can be cast for 0 for speed and sentry can also easily be cast as a 2/2 or 3/3 and the body is very much welcome treat specially on G2. i think Endless One would be a better choice as X-Creature but there are times wherein the ability of Sentry comes in handy.
    *update: switched to walking ballista

    Grave Strength - not that good, it's a mistake to have other creatures lingering in our graveyard specially against BG decks. the card is also an auto board-out in sideboarded games due to weakness against graveyard hate. I'd had replaced this with Altar's Reap, reap has a good synergy with Stitcher's Supplier (mill from supplier first before deciding to draw or dredge). Altar's Reap is also good at sideboarded match in drawing our boarded card.

    here's my updated decklist for anyone interested: https://deckstats.net/decks/121773/1165498-dredgevine/en
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    we have a new card in Rix Maadi Reveler.
    it can possibly replace wayfinder or salvage cards.
    Posted in: Aggro & Tempo
  • posted a message on RG Super Vengevine
    thanks! just saw this https://www.mtggoldfish.com/articles/budget-magic-92-13-tix-mono-red-frenzy-modern
    and remembered this RG vengevine deck.
    Posted in: Deck Creation (Modern)
  • posted a message on RG Super Vengevine
    hello! anyone still on this deck? stomping ground might get reprinted in allegiance and i may be able to play this vengevine variant.

    what do they think about experimental frenzy if used here?
    Posted in: Deck Creation (Modern)
  • posted a message on Dredgevine
    hi! just want to share with you my latest dredgevine decklist hoping someone might take an interest to check our beloved archetype again.
    i know the current meta is high on graveyard hate but nobody can stop vengevine from coming back Smile


    Unusual Card Choices:
    Chamber Sentry: sentry helps us to hit 2nd creature trigger for vengevine easily without to much stress on mana, it's not a bad topdeck as it can easily enter as a 3/3 (or 4/4 if we use mana confluence) and provide a wider atk together w/ angler and vengevine, lastly it provides reach to finish the game.
    (*note: i know the "X" and tapping is annoying but i consider this ability as a bonus, no need to bother about it's "5c-return" ability, it's unlikely to be activated). Sentry takes the slot of Lotleth Troll, the troll will be missed, it's a zombie / a discard engine / and has evasion, but my complain with troll is that "we want to have "R" on turn1 and "BG" on turn 2 or 3 for troll which gives stress on the manabase.

    Grave Strength: i didn't knew this card exist until i saw it in UMA spoiler, it's a mill and buff card in one, one of the disadvantage of dredgevine is the many 1-power creature which has little impact late game. grave strength helps by buffing them and is great on menace/flying/sentry to have a wider atk on the opponent. the big drawback for grave strength is the risk of a 2 for 1. a resolve grave strength on a creature then removed later is not a problem since we already benefited from the mill, the problem is when they respond with a removal to our target making grave strength fizzle. atleast grave strength will divert a removal away from our angler. (*note: normally side-out in game2)

    Removal:
    Lightning Axe: one mana removal and a discard engine, additional discard engine helps since we remove lotleth troll.
    Fatal Push: another one mana removal and the deck has an easy way of triggering revolt.
    Darkblast: this could be Golgari Thug but darkblast has so many target in the current meta to pass. Darkblast can kill 1/3 of the Top50 most played creatures in modern (mtggoldfish list).

    my list is so far away from being optimal and some of the card choices are due to budget reasons. i love dredgevine and i like tinkering my decklist. feel free to give your opinion about this list, thanks!

    *note: i'll bring this list next week in a small tournament, sideboard suggestion is highly appreciated Smile thanks!
    Posted in: Aggro & Tempo
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