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  • posted a message on RG Super Vengevine
    hello! anyone still on this deck? stomping ground might get reprinted in allegiance and i may be able to play this vengevine variant.

    what do they think about experimental frenzy if used here?
    Posted in: Deck Creation (Modern)
  • posted a message on Dredgevine
    hi! just want to share with you my latest dredgevine decklist hoping someone might take an interest to check our beloved archetype again.
    i know the current meta is high on graveyard hate but nobody can stop vengevine from coming back Smile


    Unusual Card Choices:
    Chamber Sentry: sentry helps us to hit 2nd creature trigger for vengevine easily without to much stress on mana, it's not a bad topdeck as it can easily enter as a 3/3 (or 4/4 if we use mana confluence) and provide a wider atk together w/ angler and vengevine, lastly it provides reach to finish the game.
    (*note: i know the "X" and tapping is annoying but i consider this ability as a bonus, no need to bother about it's "5c-return" ability, it's unlikely to be activated). Sentry takes the slot of Lotleth Troll, the troll will be missed, it's a zombie / a discard engine / and has evasion, but my complain with troll is that "we want to have "R" on turn1 and "BG" on turn 2 or 3 for troll which gives stress on the manabase.

    Grave Strength: i didn't knew this card exist until i saw it in UMA spoiler, it's a mill and buff card in one, one of the disadvantage of dredgevine is the many 1-power creature which has little impact late game. grave strength helps by buffing them and is great on menace/flying/sentry to have a wider atk on the opponent. the big drawback for grave strength is the risk of a 2 for 1. a resolve grave strength on a creature then removed later is not a problem since we already benefited from the mill, the problem is when they respond with a removal to our target making grave strength fizzle. atleast grave strength will divert a removal away from our angler. (*note: normally side-out in game2)

    Removal:
    Lightning Axe: one mana removal and a discard engine, additional discard engine helps since we remove lotleth troll.
    Fatal Push: another one mana removal and the deck has an easy way of triggering revolt.
    Darkblast: this could be Golgari Thug but darkblast has so many target in the current meta to pass. Darkblast can kill 1/3 of the Top50 most played creatures in modern (mtggoldfish list).

    my list is so far away from being optimal and some of the card choices are due to budget reasons. i love dredgevine and i like tinkering my decklist. feel free to give your opinion about this list, thanks!

    *note: i'll bring this list next week in a small tournament, sideboard suggestion is highly appreciated Smile thanks!
    Posted in: Aggro & Tempo
  • posted a message on Grave Strength
    thanks for helping me understand choose and target, many thanks for the help!
    Posted in: Magic Rulings
  • posted a message on Grave Strength
    hi! i would like to ask something about grave strength with the scenario below:

    scenario: i have a grizzly bear in play and i cast grave strength choosing grizzly bear. my opponent respond with fatal push while grave strength is on the stack.

    question: will the mill effect of grave strength still resolve after this or it also fizzle? thanks!

    *note: i'm normally confused how spells resolve with "target" and "choose" wordings.
    Posted in: Magic Rulings
  • posted a message on UR Phoenix
    @headminerve and Phelpssan, thanks! this archetype is really new to me, you're answer provides a different approach from what i've used to in dredge archetype (claim, trophy, etc) and this gives me a new insight about sideboarding, thank you!
    Posted in: Aggro & Tempo
  • posted a message on UR Phoenix
    hi! i'm new with this archetype and i would like to ask how this deck fare against "enchantment" based graveyard hate like void and rip?
    i'm very specific with "enchantment" since red has access to abrade/ thanks in advance!
    Posted in: Aggro & Tempo
  • posted a message on Dredgevine
    hi! this is just a question, has anyone here tried a grixis based dredgevine build?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Pauper Turbo Fog
    hi peace lovers! it's been a long while since the last time i visited my turbo fog deck (paper), may i ask if this new pauper cards are viable in our deck?
    devious cover-up: to have a chance to reuse some of our spells in the graveyard.
    foil: because it's pauper's fore of will.
    what you guys think? thanks!
    Posted in: Established
  • posted a message on Dredge
    hi dredge fans! may i ask for help, how do you sideboard against mirror match or vs bridgevine? thanks in advance!
    Posted in: Combo
  • posted a message on [Primer] Zoo [Video Primer]
    @el_snoope, hi! just a suggestion for your list, you may want to consider dryad militant over wild nacatl, the militant benefits more with liege and it's ability is very much suitable in the current modern meta.
    Posted in: Aggro & Tempo
  • posted a message on What Deck Should I Play Since I'm on a budget?
    Quote from kysg »
    -Cards you already own
    Cards I own just ones from M19 and GRN
    Cards that I used for GW midrange that I don't think translate to modern.

    -Colors you like to play
    These are listed in order of preference.
    GW / UR / RGW / RG

    -Style you like to play (control, combo, aggro, midrange, tempo, ramp, rogue)
    I play midrange.
    but, I think aggro/combo I think are the cheaper choices.
    I don't mind tribal either.

    -Budget you have
    Budget 50$

    -Level you want to play at, or aim to build up to (causal, fmn, ptq)
    casual, I think I want to go low just to get it built and then add onto it to try to get to FNM/Ptq levels.
    probably have to treat it like a project deck.

    Appreciate it thanks


    you may want to check this: https://www.mtggoldfish.com/articles/budget-magic-98-30-tix-modern-little-kid-gw
    a friend of mine is using this GW budget deck, it's good especially if it curves out properly, there are many cards already printed out since the posting of this article and you can upgrade it's pieces using some GRN cards such as knight of autumn, pelt collector, also temple garden is currently at a low price due to reprint.
    Posted in: Budget (Modern)
  • posted a message on Dredgevine
    wow thanks for sharing! its difficult nowadays to check for dredgevine list since we are also tagged as a dredge deck.

    on the decklist, i would prefer to have 4 stinkweed imp and cut other card for a singleton golgari thug if we need the thug. i find turn2 gurmag a very good play and it is highly to happen with stinkweed imp rather than golgari thug without delving our other graveyard treats (crawler, amalgam, vengevine, looting, dredge cards).
    scenario:
    turn1: fetch > loot > discard 2 (including 1-dredger)
    turn2: dredge > gurmag
    *less probable to have multiple dredgers due to few dredge cards in the list.

    i find darkblast to be very good, it has so many target in the current meta, i'm currently using a 1-of but i'm already considering to make it 2.

    for bloodghast: the deck has a few slot to squeeze for it, and most probably the first to be cut upon sideboarding. i think supplier + gravecrawler / vengevine are already enough to trigger amalgam. *btw i'm also bot using amalgam.
    Posted in: Aggro & Tempo
  • posted a message on 8Rack
    hi! had the time last night to try xmage and did some playtesting for experimental frenzy.
    *note: decklist is budget (without lotv). this is based in my real life situation that i can't afford it. Frown

    initial thoughts are:
    -smallpox is not good with frenzy as we need to have 4-lands to cast frenzy.
    -bontu, not good with frenzy already in the field.


    thoughts after playtest:
    *i think we want 1~2cmc spells in order to cast multiple spells in a turn once frenzy is out in the field.
    *frenzy might work with a budget list (w/o lotv).
    *had difficulty deciding whether to retrace raven's crime or play the land to get a high chance to cast frenzy at turn4.
    *racing is much easier with frenzy. able to cast multiple spells after hellbent is really what im wishing for in 8rack.

    in 8rack, it's common to be in a hellbent situation wherein we are racing our opponent and we are relying with lady-luck for a good topdeck either we lack few rack effects in the field or looking for a discard spell / land (retrace) in order to manage our opponent to stay within rack range. from my very limited experience playing the deck i feel experimental frenzy is the card i'm looking for to make the situation to be more favorable on our side.
    Posted in: Control
  • posted a message on Dredge
    hi! dredgevine player here, im testing risk factor there and it seems not a good fit, but it looks to be good here in dredge. maybe a 3/1 split with mom hug (3), risk factor can be looked as a mom hug in the yard that can be cast via jumpstart, this will be helpful midgame for a x3 dredge to hit creeping chill or 4-dmg for extra reach
    Posted in: Combo
  • posted a message on [Primer] Goblins
    hi! i'm currently looking for a goblin decklist and saw this one from mtggoldfish: https://www.mtggoldfish.com/archetype/modern-goblins-52936#paper

    i'd like to ask if they know what match up does kari zev expertise is good at? thanks!
    Posted in: Aggro & Tempo
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