With Yurkio finally released onto MTGO, I played two leagues with this deck. Went 3-2 in both leagues
Beat
miracles
elves
eldrazi
ANT
RuG?
Show and Tell
Lost
Silvers
D&T
Mono Red
Grixis Control
I believe the deck has a lot of potential.
the Sideboard needs major work, and I'm thinking of testing Baleful Strix in the deck https://imgur.com/a/7pPGzKw
Played my deck at GP Providence today in one of the side events.
1-2 against Stone Blade
0-2 Against Infect
2-1 Against Manaless dredge.
I won game 1 against stone blade, and then lost to Stoneforge for Jitte + True-Name Nemesis. I didn't sideboard my Massacre in, which in hindsight should have been brought in. But Jitte in general is an issue for the deck. Not sure what B/U has for reasonable answers. Maybe more hand disruption?
Infect I just didn't have a good answer for inkmoth nexus, and spellstutter is not very good as a counter as invigorate costs 3 and become immense costs 6. Having wastelands may have helped, but unsure.
Manaless dredge I literally just mulled to a leyline G2 and G3, so nothing much to write home about.
Wish I could get more testing, but I think the deck may want something like spell snare as a way to interact going second. Daze puts you very far behind, force costs cards, which isn't the biggest issue as ninjas can get your hand size back, but you don't always have it.
Mediocre performance, but useful data points. Really need MTGO to get commander cards as I don't have a lot of local legacy options
The 1 drop unblockable don't provide any utility, I wouldn't play them over a card like Signal Pest.
What is the utility on Ornithopter? The role would be the Ornithopter replacement, not the signal pest replacement. That being said, there is also utility in being bluu. An enabler that is pitachable is the role I want it for.
Some cards we didn't have access to 6 years ago are the 1 drop unblockables. Do you think any of them are better than Ornitohopter? On the one hand, they are blue and pitch to force of will, but Ornithoper being 0 mana does let you go T1 ornithopter, T2 ninja ornathopter to help chain again on turn 3
I think the merfolk, while cute, are just worse than the others (And when it the last time we saw merfolk in legacy?)
Which leaves the 1/2 or the megamorph. I think the 2 toughness is better than being able to morph late game, though the option of playing it on 1, ninjitsu it back to hand, and then morph it on turn 3 is not a bad curve.
Are either of them better than the other 1 drop's we are playing? We used to play flying man, so I know the evasion is important, is it worth utility? like Judge's familar?
Back with the old deck, Cloud of Faeries used to be one of the best cards in the deck. It probably should be a 4-of still.
If you have FOW blue issues, Judge's familar/Mausoleum Wanderer (I think Wanderer is the better of the two) replacing signal pest would help with that. You trade damage for safety. Via more blue cards/on board tricks.
If you want spellstutter sprite to hit two drops, a onedrop faeries would be better. In the old days we played with Zephyr Sprite (but we also didn't have better flying man options, so take that with a grain of salt).
Its a balancing issue basically of power vs control
Beat
miracles
elves
eldrazi
ANT
RuG?
Show and Tell
Lost
Silvers
D&T
Mono Red
Grixis Control
I believe the deck has a lot of potential.
the Sideboard needs major work, and I'm thinking of testing Baleful Strix in the deck
https://imgur.com/a/7pPGzKw
1-2 against Stone Blade
0-2 Against Infect
2-1 Against Manaless dredge.
I won game 1 against stone blade, and then lost to Stoneforge for Jitte + True-Name Nemesis. I didn't sideboard my Massacre in, which in hindsight should have been brought in. But Jitte in general is an issue for the deck. Not sure what B/U has for reasonable answers. Maybe more hand disruption?
Infect I just didn't have a good answer for inkmoth nexus, and spellstutter is not very good as a counter as invigorate costs 3 and become immense costs 6. Having wastelands may have helped, but unsure.
Manaless dredge I literally just mulled to a leyline G2 and G3, so nothing much to write home about.
Wish I could get more testing, but I think the deck may want something like spell snare as a way to interact going second. Daze puts you very far behind, force costs cards, which isn't the biggest issue as ninjas can get your hand size back, but you don't always have it.
Mediocre performance, but useful data points. Really need MTGO to get commander cards as I don't have a lot of local legacy options
+Costs 0
+Can block fliers
-Can be blocked (stopping Ninjustu)
-Can't be pitched to force of will
-Can't do damage by itself
Is 1 mana worth the pros? I'm not so sure, but thats why I want to test it
What is the utility on Ornithopter? The role would be the Ornithopter replacement, not the signal pest replacement. That being said, there is also utility in being bluu. An enabler that is pitachable is the role I want it for.
2 Mistblade Shinobi
4 Ninja of the Deep Hours
4 Daze
4 Force of Will
4 Brainstorm
4 Mutavault
4 Underground Sea
4 Polluted Delta
2 Scalding Tarn
1 Flooded Strand
1 Misty Rainforest
1 Snow-Covered Swamp
3 Snow-Covered Island
4 Standstill
1 Umezawa's Jitte
4 Spellstutter Sprite
4 Cloud of Faeries
2 Slither Blade
1 Sakashima's Student
3 Yuriko, the Tiger's Shadow
1 Gilded Drake
3 Flusterstorm
1 Fatal Push
4 Leyline of the Void
1 Bitterblossom
4 Mausoleum Wanderer
This is the deck I want to start testing when I get the chance to
And then if a one drop is useful, which one?
Gudul Lurker Has the abillity to be bigger late game
Slither Blade has 2 toughness, so it can help block things like Lacky
Mist-Cloaked Herald/Triton Shorestalker Have the merfolk type, so against lord of atlantis, there is upside.
I think the merfolk, while cute, are just worse than the others (And when it the last time we saw merfolk in legacy?)
Which leaves the 1/2 or the megamorph. I think the 2 toughness is better than being able to morph late game, though the option of playing it on 1, ninjitsu it back to hand, and then morph it on turn 3 is not a bad curve.
Are either of them better than the other 1 drop's we are playing? We used to play flying man, so I know the evasion is important, is it worth utility? like Judge's familar?
If you have FOW blue issues, Judge's familar/Mausoleum Wanderer (I think Wanderer is the better of the two) replacing signal pest would help with that. You trade damage for safety. Via more blue cards/on board tricks.
If you want spellstutter sprite to hit two drops, a onedrop faeries would be better. In the old days we played with Zephyr Sprite (but we also didn't have better flying man options, so take that with a grain of salt).
Its a balancing issue basically of power vs control
Since all your black sources are Islands, and you have basic islands. A Scalding Tarn or Flooded Strand will be better than the Marsh Flats
Mistblade Shinobi is no longer needed for this deck?
Also, it may be taxxing the mana abit, but a basic swamp for wasteland reasons? (and then 4 deltas instead of 4 misty's)
Which one drop is best?
Mausoleum Wanderer for the disruption
Signal Pest for the damage
Faerie Miscreant For the Faerie Synergy?