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  • posted a message on 2CH LR Sun and Moon - Hands Posted!
    Yup, I agree with you 3-3, I fixed it before your post, I realized a bit later my math was off.
    Posted in: Forum Magic
  • posted a message on 2CH LR Sun and Moon - Hands Posted!
    Doing this a bit quick, will re-address in the future as comments come up, most looked pretty straight forward to me

    4| 6 6 6 X 6 0 3 | 26

    1) HerziQuerzi :: Pls No Inkmoth
    Angel's Grace / Valakut, the Molten Pinnacle

    - 6-0: Lightning Helix remains on par with Valakut on my life, eventually I EoT Helix you for kill, you Angels Grace, I untap draw Helix and Finish you.

    2) Subtle_Relevance
    Rith's Charm / Slaughter Games

    - 6-0: This one is a bit more tricky, once we get to 3 mana if you are on play you can force a Rith's Charm through, I can Helix a token. Then You are forced to Slaughter Games, which I Spell Queller, Spell Queller + Lightning Helix outpaces token growth barely, go life gain.

    3) Sizel :: Fuse!
    Catch // Release / Turn // Burn

    - 6-0: Lightning Helix beats your deck unless I am missing something

    5) ManyCookies
    Kologhan's Command / Council of the Absolute

    - 6-0: I can sit back till I have 3 mana even if you are on play, I will jist be down 2 life. Then if you play command I can spell queller it, and outrace Council by 1 turn, if you play Council I queller it and outrace pretty fast

    6) Mother Mamba
    Chamber Sentry / Warleader's Helix

    - 0-6: This match is super complex, as I need to quell the Helix, but then the chamber sentry can kill my queller, which gives you a free Helix cast, then I am back to square 1, I am pretty sure I am just a turn or 2 too slow to get proper control and win.

    7) Anachronity
    Conjurer's Ban / Dragonlord Dramoka
    - 3-3: On the play I get in a Helix t2, t3 I land queller, t4 - t6 I can helix and attack for 15 total damage over those 3 turns putting you at 2, then helix you out before the Dragonlord can attack. On the Draw I am one turn too slow

    Posted in: Forum Magic
  • posted a message on 2CH LR Sun and Moon - Hands Posted!
    Pokemon theme - Submit 1 creature with Mentor and a Beast or Bird.
    Posted in: Forum Magic
  • posted a message on 3CH LR Snakes on a Plane - Hands Posted!
    Clearly discard 2 is weaker than discard 1 and kill a creature, I missed Liliana in my planning, OOPS!

    I was expecting counterspellsto the strong Planeswalkers instead of removal due to them discarding.

    Submitting a deck that can't beat Liliana was a mistake.

    3 | 0 0 X 2 | 2
    Posted in: Forum Magic
  • posted a message on 3CH LR 5 Life; Feyd_Ruin wins! (600 points)
    Ahhh cool, nice to know.
    Posted in: Forum Magic
  • posted a message on 3CH LR 5 Life; Feyd_Ruin wins! (600 points)
    Not that it matters but was looking at old games, why is Feyd's deck legal?

    On the play

    0: Dross does 3 damage,
    t1: Storm World (does 1 damage on opponents upkeep.
    t2: Storm World (does 1 damage on opponents upkeep.

    Opponent loses before they can finish 2nd turn in a goldfish scenario.
    Posted in: Forum Magic
  • posted a message on 3C LR Flame Fusillade - Hands Posted!
    2 | 3 X 0 3 6 | 12

    2) Danxor3
    Exploration / Exploration / Nexus of Fate

    Results


    VS 1) Mother Mamba: Time Vault / Voltaic Key / Vindicate - 3-3 whoever hits turn 3 first goes infinite.

    VS 3) Feyd_Ruin: Mox Emerald / Root Maze / Tsabo's Web - 0-6 I count I am 3 damage short on play due to getting off to a faster start but only doing 2 a turn vs your 3.

    VS 4) xStormaggedonx: Exploration / Root Maze / Winter Orb - 3-3 On play I out pace you quickly, on draw you disrupt me too much

    VS 5) ManyCookies: Geist of Saint Traft / Witchbane Orb / Witchbane Orb - 6-0 I win t3, witchbane orb costs 4 mana
    Posted in: Forum Magic
  • posted a message on 3C LR Flame Fusillade - Hands Posted!
    I think the "easier" solution is to leave it in, then we ban it if it becomes a persistent problem.
    Posted in: Forum Magic
  • posted a message on 3C LR Flame Fusillade - Hands Posted!
    I am excited for this week. I have at least some confidence in my choice at least
    Posted in: Forum Magic
  • posted a message on 3CH LR Horrors - Hands Posted!
    5 decks, 6 unique cards. Well then
    Posted in: Forum Magic
  • posted a message on 3CH LR No Rules - Hands Posted!
    5 | 6 6 6 0 X 0 0 0 6 | 24

    1. 6-0 I force Maniac
    2. 6-0 I force Barren Glory.
    3. 6-0 I force the first threat, mage the 2nd
    4. 0-6 Assassin wrecks me
    5. X
    6. 0-6 Therapy gets me
    7. 0-6 Force Fastbond, t2 I drop mage, takes me 10 turns to kill, too slow
    8. 0-6 I lose to 1 drop
    9. 6-0 Force Burning, Mage Bloodline

    Double Mage was planned to if I didn't need to blow Force immediately, I could mage 2 cards then force the last card hard cast, clearly this was a dumb idea and I should have varied my card to remove to force or add a real threat as I was pure disruption
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Convoy, I would love to take a just win, but I don't.

    Yes Sacred Mesa does slowly kill Pegasus's but on the play, you get out 1 on turn 4, then on turn 5 you make 2 more and choose to sacrifice the Mesa instead of a Pegasus, so you then achieve stall.
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    3A: Voidstone Gargoyle

    0 4 0 6 X X 0 3 0 0 4 6 0 6 6 6 | 41


    1A: 0-6 : Too Slow
    1B: 4-1 : On Play (Mesa comes down on 3, 1 token on 4, turn 5 Gargolye locks out), on Draw, 3 tokens and Gargoyle stare at each other
    2A: 0-6 : Too Slow
    2B: 6-0 : Lockout and win
    4A: 0-6 : Too slow/small
    4B: 3-3 : Agreed on tradsies
    5A: 0-6 : Too Slow
    5B: 0-6 : Too Slow
    6A: 4-1 : On Play (Mesa comes down on 3, 1 token on 4, turn 5 Gargolye locks out), on Draw, 3 tokens and Gargoyle stare at each other * This is a disagreement
    6B: 6-0 : Turns off Vraska
    7A: 0-6 : Too Slow
    7B: 6-0 : On Draw he gets in 3 swings before I am down 20hp to 14, then I get in my 7th swing first
    8A: 6-0 : Turns off and kills
    8B: 6-0 : Bigger and outraces


    3B: Putrid Leech

    1A: 0-6 : Lose
    1B: 0-6 : Lose
    2A: 0-6 : Lose
    2B: 0-6 : Lose
    4A: 0-6 : Lose
    4B: 0-6 : Lose
    5A: 0-6 : Lose
    5B: 0-6 : Lose
    6A: 0-6 : Lose
    6B: 0-6 : Lose
    7A: 0-6 : Lose
    7B: 2-2 : Trade / Stall
    8A: 0-6 : Lose
    8B: 2-2 : Staring contest
    Posted in: Forum Magic
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