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  • posted a message on Bant Eldrazi
    Can this deck transform at all with the release of Modern Horizons? I would think prismatic Vista helps us play around blood moon. I'm not sure what else helps us, but I'd like to see some more fight out of this deck.
    Posted in: Midrange
  • posted a message on R/U/G Evolve - Blue Zoo
    Vexing devil and Pelt collector is still insane because you don't need another 4 power creature. I've been playing narnam renegade and it's really good. Prior to renegade, I tried kird ape and dryad militant, which both did the same job as narnam renegade. They never let you keep the Devil, so it's usually 8 damage on turn 2.
    Posted in: Deck Creation (Modern)
  • posted a message on R/U/G Evolve - Blue Zoo
    It is a legal target, the problem is, your opponent isn't gonna pay 4 because you have already removed the threat.
    Posted in: Deck Creation (Modern)
  • posted a message on R/U/G Evolve - Blue Zoo
    Quote from jokerstyle00 »
    Almost finished building the deck and I noticed Brainpipe's post about Vexing Devil rulings. I know Fling is a no go, but does Pongify/Rapid still work for the turn 2 Pelt Collector "combo"?


    It's still checking for higher power, which evolve also does, so I assume it does. That's how I understood it worked and none of my opponents opposed it.

    And the way I built the deck, I built it to be aggressive as possible while also being resilient enough that it doesn't just lose on turn 4 if it doesn't kill, like Bushwhacker zoo does. It isn't as aggressive, but it has counterspells to tighten up some matchups, which I really like. But with both styles of decks, you just sign up to lose to blood moon, that's just how I see it.
    Posted in: Deck Creation (Modern)
  • posted a message on R/U/G Evolve - Blue Zoo
    I just played modern tonight at my LGS, went 1-2.

    UR Phoenix 1-2: I swiftly took game one, he settled on a thing in the ice and I killed it with pongify and took over the game. Game two, i brought him to 3 life and he was able to flip Thing In the Ice for game. Game 3, I also applied a ton of pressure, went for the kill with atarka's command and he had a dispel. Left him at 1. He couldn't flip a thing in the ice and I couldn't evolve cloudfin raptor for 1 point of damage to close out the game, until he finally flipped it. Really unfortunate loss.

    Mono-Green Tron 1-2: Same as UR Phoenix game one, I swarmed the board before he could answer my threats. Game two, he landed ugin on turn 4 and wiped me, bolted him to 2 with a bolt in hand and pass. He armageddons me with sundering titan and kills me. Game 3, brought him to 3 life, also with a bolt in hand, and he casts ulamog to exile my red source. Also another unfortunately loss, didn't see any SB at all.

    Mono-red goblins 2-0: it was a really strange jank build where he planned to either turn 1-2 blood moon, or turn 1 Warren instigator to cheat out two goblins on turn one. I was able to swarm to board before he played moon game one. Game two, just didn't let his instigator live.

    Tron is a known matchup for the deck, probably more so than Phoenix. I just boarded in stubborn denials to spike karn and ugin. UR Phoenix is something else, though. Doesn't seem that bad, all we seem to care about is Thing In the Ice, as long as it doesn't flip, we can usually find a way to win. Makes the 3rd time I've missed taking the match against the deck.
    Posted in: Deck Creation (Modern)
  • posted a message on R/U/G Evolve - Blue Zoo
    The 15 1/1s has actually been ok, I've been able to have some really powerful turns with Pelt collector, I love that card. Sometimes it can brick and you get a couple 1/1s, a Geist, and like a bolt; however, it hasn't happened often. A lot of times, I'll open a hand with raptor, Pelt Collector, narnam renegade, Vexing devil, and 2 lands + some other card. Those hands have been pretty powerful, especially when you top deck avatar of the Resolute.

    As far as cutting cloudfin raptor goes, I drew it way too much when I didn't want to see it at all. I still find it important and very good because it sometimes just wins the matchup, but I just wanted to minimize the amount of drawing it late game.
    Posted in: Deck Creation (Modern)
  • posted a message on R/U/G Evolve - Blue Zoo
    Taking too much damage from fetches is why I decided to just decided to play 4 Botanical sanctum, and is also why Nissa stood out to me, because she's in our main colors.

    I haven't tried Nissa, Voice of Zendikar, and I felt she was too slow and not powerful enough for the midrange matchup, because I'm usually behind most of the game and I wanted something that let me present more of a threat. Nissa, Steward of Elements seemed like a really good sideboard against Jeskai Control, too.
    Posted in: Deck Creation (Modern)
  • posted a message on R/U/G Evolve - Blue Zoo
    I agree with you on Shaper's Sanctuary, it usually was taken if you opened it and was too late if you drew into it. That's why I wanted to try advantage in the form of a planeswalker, because they're good early and late.

    I tried Domri Rade, but I didn't like how he didn't immediately give you great card advantage. Nissa on T3 seemed better, because you scry 2, stack your deck, then use her 0 to get extra creatures and filter lands out of your deck. The only creatures I play that can't be flipped are hooting mandrills, but there are around 30-32 creatures, so I think it's fine. They both die to bolt on activation as well, so I chose Nissa.
    Posted in: Deck Creation (Modern)
  • posted a message on "What Deck Should I Play" thread
    I currently play Merfolk as my go-to deck, but am looking for another deck to have in my back pocket in case I'm feeling something different. I enjoy creatures, grindy gameplay, and resource management. I am on a bit of a budget though.


    What do you think about Eldrazi and Taxes? I know it also plays vial, but you do grind out games a bit more often than not.
    Posted in: Modern
  • posted a message on R/U/G Evolve - Blue Zoo
    Hey guys, I picked this deck up a few weeks ago and here's my list:

    3 cloudfin raptor
    4 pelt collector
    4 experiment one
    4 narnam renegade
    4 strangleroot geist
    3 avatar of the resolute
    4 vexing devil
    3 incubation // incongruity
    4 young wolf
    4 rapid hybridization
    4 lightning bolt
    1 atarka's command
    1 stomping ground
    2 breeding pool
    1 steam vents
    4 windswept heath
    4 wooded foothills
    1 forest
    1 island
    4 botanical sanctum
    //
    2 nissa, steward of elements
    2 flame slash
    2 dispel
    2 negate
    3 spell pierce
    2 tormod's crypt
    2 destructive revelry

    Personally, I've been having a great time playing it, I sat it down a couple years back and picked it back up when pelt collector came out. I think it's pretty powerful when you learn what decisions to make. I've been able to beat all kinds of established decks like Grixis Shadow, Amulet Titan, Infect, Storm, Affinity, and Bogles. The hardest matchup that I've played 3 times at local events has been any GBx midrange deck. I've played against Jund and Abzan, and our games seemed super in favor of them, especially Abzan. They just ran all over me with removal spells before I could establish a real board state and before you know it, you're just top decking 1/1s and living on a prayer.

    I like the build of the deck, however, it isn't my ideal iteration of the deck. I would like to play 2 atarka's command and 2 hooting mandrills in the main, as well as a second stomping ground instead of the steam vents but I used what I had. For now, I had just been using Incubation // Incongruity as a way to dig for my top end creatures like avatar of the resolute and vexing devil, and it has done it's job; however, as someone else said earlier, the deck cares more about quantity than quality. Sometimes you pay one mana to replace itself with a one mana 1/1 and it feels terrible. The Incongruity side of the card is actually more useful than I realized. I also thought that because it exiled, that it was terrible for the undying game plan, but I stole a game from Mono-Green Tron because I was able to exile a Wurmcoil Engine with it and push for the last few points of damage.

    The only card in this list I haven't actually got to use yet is Nissa. I just recently added her in as an attrition engine. I envisioned being able to play her on 3, scry 2, then just flip the top of my deck every turn to pump out creatures.
    Posted in: Deck Creation (Modern)
  • posted a message on Bant Eldrazi
    I had been looking at this forum for a little while and took some ideas here and there. I played a couple boreal druids in place of Thalia because RG was doing it and blood moon kills me.

    On Avacyn, I actually had picked her up in a trade months ago, and just try her out. It's a really good way to blow out opponents in a tight situation, and it is also a win condition against ensnaring bridge, much better than Eldrazi Displacer + TKS. I actually beat mono red prison because of this card.

    On the Engineered Explosives, I know I should pick them up sometime, it's just that I planned to buy them a while back and they spiked. It's something that I really wish I had for matchups like bogles, humans, and pyromancer. Matchups like affinity, death's Shadow, and jund actually feel really favored to me already, so I would love to see what else it can do.

    The way I see blood moon, is that, it's really hard to beat before and after it drops, even with Engineered Explosives. The card just beats us, just like worship can just outright win us games against humans and other creature matchups.

    I'm glad to contribute to the good way that is Bant Eldrazi, and I'd like to learn from the rest of you guys as well!


    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Hey guys, fellow Bant Eldrazi player, I've been on the deck for about a year now and I'm new to the site. I thought I'd put my deck list here and see what people think about it.

    Creatures: 27
    1 Birds of Paradise
    2 Thalia, Gaurdian of Thraben
    4 Noble Hierarch
    4 Eldrazi Skyspawner
    4 Eldrazi Displacer
    4 Thought-Knot Seer
    4 Reality Smasher
    3 Drowner of Hope
    1 Archangel Avacyn

    Spells: 10
    4 Ancient Stirrings
    4 Path to Exile
    2 Stubborn Denial

    Lands: 23
    4 Eldrazi Temple
    4 Cavern of Souls
    4 Windswept Heath
    1 Temple Garden
    1 Hallowed Fountain
    1 Breeding Pool
    3 Brushland
    2 Yavimaya Coast
    2 Forest
    1 Plains

    Sideboard:
    2 Disdainful Stroke
    2 Stubborn Denial
    3 Stony Silence
    2 Rest in Peace
    2 Beast Within
    2 Worship
    2 Grafdigger's Cage

    I've just recently added Thalia to the main, so I don't have a lot of things to say about her, but I'm liking what she does in the deck. My meta is kinda control and tron heavy, with a bit of combo floating around, so I thought it'd be a great time to try her out. Also, note that I don't play engineered explosives, solely because I don't own them. Thus, I just play stubborn denial in the main; however, it has won me lots of G1s because of surprise force spikes. I put in Avacyn, which I saw someone else here also did that, which is awesome! She has also taken some opponents by surprise and just won me games, some even being at 1 life.

    I'd love to hear some suggestions and to share ideas with other players so that this deck can make it!
    Posted in: Midrange
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