I've been running this deck for awhile now and it does really well. I wanted some input on it from outside of my playgroup. Anything that you might think could be cut or put in. I play the deck as a combo/control deck.
So my play group have started to make up generals to use. Everyone has to approve it to let you use it. I love orzhov and wanted to make a bw creature. I came up with an idea to use the transform mechanic to turn the creature into a planeswalker. I wanted to get some opinions on it.
Front
CARDNAMEa :symwb::symwb:WB
Legendary Creature - Human Cleric
When CARDNAMEa has more than 5? loyalty counters on it, transform her.
Whenever you gain life, place a loyalty counter on CARDNAMEa.
WB, tap: Each opponent loses 1 life and you gain the life lost this way.
1/5
Back
CARDNAMEb
Planeswalker - CARDNAME
+1: You gain 2 life. Until your next turn, all damage dealt to CARDNAMEb is reduced to 1.
-3: Exile target permanent other than CARDNAMEb. When CARDNAMEb leaves the battlefield, return all cards exiled with it to the battlefield under their owner's control.
-X: Draw X cards. You lose half your life rounded down.
I just pick up a play set of metalworkers and wanted to use them. I put them in my monowhite staxs deck and was ramping up mana like crazy. so here a deck that can abuse the mana. what do you think?
Creatures
4 Metalworker
4 Emrakul
Artifacts
4 Grim Monolith
4 Mox Diamond
4 Smokestack
4 Thran Dynamo
4 Crucible of Worlds
3 Trinisphere
4 Armageddon
Land
4 City of Traitors
4 Ancient Tomb
4 Crystal Vein
4 Wasteland
4 Ancient Den
4 Darksteel Citadel
it feels like for me that wizards is coming out with a lot of cards that are base of old cards. maybe they are gearing up for the new format that has been rumored.
I was remembering how I loved playing reveillark and what could go well with it in the new extended. I then thought why not allies. You can use cards like momentary blink on reveillark or even on the allies? Also maybe mistmeadow witch could go in? Your allies could come back even from wrath of god or day of judgment with a reveillark out. I don't know but it could be really good. what do you think?
2 time warp
4 path to exile
4 day of judgment
1 into the roil
4 fabricate
2 twincast
4 relic of progenitus
3 mirror of fate
3 howling mine
3 jace beleren
4 selective memory
3 sleep
2 time warp
4 path to exile
4 day of judgment
1 into the roil
4 fabricate
2 twincast
4 relic of progenitus
3 mirror of fate
3 howling mine
3 jace beleren
4 selective memory
3 sleep
any deck that requires that many conditions to work will get crushed @ fnm, nevermind competitive play. experiment all you want w/ it @ home (i've had tons of fun w/ terrible Pyromancer's Ascension Grixis decks) but don't fool yourself into thinking it'll do anything except choke terribly.
the deck only needs 3 cards to go off. something give you an extra draw(jace or howling mine), selective memory, and mirror of fate. you could even run it like turbo fog to wait and get the pieces.
have a howling mine or a old jace out cause you need to draw only one extra card a turn. use Selective Memory to remove 2 time warps, 2 twincast, mirror of fate, a relic of progenitus, and a kill condition or if you have a kill condition out get somthing you need you want from your deck. play a mirror of fate and use it when you have 8 or more land. then stacking your deck in this order time warp, twincast, mirror of fate, relic of progenitus, timewarp, twin cast, and then the kill condition. your next turn you get time warp and twin cast and use it to take two turns. next you draw relic of progenitus and mirror of fate and cast them. then your last next turn you draw another time warp and twin cast and use them both. the use relic of progenitus to remove your grave and draw a card. then use mirror of fate to stack your libary to do the combo again. the extra turn also start to build up.
I think this could be good in standard. Working on a deck list right now for it.
1 Jhoira of the Ghitu
Land
1 Academy Ruins
1 Arid Mesa
1 Bloodstained Mire
1 Boseiju, Who Shelters All
1 Cascade Bluffs
1 Cavern of Souls
1 Command Tower
1 Desolate Lighthouse
1 Flooded Strand
1 High Market
1 Izzet Guildgate
1 Maze of Ith
1 Misty Rainforest
1 Reflecting Pool
1 Polluted Delta
1 Reliquary Tower
1 Ripetide Laboratory
1 Scalding Tarn
1 Shivan Reef
1 Steam Vents
1 Strip Mine
1 Sulfur Falls
1 Temple of the False God
1 Vesuva
1 Volcanic Island
1 Wasteland
8 Snow-Covered Island
5 Snow-Covered Mountain
1 Commandeer
1 Counterflux
1 Cryptic Command
1 Desertion
1 Force of Will
1 Hinder
1 Mana Drain
1 Mindbreak Trap
1 Pact of Negation
1 Rewind
1 Spell Crumple
1 Teferi, Mage of Zhalfir
1 Time Stop
Bounce
1 Capsize
1 Crystal Shard
1 Cyclonic Rift
1 Evacuation
Draw
1 Arcanis the Omnipotent
1 Azami, Lady of Scrolls
1 Consecrated Sphinx
1 Jin-Gitaxias, Core Augur
1 Reforge the Soul
1 Sensei's Divining Top
1 Temple Bell
1 Thought Reflection
1 Time Reversal
1 Time Spiral
1 Timetwister
1 Wheel of Fortune
1 Capture of Jingzhou
1 Lighthouse Chronologist
1 Paradox Haze
1 Savor the Moment
1 Temporal Manipulation
1 Temporal Mastery
1 Time Stretch
1 Time Warp
Destroy Effects
1 Apocalypse
1 Decree of Annihilation
1 Obliterate
1 Sunder
Recursion
1 Archaeomancer
1 Izzet Chronarch
Win Con
1 Mind Over Matter
1 Niv-Mizzet, the Firemind
1 Omniscience
1 Ulamog, the Infinite Gyre
1 Worldgorger Dragon
Mana Accel
1 Chromatic Lantern
1 Coalition Relic
1 Gilded Lotus
1 Izzet Signet
1 Mana Crypt
1 Mana Vault
1 Sol Ring
Tutors
1 Gamble
1 Mystical Tutor
1 Long-Term Plans
1 Personal Tutor
1 Planar Portal
Front
CARDNAMEa :symwb::symwb:WB
Legendary Creature - Human Cleric
When CARDNAMEa has more than 5? loyalty counters on it, transform her.
Whenever you gain life, place a loyalty counter on CARDNAMEa.
WB, tap: Each opponent loses 1 life and you gain the life lost this way.
1/5
Back
CARDNAMEb
Planeswalker - CARDNAME
+1: You gain 2 life. Until your next turn, all damage dealt to CARDNAMEb is reduced to 1.
-3: Exile target permanent other than CARDNAMEb. When CARDNAMEb leaves the battlefield, return all cards exiled with it to the battlefield under their owner's control.
-X: Draw X cards. You lose half your life rounded down.
Let me know what you think.
Creatures
4 Metalworker
4 Emrakul
Artifacts
4 Grim Monolith
4 Mox Diamond
4 Smokestack
4 Thran Dynamo
4 Crucible of Worlds
3 Trinisphere
4 Armageddon
Land
4 City of Traitors
4 Ancient Tomb
4 Crystal Vein
4 Wasteland
4 Ancient Den
4 Darksteel Citadel
4 sejiri refuge
4 glacial fortress
4 celestial colonnade
4 halimar depths
6 island
1 plains
2 time warp
4 path to exile
4 day of judgment
1 into the roil
4 fabricate
2 twincast
4 relic of progenitus
3 mirror of fate
3 howling mine
3 jace beleren
4 selective memory
3 sleep
4 sejiri refuge
4 glacial fortress
4 celestial colonnade
4 halimar depths
6 island
1 plains
2 time warp
4 path to exile
4 day of judgment
1 into the roil
4 fabricate
2 twincast
4 relic of progenitus
3 mirror of fate
3 howling mine
3 jace beleren
4 selective memory
3 sleep
the deck only needs 3 cards to go off. something give you an extra draw(jace or howling mine), selective memory, and mirror of fate. you could even run it like turbo fog to wait and get the pieces.
I think this could be good in standard. Working on a deck list right now for it.