No.
1) She has flaws. She is short-sighting, vain, and self-absorbed.
2) A key for a Mary Sue is that they cannot lose in any situation. She loses. She loses more than she wins, actually.
3) A key for a Mary Sue is that either everyone loves them, or if someone doesn't they are shown to be completely wrong to do so. Nissa hates her. Chandra dislikes her. Most of Innistrad hates her. Sorin dislikes her. Only Jace and Gideon are kind of on her side.
Stop using the term for situations that it doesn't apply.
- lookashiny
- Registered User
-
Member for 5 years, 8 months, and 6 days
Last active Sat, Mar, 20 2021 18:32:29
- 0 Followers
- 1,126 Total Posts
- 71 Thanks
-
2
Hackworth posted a message on as a female player the new art style females is getting really annoyingPosted in: Magic General
Two things here:Quote from TheOnlyOne652089 »Ixalan was more "in your face" forcing a 50/50 ratio of pirates, to a degree it was just silly, but they can get away with it by simply claiming its a fantasy world, thats its rules (which works for whatever idea you have as an excuse to do whatever you want).
a) arguably the most successful pirate in history was a Chinese lady, so the idea of lady pirates isn't even that weird in real life.
b) The Brazen Coalition was repeatedly described as an entire floating nation.
From what I remember, the main issue with triumph of Ferocity is that it looks like actual domestic violence rather than the magical fantasy combat that normally shows up on Magic Cards, and also people who didn't know Magic's story didn't know how terrible a person Liliana is.Quote from TheOnlyOne652089 »They have the issue of violence against women:
women winning over men is fine Triumph of Cruelty
but men winning over women is evil Triumph of Ferocity
I've heard no-one complaining about Bedevil or Lava Coil, despite murder by imps and immolation being worse fates than getting punched in the face, and that's probably because the context is different.
As far as Enthralling Victor goes, I think they got away with it simply because shirtlessness is generally less sexualized for men than women, and there's less weird social background radiation regarding men's behaviour and appearances in general because the society we live in is still pretty biased in favour of men. Also the blushing goblin is objectively hilarious. -
3
Silver_Spellthief posted a message on as a female player the new art style females is getting really annoyingPosted in: Magic General
How on earth is it sexist for a woman to say that they know what sexism (obviously being misogyny specifically in this case) is because they're a woman? Be definition, women are main people who are affected by misogyny and deal with it the most. It doesn't take a rocket scientist to see how a woman could make the claim that they know a thing or two about it and not is it sexist. This is like claiming that it's racist for a black to say that they know some things about anti-black racism. Stop trying to take the easy, word-twisting route to de-legitimize people's arguments and actually try to hit the arguments themselves.Quote from Buffsam89 »Maybe to some pubescent fanboy/girl but to many others it isn't.
Why the need for this? You could have very easily ended your post without this comment and it wouldn’t have mattered. So those that prefer that style are “pubescent fanboys/girls”? There could be just as “many” that prefer that style of art.
Damn, first a women claims to know sexism because she’s a woman, then you go ahead and say “beauty is in the eye of the beholder” unless you like a certain art style, because that’s childish.
And to clarify the point, nobody here has “shat on” these opinions of yours(and lookashiny). It’s quite the opposite. You’ve gone out and labeled a group of people that don’t agree with you. How lovely.
Edit: Popluar opinion time! Somebody should lock this thread before it continues. This is like that featured article a while back where “men are nazis”.
On the topic. I voted no. Not everyone wants chainmail bikini style art being the norm. I don't consider the claim of women who don't have their cleavage showing to be "covered up like nuns" as a valid form of criticism. Women just wear clothes too, you know? To claim that female characters who aren't drawn to be your eye candy are somehow prudish is both hilarious and sad. Yes, this is fantasy. But fa tasy can mean a lot more than wildly impractical outfits drawn just to make you feel tingly. Showing some skin does have its place though, and I feel that more revealing designs can be put to good use on the right characters. If Gwendlyn Di Corci ever got a reprint/remake that would be a perfect place. As is any Liliana card. Etc. The basic philosophy from the much bemoaned "SJW" camp is "Let's draw women with the same design philosophy that we use for men". If men aren't serially sexualized in Magic (Spoiler: They're not. Whoever it was that said that Gideon showing one bicep in full plate armor was sexualized, I laughed at that pretty hard.), then women shouldn't be either. -
1
Flamebuster posted a message on as a female player the new art style females is getting really annoyingBeauty is the eye of the beholder.Posted in: Magic General
Having a super exposed body doesn't always correlate to attraction. Sometimes it's a bit forced and quite tacky. I've been a fan of the art direction for a while now.
Startled Awake. I find the woman to be quite attractive especially with the way the artist has her nightgown strap hanging off her shoulder. And the way she seems to move on Persistent Nightmare is attractive too.
Tragic Poet (Dominaria): I find that attractive.
Teysa Karlov: I find her look attractive.
Lavinia, Azorius Renegade (promo and regular): Some might say she's "butch" but I think she's cute.
Seraph of the Scales
Seraph of the Sword
Emmara, Soul of the Accord (Promo and regular)
Survive the Night: Very attractive as wearing a nightgown donning a crossbow to fend off a horde of zombies/undead.
Strength of Arms: Thalia depicted as a strong fighter in spite of her feminine nature.
Jhoira, Weatherlight Captain: Utterly gorgeous.
To be honest I loved the art direction for Shadows Over Innistrad a lot. The women/females were very well depicted.
A woman doesn't need to have anime-style design to make her look attractive. Maybe to some pubescent fanboy/girl but to many others it isn't.
'buster -
7
Trifas posted a message on Spirit of the SpiresPosted in: The Rumor MillQuote from 13055 »Quote from MRdown2urth »Boooo. Go cats!
Lol my first thought was "Oh no, the Generous Strays are going to starve."
If only they lived on Dominaria -
3
Teia Rabishu posted a message on Censorship in the art?Posted in: Magic GeneralQuote from Mana Goat »You know, I honestly wonder why this game is moving towards being more conservative, especially the humans, when some of the popular stuff on TV can go full on graphic like Game of Thrones and the Walking Dead. It clearly shows that a mature consumer base has no true problem with sexy and bloody so long as there is an engaging plot.
Being more conservative would by definition mean being opposed to art style changes. What you're looking for instead of "conservative" is "inclusive," because shows like Game of Thrones are in fact noted for the violence and nudity being gratuitous rather than necessary. Since there's no particular need for Magic art to be fanservicey, the game loses nothing by adopting styles that don't passive-aggressively reinforce hostile atmospheres. -
1
Rezzahan posted a message on Community Draft 2: DKA/INN/INNAnyone can chime in at any time. You are not required to know the format or the cards, or to be a Limited expert. Just vote, maybe explain your choice a bit, and have fun watching this thing unfold. Then in the end, maybe try to build a viable deck, or eight.Posted in: Limited (Sealed, Draft) -
4
Flisch posted a message on Identities of WedgesI've mulled over the identities of wedges ever since Shards of Alara came out and I found that the most productive way to look at it is to focus on the colour combination that is omitted from the wedge. The reason is that when you combine colours, you get a bit of a mix-and-match dynamic. You can cherry-pick certain elements, because the colours aren't as monolithic as often thought. However, the absence of something has much farther reaching consequences than the presence of an element that might not be universal for the identity.Posted in: Magic Storyline
I will not go as much into detail as KarnTerrier, because I guess despite some differences the basics will likely be the same. So I will focus on the omitted pair.
The missing pair in WBR is . What both colours have in common is a sense of wonder. Green and Blue want to understand the world, although their methods couldn't be more different: Green looks within, while Blue looks without. Green wants to understand its own role in the grand scheme of things, while Blue wants to understand the universe itself and extrapolate its own importance from there. Both colours deal with a gradual awareness of their surroundings, approaching this from different angles. But for both colours the journey is as important if not more so than the destination. Blue wants to learn, Green simply goes along with whatever destiny has in store for it.
This means that WBR does not care about the mysteries of the world. It has its own idea of how the world works. WBR is driven by dogma and bias. Knowledge is passed down from figures of authority like spiritial leaders or warlords. If WBR was a world, it'd be a wartorn landscape of warring nations fighting wars born out of zealotry, opportunism or perceived injustices with armies led by angels.
The missing pair for URG is , both colours that deal with society, although like with the example before, approach it from a different angle. White focuses on the interactions of society in order to stabilize and protect. It looks at society as a whole to make sure that everyone, itself included has a good life. Black on the other hand interacts with society from the reverse. It does not build, it exploits. It does not want to change the system, only use it for its own needs. Black is the most individualistic colour and yet one of the two colours that needs society the most to thrive. Without a society and anyone else to compare itself to, Black's motivations would crumble. Black is all about comparing and measuring itself against others.
This means that URG is not concerned about societal concerns at all. Whereas Black is used as the prime example of individualism, URG is the prime example of individuality. URG does not care about other people. It does not live in a society. There are no rules and no groups apart from loose familial units. URG seeks its own motivations, be they out of curiosity, emotion or spirituality. It goes its own way and won't let anyone else tell it what to do, nor will it get distracted by what the others have done. URG lacks both peer pressure and jealousy. If URG was a world, its inhabitants would travel the vast ocean each for their own reasons, the few volcanic islands making a permanent stay and the development of civilizations impossible. Many would seek the counsel of or follow the nomadic Sphinxes, who themselves are on a perpetual quest of self-finding.
The missing pair for BGW is , both colours that are ultimately about innovation. Blue is driven by the accumulation of knowledge, which inevitably leads to breakthroughs and new insights as well as technologies, while red is the colour of creativity, having spontaneous ideas, but also being passionate about its interests. Red is the colour of impulsiveness, but when it has found soemthing that interests it, it keeps working on it, finding new ways in the process. Blue and Red are the two colours most associated with change, though Blue tries to bring change actively through progress whereas Red comes across new things by accident and latches onto them, because they sound good.
Meanwhile white craves stability, green likes the world the way it is and black is afraid of losing its status. BGW does not want things to change. It is content with how things are. (At least as long as black is at the top.) BGW is the most traditionalist and indeed stagnant colour combination of all. If BGW was a world, its society would live in a strict caste system born out of tradition, with demons ruling at the top with promises of reincarnation. (Even souls are recycled here.)
The missing pair for RWU is . What both colours have in common is that both care about survival the most. While obviously all colours care about survival, these two believe they truly understand it, though again, coming from different angles. Green sees the threads of mortality woven throughout everything and understands that death, as much as life, is everywhere. All beings must feed and eventually return their own biomass back into the soil. For green survival isn't an end goal, but a key concept in the dynamics that govern the natural world. Black on the other hand sees survival as the, possibly only, goal in life and everything that Black does, from amassing power to eliminating competition is done to minimize the risk of dying. Other colours might sacrifice themselves for things they believe in, but not so Black.
RWU on the other hand doesn't share either's viewpoint. RWU is not concerned with survival, unless of course it is imminent. This results in a society where the sciences and arts are held in higher regard than agriculture and warfare. If RWU was a world, it would be as close to a utopia as it gets, growing tall rather than wide. Even dragons on this world are known more for their inspirational value than their ferocity.
The missing pair for GUB is . Both colours have a very strong sense of justice. For White it is born out of legal obligation, while for Red it is a question of morals and ethics. While both colours often clash with what is right and what is wrong, both colours do agree that there IS a right and wrong.
On the flipside, GUB believes the exact opposite. Green knows that nature just is, Blue sees the world through a clinical lens and Black believes that might makes right. GUB is a combination that would never think about what is and isn't acceptable, but at the same time would never expect the world to owe it either. As a result GUB is extremely pragmatic and uses all tools at its disposal without hesitation. If GUB was a world, it'd be covered in jungle so dense that most inhabitants never reach the murky bottom. Its ecosystem is composed of equally lethal herbivores and predators, causing its sapient inhabitants to struggle for survival and use any means necessary to live to see the the next day. There's also manticores. :^)
I purposefully did not go into further detail on the worlds themselves, because this topic seemed to deal more with philosophies than world building. In case of interest, I could write something up for the worlds though. -
2
LordOrgodemir posted a message on Knight of AutumnAnd here is Selesnya's value answer to Aggro, Control, and pretty much anything else. A 4/3 for 3 when you need a beater, a Reclamation Sage when you want it and a Lone Missionary when you need some life. This is honestly much better than I could have expected. Enchantment based removal is going to be hard pressed to run rampant if this is aroundPosted in: The Rumor Mill -
1
Courier7 posted a message on Glowspore Shaman, Skyknight Legionnaire reprintThe Glowspore Shaman really wants to Enter the Unknown.Posted in: The Rumor Mill - To post a comment, please login or register a new account.
2
Hanged for Treason 1W
Instant (U)
Destroy target creature you own but do not control.
2
I'm not talking just about MtG, I'm talking about art in general. Sexualizing and objectifying women, which, yes, MtG has done less since basically the start, is sexist.
And, yes, I know this is fantasy. That doesn't change the fact that it reflects trends/mores of the real world, which include sexism.
2
Magic was never as bad as some places. But being "extremely sheltered from artistic depictions of women" is the opposite of what I've grown up with. I've been surrounded by images of women like me depicted in sexual ways for the viewing pleasure of men. Call me a buzzkill, but I'd like to see less of that. Not none, but less.
3
A woman expressing her sexuality is not objectification. A drawing of a woman is not a woman. A trend/history of men drawing women in scantily clad, sexually tinged poses is objectification.
1
Surprisingly, when women are portrayed in art all over the place (not just Magic) as nothing but scantily clad T&A, they start to get tired of it after a while. Wanting a variety of looks in female characters' art is not prudishness, it's the desire for more even representation.
1
1
1
Well, I'm not sure she does, either.
2
I like both Radha's cards, but I think they illustrate the development of the character well. Radha, Heir to Keld is a young, firey warrior. Grand Warlord Radha is an older, more mature leader. She's a Warlord now, and that shows.
1
Edit: I really like the cat's expression. It's so proud.