I was just wondering about the following scenario:
- I have Sunbird's Invocation in play;
- I cast a spell from my hand w/ CMC X (X > 2); it triggers Sunbird.
- I reveal the top X cards, among them: Demonic Tutor
If I decide to cast Demonic Tutor; when does it resolve? After the rest of the revealed cards is put at the bottom of my library? or before?
That is: I won't be able to put one of the revealed cards in my hand.
If there's one attacking creature blocked by one creature, can you use Balduvian Warlord to remove the blocking creature from combat?
Or do you have to assign a blocking creature? (that is: the same creature it was originally blocking)
Oh, the new target is only chosen when the spell resolve. Interesting.
What part determine the fact that the new target will be chosen upon resolution as opposed to during the cast.
I assume that if the wording was: "change target spell's targets to one or more different target spells", both targets would have to be decided upon casting.
Is it because of the "may" clause that you only have to choose the new target when the spell resolve?
By itself, I mean to redirecting the spell to Redirect.
For example:
- Player A cast a spell
- Player B cast a Counterspell target the previously cast spell.
- Player A respond by casting Redirect redirecting Counterspell to Redirect itself.
I know this is legal, it's even mention in the ruling on the gatherer for Redirect.
I'm trying to understand why it is legal, and here is why I'm confused:
I always thought that in order to cast a spell which has one or multiple targets, all targets must be declared and be valid at the time of casting, that is before the spell is put on the stack. Or is it? Does that mean when you cast redirect, the spell is put on the stack 'first', then each valid target is chosen, all done in an atomic way of course.
On the other hand, the combo Atla Palani, Nest Tender + Mirror Entity seems fun to pull off... But it seems that the most common route for this deck is dinosaur tribe; and I unfortunately don't have many good dinos.
Animar looks way more cutthroat and combo oriented
One of my main fear with Atla is that the deck would take a long time to build up; and be too depending on Atla to work.
That's the problem I faced with Kaalia of the Vast; granted, having green in the deck color will help with ramp and mana fixing.
But if I have too many high CMC cards in my hand it would result in a dead hand.
In that sense Animar feels, maybe more consistent as with a few counters on him you'll be able to drop the big fatties.
I used to have an account here several years ago; but went on a hiatus for a while.
Coming back I found out that my account was inaccessible due to the change in the login system.
Is there a way to get it back? The login name was kandjar.
I'm looking into building a fun deck which "cheats" creatures into play.
I'm debating between Animar, Soul of Elements and Atla Palani, Nest Tender.
I'm not looking into building a CEDH deck, rather a fun consistent deck.
I admit leaning toward Animar, especially since I tend to like blue control; being able to drop a Glen Elendra Archmage for 1 blue seems very appealing. However reading about Animar, it seems that the main route people are taking with him is morph theme... For which I have no interest since I already have made a Kadena, Slinking Sorcerer deck, I'm also not sure I want to go the Eldrazi route; for the same reason, I build a "Eldrazi" theme deck around Saheeli, the Gifted. Cascade theme remains a interesting option, not sure how popular it is
On the other hand, the combo Atla Palani, Nest Tender + Mirror Entity seems fun to pull off... But it seems that the most common route for this deck is dinosaur tribe; and I unfortunately don't have many good dinos.
In a 3 players game, against Player A and Player B, if you "goad" a creature controlled by Player A.
- If Player B controls a card like: Ghostly Prison, am I correct to assume that Player A's goaded creature can attack you instead of B, as he doesn't have to pay Ghostly Prison's attack tax, but still have to attack (if able)?
- This time, let's assume that Player A cannot attack Player B, however, both Player B and you control a planeswalker, can Player A decides to who to attack: either planeswalker or you, or must he attack a planeswalker if able?
Let's say, you have Zedruu the Greathearted and you cast Hypnotic Siren for its bestow cost to gain control of an opp creature.
What would happen if you decide to give control of Hypnotic Siren to an opponent, would that opponent gain control of the enchanted creature?
Also, am I correct to assume that if you enchant an opponent creature with, for example Vow of Duty and give it away, that creature will be able to attack you? (Since the enchantment states "you" and not "its owner")
Thank you very much for this very quick and very detailed replied!
Thanks a lot also for all the C.R references.
What I was missing (and didn't know) was the full meaning of "still a" described in C.R. 205.1b.
I was unaware that this statement had the same effect as "in addition to its other types".
I incorrectly assumed that it would only retain its land type, and therefore the creature type would be overwritten by the card's activated ability.
Let say, you control: Nissa Who Shakes the World and any man land, for example: Mobilized District.
You use Nissa's +1 to turn the land into a 0/0 elemental w/ three +1 counter on it.
Later, you decide to animate Mobilized District, you now have a 3/3 Citizen creature land with three +1 counters on it.
My question is: what happens at the end of turn?
My understanding is that at the end of the turn, the land stops being animated, and loses his creature type.
That is: it *does not* go back to be 0/0 elemental.
However, if I'm correct, in that case, it should be possible to re-use Nissa's +1 ability to add three additional +1 counters on it.
Which rules from the comprehensive rules book respond to this question?
I was just wondering about the following scenario:
- I have Sunbird's Invocation in play;
- I cast a spell from my hand w/ CMC X (X > 2); it triggers Sunbird.
- I reveal the top X cards, among them: Demonic Tutor
If I decide to cast Demonic Tutor; when does it resolve? After the rest of the revealed cards is put at the bottom of my library? or before?
That is: I won't be able to put one of the revealed cards in my hand.
Or do you have to assign a blocking creature? (that is: the same creature it was originally blocking)
What part determine the fact that the new target will be chosen upon resolution as opposed to during the cast.
I assume that if the wording was: "change target spell's targets to one or more different target spells", both targets would have to be decided upon casting.
Is it because of the "may" clause that you only have to choose the new target when the spell resolve?
For example:
- Player A cast a spell
- Player B cast a Counterspell target the previously cast spell.
- Player A respond by casting Redirect redirecting Counterspell to Redirect itself.
I know this is legal, it's even mention in the ruling on the gatherer for Redirect.
I'm trying to understand why it is legal, and here is why I'm confused:
I always thought that in order to cast a spell which has one or multiple targets, all targets must be declared and be valid at the time of casting, that is before the spell is put on the stack. Or is it? Does that mean when you cast redirect, the spell is put on the stack 'first', then each valid target is chosen, all done in an atomic way of course.
Yeap... I think you're right. I'm gonna build an Atla deck.
I may later build on a Animar one but just for new players who want to try EDH coz as it can be fun for them to drop big threat fairly easily
One of my main fear with Atla is that the deck would take a long time to build up; and be too depending on Atla to work.
That's the problem I faced with Kaalia of the Vast; granted, having green in the deck color will help with ramp and mana fixing.
But if I have too many high CMC cards in my hand it would result in a dead hand.
In that sense Animar feels, maybe more consistent as with a few counters on him you'll be able to drop the big fatties.
I used to have an account here several years ago; but went on a hiatus for a while.
Coming back I found out that my account was inaccessible due to the change in the login system.
Is there a way to get it back? The login name was kandjar.
Thanks
I'm debating between Animar, Soul of Elements and Atla Palani, Nest Tender.
I'm not looking into building a CEDH deck, rather a fun consistent deck.
I admit leaning toward Animar, especially since I tend to like blue control; being able to drop a Glen Elendra Archmage for 1 blue seems very appealing. However reading about Animar, it seems that the main route people are taking with him is morph theme... For which I have no interest since I already have made a Kadena, Slinking Sorcerer deck, I'm also not sure I want to go the Eldrazi route; for the same reason, I build a "Eldrazi" theme deck around Saheeli, the Gifted. Cascade theme remains a interesting option, not sure how popular it is
On the other hand, the combo Atla Palani, Nest Tender + Mirror Entity seems fun to pull off... But it seems that the most common route for this deck is dinosaur tribe; and I unfortunately don't have many good dinos.
Any advises/suggestions?
- If Player B controls a card like: Ghostly Prison, am I correct to assume that Player A's goaded creature can attack you instead of B, as he doesn't have to pay Ghostly Prison's attack tax, but still have to attack (if able)?
- This time, let's assume that Player A cannot attack Player B, however, both Player B and you control a planeswalker, can Player A decides to who to attack: either planeswalker or you, or must he attack a planeswalker if able?
What would happen if you decide to give control of Hypnotic Siren to an opponent, would that opponent gain control of the enchanted creature?
Also, am I correct to assume that if you enchant an opponent creature with, for example Vow of Duty and give it away, that creature will be able to attack you? (Since the enchantment states "you" and not "its owner")
Thanks a lot also for all the C.R references.
What I was missing (and didn't know) was the full meaning of "still a" described in C.R. 205.1b.
I was unaware that this statement had the same effect as "in addition to its other types".
I incorrectly assumed that it would only retain its land type, and therefore the creature type would be overwritten by the card's activated ability.
You use Nissa's +1 to turn the land into a 0/0 elemental w/ three +1 counter on it.
Later, you decide to animate Mobilized District, you now have a 3/3 Citizen creature land with three +1 counters on it.
My question is: what happens at the end of turn?
My understanding is that at the end of the turn, the land stops being animated, and loses his creature type.
That is: it *does not* go back to be 0/0 elemental.
However, if I'm correct, in that case, it should be possible to re-use Nissa's +1 ability to add three additional +1 counters on it.
Which rules from the comprehensive rules book respond to this question?
You'll get a much better value for your bucks with the commander decks.
I guess I'm gonna go evoke and other cost reduction all the way