What the... what is even happening in this thread? I feel like some of you don't play any games, or even Magic for that matter.
Rolling a d6 isn't especially common in black-border Magic nowadays, but it happens from time to time. I've never seen a card expressly require a d3, but Outlaws' Merriment comes close, so there's recent precedent. A d3 itself is actually fairly common in the larger scope of gaming, so there should be no mystery there. For the uninitiated, you can roll a d6 and divide the result by 2, rounding up, or you can count ones and twos as 1, threes and fours as 2, and fives and sixes as 3. Both methods will yield exactly the same result. If you don't have a d6 lying close by, well, you probably aren't playing Magic at all because they're pretty much ubiquitous for tracking counters and tokens.
Honestly, what makes Haktos worthy of so much drama? The combination of four specific mana spread across two different colors makes him considerably harder to cast than True-Name Nemesis, rendering the comparison largely moot. For EDH he's just another RW face commander with conditional evasion and/or invulnerability, albeit in slightly different (and novel) design space. He still dies to sweepers quite handily, and for anyone not keeping track, those usually start blowing up the board around turn three. If people in your particular playgroup aren't running sweepers, or ways to fetch them, I really don't know what to tell you at this point. Git gud, maybe?
This reminds me of the way way back, when I thought Lazav 1.0 was going to run the table in perpetuity. Instead of being immortal, I cast him on-curve and he promptly died to a sweeper. The same thing happened on consecutive turns until I could no longer afford the tax, at which point I began to realize that the combination of hexproof and low toughness wasn't everything I hope it'd be. At least there was still a chance of him doing something productive later in the game, after his cost skyrocketed to 10+. I think you'll find Haktos considerably less valuable at that point in the game; he has 0 other utility, and requires a board presence for that paltry 3 damage to do anything meaningful when, presumably, your opponents have had many turns and a corresponding amount of mana to play their own games. If your plan is to drop him on-curve and take out one or more players with commander damage before they can react, you run the very probable risk of being focused down by the entire table.
TLDR: sweepers and politics. I hope you all learned something today.
- Laughing Loa
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FlossedBeaver posted a message on Mothership 1/3 - Haktos the UnscarredPosted in: The Rumor Mill -
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Manite posted a message on Nephilim to Return in 3rd Ravnica Set?Posted in: SpeculationQuote from Creedmoor »I think there is a good chance. Bolas could summon them to reign supreme on Ravnica and defeat the Gatewatch. Also, people have been asking for them to be reimagined as legendary creatures for awhile now.
First off, several are already dead, if not all of them. Secondly, Bolas already defeated the Gatewatch on Amonkhet. After all this build up, not to mention the implications that we won't be coming back to Ravnica for a good, long while, they'd better damn well not force feed us another Gatewatch loss. I'm getting really tired of Bolas coming out on top and I'm getting really tired of Gatewatch hate. I want the Gatewatch to kick Bolas' ass good and hard this time. Yeah, it probably means I'll have to put up with more Gatewatch and Jace hate rants afterward, but quite frankly, I don't freaking care as long as I get a satisfying ending. Amonkhet was a letdown for me, I want to walk away from what may be our last trip to Ravnica feeling victorious with the Gatewatch.
Quote from Serberus_08 »I'd be all for it as long Jace bites it.
And why does Jace have to bite it? What about Jace makes him such a badly written character that he must die?
Gods, the constant Jace and Gatewatch hate I've been seeing on this forum has become a major peeve of mine.
You know, I didn't care much about any of these characters until I started reading the Gatewatch stories. Before, they were just more of the same, tired old "morally ambigious comic book plot" characters where everyone has an agenda and there are no clear good guys. Now that we've seen some real character development, I'm actually invested in these characters and their stories.
So I vehemently oppose all the Jace and Gatewatch hate. Quite frankly there's nothing wrong with the new generation characters that wasn't wrong with the old characters. In fact, I think old Magic story was downright crappy compared to modern Magic, because back then planeswalkers were godlike beings and thus far less compelling as they didn't have any of the needs or vulnerabilities of a well-rounded mortal. It says something that the Weatherlight saga, which centered more on non-planeswalker characters, is the story most discussed by longtime fans, most likely because the lives and adventures of Gerrard, Hanna, Sisay, and the rest of the crew were far more compelling than the chess games played by the oh-so-mighty and godlike planeswalkers. And that saga had a disappointing ending with all but four of the major heroes dead, including the leads. The story didn't end on a note of triumph but a note of bleak bittersweetness.
And after all the hardship and disappointment I've had to put up with in my life, I'm ****ing tired of bleak, bittersweet stories where good guys die and bad guys get away. I'm sick of stories confusing "morally ambiguous" with "compelling and captivating". I'm sick of people whining about Standard power levels versus Modern or Legacy. I'm sick of comments that a card should "cost 1 less" so it compares to undercosted trash of the past. I'm sick of comments including the words "jank", "trash", or "hot garbage" as pejoratives for cards that weren't even designed to be competitive to begin with. And I'm sick of all the incessant hate towards the Gatewatch, Jace, and everything else current about the game.
It's the hateful and cutthroat players that I despise most about MtG. Their negativity and soulless focus on efficiency ruins what is supposed to be a game about fantasy, about telling a story through gameplay. Half the time I wonder why I even bother sticking around this forum, if only so that I'm not letting a bunch of killjoys push me away from what small parts of the game I still get to enjoy. I haven't played Magic in a long time due to financial concerns about going to FNMs and prereleases all the time. Getting to talk about the cards, and sometimes, design cards and build decklists, on this forum is 80% of my Magic involvement at this point. And half that time, my fun is tainted by the excess negativity I've seen plaguing this website.
Oh, sure, I could just ignore all the users who say things that irritate me, but I've already ignored so many users and I'd prefer not to limit the number of users that I see to a handful because, believe it or not, I do care about the opinions of others. I'm trying not to block out opinions just because they disagree with my own, and I'm not just looking for a bunch of yesmen who automatically agree with and compliment everything Wizards does, because even I dislike some of the things they've done. But **** **** it, if everyone else around here gets to harp on and on and on about Jace, the Gatewatch, and everything else they hate about the game, then once in a rare while I'm going to rant about how much I dislike the haters, because I can only read so much negative, repetitive, and annoying drivel before I get ****ing sick of it.
It's one thing if the character is meant to be hated, like Baral, but Jace is a freaking protagonist, and like it or not, the majority of players like him because he's an intellectual who prefers to solve his problems without punching a hole in them, in a series where players so often like to complain that the game's all about creatures smashing into each other. If one must complain about some aspect of the game, then I ask that you try to suggest an actual improvement rather than just "remove this thing I don't like from the game" because that's frankly no different than me ignoring your comments just to block out the noise. It's the easy thing to do, but is it necessarily the right one?
Sigh...anyway, no, I don't think the Nephilim are coming back. The only thing most players actually found notable about them was that they're four colors, and they were random and pulled focus away from a story that should have focused on the guilds themselves. -
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lookashiny posted a message on Twitch spoilers - Ledev Guardian, Puston-Fist Cyclops, Parhelion PatrolPosted in: The Rumor MillQuote from Laughing Loa »Lotleth Giant meanwhile is like "AND HERE COMES THE GIANT FIST!"
The art reminds me of the Human Reaper from Mass Effect 2. -
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Rakath posted a message on Lazav, the MultifariousSo if I ask my EDH playgroup 'can I run an Unstable card' how quickly will they figure out I mean Graveyard Busybody and tell me to go to hell?Posted in: The Rumor Mill -
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FunkyDragon posted a message on "Truefire Captain"Mwahahaha! This is the fifth creature with that type of ability that goes straight into my Firesong and Sunspeaker Commander deck (alongside Boros Reckoner, Mogg Maniac, Spitemare, and Stuffy Doll). Love it.Posted in: The Rumor Mill - To post a comment, please login or register a new account.
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Yes most commanders use several support cards to get their job done. From the lowest to the highest tier and even the banned ones are based on their support cards.
Because they are engaging with poor logic.
What is even this irrelevant non-argument you posted? As you want to talk about "don't complain about people squashing your opinion" when you actively engage in it like predictable person I expected to grab on. How about actually getting back to the topic buddy.
I demonstrated some information like math and card combinations and you come at me with nothing. Because what you wrote was in pure haste.
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Not one person acknowledges how Purphoros is actually built with cards like Impact Tremors, Panharmonicon, Dictate of the Twin Gods, etc. Mostly because they view Purphoros in a vaccuum and think "oh its only 20 creatures" when actually its more likely to be 10 or 13 creatures to kill a table. As it only takes 1-3 token producer cards to actually kill the table when you got one of those amplifiers out. Then factor that decks that treat their life total as this massive buffer for cards that deal damage to them or cause them to lose life as a cost. If Purphoros only needs 10 or 13 creatures, with one amplifier, then everytime someone does the Shockland to effectively shock themselves and lowered the number of triggers Purphoros needs to kill that player. Which for Purphy, one activation means he just needs 9 or 12 creatures now
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