Boundless Geomancy XRR
Sorcery (R)
Any number of target lands you control become Elemental creatures with base power and toughness equal to X plus the number of cards named Geomancy Fundamentals in your graveyard. They are still lands. Lands you control gain haste and trample until end of turn.
If Boundless Geomancy is in your graveyard, spells and abilities you control count it as a card named Geomancy Fundamentals.
--- "Where there is land, there is power." Don Berlanga, rebel sympathizer
Verdandi the Watch-Flower 1GG
Legendary Creature - Plant (M)
Hexproof, reach
Noncreature spells cost 2 more to cast.
At the beginning of each opponents upkeep, create a green 0/1 Plant creature token with reach for each Forest you control. Exile them at the beginning of the next end step.
1/3
--- "Artificers and mages take heed, these woods are protected." -Jadiya Forest signpost
Battery Mage 2R
Creature - Human Wizard (U)
Whenever you cast a noncreature spell, create a colorless Battery artifact token with "T, Sacrifice Battery: Add C." T, Sacrifice a Battery: You get E.
2/2
--- "Faster! Faster! More power! More!"
Dragonology Journals 2R
Artifact (R)
Dragon spells you control cost 1 less to cast.
At the beginning of your upkeep, you may exile the top card of your library. You may play that card this turn.
Whenever a Dragon creature you control enters the battlefield, put a +1/+1 counter on it and it gains haste until end of turn.
--- "The problem with Tarkir's dragons is that they are synthetic in origin; sterile constructs of pure mana and draconic essence molded into flesh and blood."
-journal excerpt
Waning Storms 2W
Enchantment (R)
Spells and nonland activated abilities cost X more to cast or activate, where X is the number of spells cast this turn.
--- With Ugin playing warden in the Meditation Realm, the storms from which all of Tarkir's dragons originate began to fizzle out.
Try or Die 4U
Instant (U)
Draw three cards. Then, untap up to three target lands you control. Fateful Hour - This spell costs 2 less to cast if you have 5 or less life.
--- "Good news, mammals! If this biceps-for-brains brat can somehow learn thermomancy within the next three hours, you all might just survive this sea."
-Skylzk, ship doctor
Tragedy-Forged Friendships 3W
Tribal Enchantment (R)
Spells and abilities you control count all tribal and creature cards you own as every creature type.
--- "Your decades long plot to incite a war has instead all but guaranteed a generation of peace; I almost feel sorry for you." -Jace Beleren
Jaws of Mortality 1RG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+0 and has "Whenever this deals damage to a creature, that creature loses indestructible and can't gain indestructible until end of turn."
--- "I dream of the day where the gods have become irrelevant." -Luka, Oreskos shepherd
Vraska’s Stone Garden
Legendary Land (R)
Vraska’s Stone Garden enters the battlefield tapped. T: Add B, G, or C. 4BG,T: Transform Vraska’s Stone Garden.
// Jarad, Retired Guildmaster
(BG)
Legendary Creature - Elemental Zombie (R)
When this transforms into Jarad, Retired Guildmaster, create X 2/2 black and green Zombie creature tokens, where X is the number of land, creature, and planeswalker cards in your graveyard.
Zombie tokens you control are Forest Swamp lands in addition to their other types.
3/3
Emeria, Lunar Reflection WUBRG
Legendary Creature - Angel Illusion
Flying
At the beginning of each opponent's upkeep, that player exiles the top two cards of their library. X4C, T: Choose a creature card exiled by Emeria, Lunar Reflection and put it onto the battlefield under your control with X +1/+1 counters on it. It is an Eldrazi in addition to its other creature types and is colorless.
5/5
Next: A master of nomenmancy (that's name magic, just so you know)
Silherz the Enduring 2RG
Legendary Creature - Spirit Wolf
Wolf and Werewolf creatures you control can't leave the battlefield without dying. 1, Exile another Wolf or Werewolf card from a graveyard: Create a 2/2 green Wolf creature token. You may activate this ability from your graveyard by paying an additional 3. If you do, return Silherz the Enduring to its owner's hand.
3/3
---------------------------------- "She is the fail-safe the elves, whose extinction created the curse of the werewolf in the first place, installed to ensure that a second extinction did not undo their legacy." -Ahri of the Endless Curses
Next: How To Make Aggro Competitively Viable In Commander
Myczil Savod Zunich 1GGG
Legendary Creature - Elf Shaman
Vigilance
Whenever Myczil Savod Zunich leaves the battlefield, if there was less than five endure counters on it, exile instead then return it to the battlefield under its owner’s control with that many endure counters on it plus one.
Whenever another nontoken creature you control leaves the battlefield, if it didn’t have an endure counter on it, exile it instead then return it to the battlefield under its owner’s control with an endure counter on it.
2/4
---------------------------- Semi-regular assassination attempts orchestrated by his father's enemies and rivals resulted in Myc becoming quite adept at not dying.
The green bond is Selesnya + Simic
The white bond is Azorius + Orzhov
The blue bond is definitely Dimir + Izzet since they are the only blue guilds without a bond card so far.
Because Dimir is with Izzet, the only black guilds left to pair together are Rakdos + Golgari.
Then, red defaults to be Boros + Gruul.
Boundless Geomancy
XRR
Sorcery (R)
Any number of target lands you control become Elemental creatures with base power and toughness equal to X plus the number of cards named Geomancy Fundamentals in your graveyard. They are still lands. Lands you control gain haste and trample until end of turn.
If Boundless Geomancy is in your graveyard, spells and abilities you control count it as a card named Geomancy Fundamentals.
---
"Where there is land, there is power." Don Berlanga, rebel sympathizer
Verdandi the Watch-Flower
1GG
Legendary Creature - Plant (M)
Hexproof, reach
Noncreature spells cost 2 more to cast.
At the beginning of each opponents upkeep, create a green 0/1 Plant creature token with reach for each Forest you control. Exile them at the beginning of the next end step.
1/3
---
"Artificers and mages take heed, these woods are protected." -Jadiya Forest signpost
Battery Mage
2R
Creature - Human Wizard (U)
Whenever you cast a noncreature spell, create a colorless Battery artifact token with "T, Sacrifice Battery: Add C."
T, Sacrifice a Battery: You get E.
2/2
---
"Faster! Faster! More power! More!"
Dragonology Journals
2R
Artifact (R)
Dragon spells you control cost 1 less to cast.
At the beginning of your upkeep, you may exile the top card of your library. You may play that card this turn.
Whenever a Dragon creature you control enters the battlefield, put a +1/+1 counter on it and it gains haste until end of turn.
---
"The problem with Tarkir's dragons is that they are synthetic in origin; sterile constructs of pure mana and draconic essence molded into flesh and blood."
-journal excerpt
Waning Storms
2W
Enchantment (R)
Spells and nonland activated abilities cost X more to cast or activate, where X is the number of spells cast this turn.
---
With Ugin playing warden in the Meditation Realm, the storms from which all of Tarkir's dragons originate began to fizzle out.
Try or Die
4U
Instant (U)
Draw three cards. Then, untap up to three target lands you control.
Fateful Hour - This spell costs 2 less to cast if you have 5 or less life.
---
"Good news, mammals! If this biceps-for-brains brat can somehow learn thermomancy within the next three hours, you all might just survive this sea."
-Skylzk, ship doctor
Tragedy-Forged Friendships
3W
Tribal Enchantment (R)
Spells and abilities you control count all tribal and creature cards you own as every creature type.
---
"Your decades long plot to incite a war has instead all but guaranteed a generation of peace; I almost feel sorry for you." -Jace Beleren
Jaws of Mortality
1RG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+0 and has "Whenever this deals damage to a creature, that creature loses indestructible and can't gain indestructible until end of turn."
---
"I dream of the day where the gods have become irrelevant." -Luka, Oreskos shepherd
Vraska’s Stone Garden
Legendary Land (R)
Vraska’s Stone Garden enters the battlefield tapped.
T: Add B, G, or C.
4BG,T: Transform Vraska’s Stone Garden.
//
Jarad, Retired Guildmaster
(BG)
Legendary Creature - Elemental Zombie (R)
When this transforms into Jarad, Retired Guildmaster, create X 2/2 black and green Zombie creature tokens, where X is the number of land, creature, and planeswalker cards in your graveyard.
Zombie tokens you control are Forest Swamp lands in addition to their other types.
3/3
WUBRG
Legendary Creature - Angel Illusion
Flying
At the beginning of each opponent's upkeep, that player exiles the top two cards of their library.
X4C, T: Choose a creature card exiled by Emeria, Lunar Reflection and put it onto the battlefield under your control with X +1/+1 counters on it. It is an Eldrazi in addition to its other creature types and is colorless.
5/5
Next: A master of nomenmancy (that's name magic, just so you know)
2RG
Legendary Creature - Spirit Wolf
Wolf and Werewolf creatures you control can't leave the battlefield without dying.
1, Exile another Wolf or Werewolf card from a graveyard: Create a 2/2 green Wolf creature token. You may activate this ability from your graveyard by paying an additional 3. If you do, return Silherz the Enduring to its owner's hand.
3/3
----------------------------------
"She is the fail-safe the elves, whose extinction created the curse of the werewolf in the first place, installed to ensure that a second extinction did not undo their legacy." -Ahri of the Endless Curses
Next: How To Make Aggro Competitively Viable In Commander
Probably, but Vivien too has a bunch of dinos, in her bow.
1GGG
Legendary Creature - Elf Shaman
Vigilance
Whenever Myczil Savod Zunich leaves the battlefield, if there was less than five endure counters on it, exile instead then return it to the battlefield under its owner’s control with that many endure counters on it plus one.
Whenever another nontoken creature you control leaves the battlefield, if it didn’t have an endure counter on it, exile it instead then return it to the battlefield under its owner’s control with an endure counter on it.
2/4
----------------------------
Semi-regular assassination attempts orchestrated by his father's enemies and rivals resulted in Myc becoming quite adept at not dying.
Next: A Magical Chef
The white bond is Azorius + Orzhov
The blue bond is definitely Dimir + Izzet since they are the only blue guilds without a bond card so far.
Because Dimir is with Izzet, the only black guilds left to pair together are Rakdos + Golgari.
Then, red defaults to be Boros + Gruul.