If player A exiled player B's Commander, then player B moves it to the command zone, will that card still be considered exiled and can be "returned" to owners battlefield at the third part of the saga? Or is it not part of the chosen exiled and player A has too choose 2 other cards, an invalid target.
In normal cases, Noxious Gearhulk's activated ability can be copied with Radiant Performer for a creature with protection from red or from white, and the copy made to target that creature, since Noxious Gearhulk is neither red nor white (C.R. 702.16b). For purposes of Radiant Performer, a copy of a spell or ability has the same source as the original spell or ability (C.R. 707.10b). Note that, in general, abilities have no color (C.R. 603.3, 602.2a).
This is what I, player 2, thought, and argued. Thanks for siting the applicable rules. Player 1 argued it was the Red Radiant Performer that just took the text from the gearhulk, so therefor was a red card doing the targeting.
On the other hand, the rules seem not to clarify enough who the copy's default controller is for purposes of your question (under C.R. 707.10, a "copy of a[n] ... ability is controlled by the player under whose control it was put on the stack", but nothing in the rules appears to state under whose control a copy of an ability is put onto the stack by default).
Which player gained the life was less of a concern, we did assume the control went to the creator of the copies.
I think this was clarified in the link below. The post is Player 1's attempt to find understanding.
See also what appears to be a cross-post of yours:
Player 1 has a creature with protection from white red.
When radiant performer copies gear hulk's ability does it end up targeting the creature with protection from red/white? Is the copied ability a black copy of gearhulk or a red copy of radiant performer?
EDIT: follow up question- who gains the life? Player 1 or 2?
Can Player 1 activate Chatterfang's second ability and sacrifice enough Squirrels to kill Elesh Norn before it takes out all the rest of the 1/1 Squirrels? Also in time to keep player 2's creature small to activate the ability a couple more time?
You may cast [card] from [zone] is an instruction with the option to decline. That's just the kind of instruction it is, since it describes an action in the game, and it says you may do it instead of "you do it".
In Gatherer, the card has this ruling:
4/29/2022 You may cast the spell immediately. You must pay all costs for a spell cast this way.
Also, don't be taking advice from ChatGPT on this. It doesn't understand what it is saying, those LLMs are known to confabulate with no concern for the truth. Always vet against something actually claiming to have authority or knowledge.
Thanks for the reply. It can analyze the sentence structure fairly well in my experience. Its all just for fun anyway, right. A friend was just thinking it gave a kind of flashback ability to his cards discarded to the graveyard. I figured that wasn't true, thought I understood why. Wanted to give him evidence.
You get to cast it right away, or not at all. The casting happens during the resolution of the trigger, a time when you normally couldn't even cast instants. It is giving you special permission to do so at this specific time, but only that specific time.
Might you be able to site the applicable rule and or rules?
Oskar, Rubbish Reclaimer's second ability, is the discarded card to be played immediately if possible? Or does this ability carry on, to be used whenever, as long as the card is in the graveyard? The ruling on Gather doesn't seem to cover this, Reddit seems to say its a one time deal, and ChatGPT seems to say it can be cast at a latter time? Thanks.
Nothing about Xantcha's activated ability requires her to be on the battlefield for it to resolve, so the players will still draw their cards. And even if Xantcha isn't on the battlefield when the abilities resolve, the game will look for the last known controller to lose the 2 life, so Player 5 will still get shocked.
Its a bit different if Xantcha changes control while the ability is resolving, whoever ends up with the her will lose the life instead. For example, Player 5 has a Zedruu the Greathearted to activate instead of a kill spell, and gives it to Player 4, 4 will lose the life now (but still draw their card).
And for weirdness, if P5 instead cast Ephemerate on Xantcha, no matter who she winds up with afterwards, it would be a new game object, so the abilities on the stack for P2,3,4 would still cause P5 to lose life.
Thats for the in depth details. Those are definitely some weird interactions, good to know now for later as I'm sure they'll come around.
Player2 to pays 3 for xancha's ability, player 3 and 4 do the same in priority
Player 5 in response to these triggers casts an instant destroy creature on xancha.
Now for my question; with player 5's instant spell on the stack last, resolving first, do the 3 abilities activated by players 2,3,4 fizzle or go thru?
So it's known that permanents don't get double double strike, dbl lifelink, and/or 2X Flying. Though keywords abilities like absorb, exhalted and Toxic DO stack.
Curious if and one has an easy link/list to show the stackers VS nonstackers?
Yes, you can respond to the Child's trigger with Teferi's Protection, and your stuff will get saved from destruction. But there are several possibilities as to the final outcome. Those are depending on the order of the two return triggers, when exactly you cast the Protection, who controls the Child when it dies as well as whose turn it is in the later case.
If you control both return triggers, you can choose their relative order on the stack. If your opponent controls the Child and it is your turn when it dies, the Child's trigger ends up on top. If it is your opponent's turn, the Demise's trigger ends up on top. Now, if the Demise's trigger is on top, you can wait to cast the Protection until after the Child is returned to have it phase out as well. If you don't, the Child will be destroyed by its former selves trigger while the rest of your permanents is safely phased out. If the Child's trigger is on top, you have to cast the Protection right away to save your other stuff, which then leaves you with a still phased in Child on the field.
Thanks for the reply. My fault Child is under my control the entire time, I edited the post.
So the timing would be;
-Child dies, and goes to my grave yard
- Child's ability triggers
- I cast Teferi's Protection, phase my board out
- let Child's trigger resolve
- then Fool's trigger resolves, move Child to battlefield and Fools to my hand.
- End and pass the turn.
- Wait, and start next turn with Child on the field and the rest phases back in.
Under my control is Child of Alara and it is put into the graveyard with Fool's Demise attached. Alara's ability triggers when it hits the graveyard, and cleans the board. I am able to respond to the trigger with Teferi's protection, for my side right? So at the end of this I should have and start of my next turn I should have my board back and Fools Demise in my hand. My opponents will have their lands and maybe wide open.
If player A exiled player B's Commander, then player B moves it to the command zone, will that card still be considered exiled and can be "returned" to owners battlefield at the third part of the saga? Or is it not part of the chosen exiled and player A has too choose 2 other cards, an invalid target.
Player 2 flashes in radiant performer
Player 1 has a creature with protection from white red.
When radiant performer copies gear hulk's ability does it end up targeting the creature with protection from red/white? Is the copied ability a black copy of gearhulk or a red copy of radiant performer?
EDIT: follow up question- who gains the life? Player 1 or 2?
Sliver Gravemother is in mind.
Player 2 has the turn and casts Elesh Norn, Grand Cenobite. With other creatures as well.
Can Player 1 activate Chatterfang's second ability and sacrifice enough Squirrels to kill Elesh Norn before it takes out all the rest of the 1/1 Squirrels? Also in time to keep player 2's creature small to activate the ability a couple more time?
Thanks for the reply. It can analyze the sentence structure fairly well in my experience. Its all just for fun anyway, right. A friend was just thinking it gave a kind of flashback ability to his cards discarded to the graveyard. I figured that wasn't true, thought I understood why. Wanted to give him evidence.
Might you be able to site the applicable rule and or rules?
Thats for the in depth details. Those are definitely some weird interactions, good to know now for later as I'm sure they'll come around.
Player one plays Xantcha, Sleeper Agent and it resolves on player 5's side of the field
Player2 to pays 3 for xancha's ability, player 3 and 4 do the same in priority
Player 5 in response to these triggers casts an instant destroy creature on xancha.
Now for my question; with player 5's instant spell on the stack last, resolving first, do the 3 abilities activated by players 2,3,4 fizzle or go thru?
Curious if and one has an easy link/list to show the stackers VS nonstackers?
Thanks for the reply. My fault Child is under my control the entire time, I edited the post.
So the timing would be;
-Child dies, and goes to my grave yard
- Child's ability triggers
- I cast Teferi's Protection, phase my board out
- let Child's trigger resolve
- then Fool's trigger resolves, move Child to battlefield and Fools to my hand.
- End and pass the turn.
- Wait, and start next turn with Child on the field and the rest phases back in.