- chaos550
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Member for 16 years, 2 months, and 5 days
Last active Sat, Sep, 22 2012 12:15:47
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Jul 14, 2009chaos550 posted a message on Isamaru, Hound of Beating Your FaceIt seems to me that you are missing a few wrath effects. Some that come to mind include Sunscour and Hallowed Burial, although the Burial is not something you wanna hit your general with. Ghost Prison is also a fun little card, and allows you to keep large armies at bay.Posted in: lqdscorpion Blog
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Jul 21, 2008chaos550 posted a message on Getting the most out of your packs: part 1I did XD. I mostly did this math for my own benefit, but posting it on my blog was the easiest way to remember it. I hope it helps anyone else!Posted in: chaos550 Blog
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3x Polluted Delta
2x Misty Rainforest
2x Scalding Tarn
3x Underground Sea
1x Island
1x Tropical Island
Artifacts:
1x Mox Sapphire
1x Mox Jet
1x Mox Emerald
1x Black Lotus
2x Sensei's Divining Top
Spells:
4x Doomsday
4x Dark Ritual
4x Duress
4x Gush
3x Preordain
1x Brainstorm
1x Ponder
1x Ancestral Recall
1x Yawgmoth's Will
1x Demonic Tutor
1x Vampiric Tutor
1x Imperial Seal
1x Merchant Scroll
1x Mystical Tutor
4x Force of Will
3x Flusterstorm
1x Tinker
1x Time Walk
1x Tendrils of Agony
1x Rebuild
1x Fastbond
Creatures:
1x Laboratory Maniac
1x Blightsteel Colossus
1x Emrakul, the Aeons Torn
1x Shelldock Isle
4x Grafdigger's Cage
2x Hurkyl's Recall
3x Teferi's Realm
1x Inkwell Leviathan
2x Faerie Macabre
1x Chromatic Sphere
Mnemonic Wall and Rite of Replication and Time Warp/Time Stretch
Those are the ones I can think of right now
U/R/g/b Burning Vengeance control:
Using flashback in cards like Forbidden Alchemy, Snapcaster Mage, and Devil's Play, I gain incremental card advantage with interactions with Burning Vengeance and Chandra, the Firebrand. I keep my opponent's board clear with Slagstorm and Geistflame, then win with Kessig Wolf Run assisted Snapcaster beats, or with back-to-back large Devil's Plays until victory is assured. It's one of the only control decks that I have found can keep up with wolf-run's threat output (which is to say: KILL ALL THE THINGS, KILL THEM WITH FIRE). Out of the sideboard, it cripples the opponent with a playset of Surgical Extraction, and brings in the big guns with a few copies of Frost Titian, Inferno Titan, and Wurmcoil Engine.
R/G Big Mana:
Pretty straightforward strategy: Play ramp spells into big ridiculous creatures. Usually ends the game with Primeval Titan, Inferno Titan, or Moldgraf Monstrosity in play.
Vote against removing Phyrexian Metamorph (This seems really good, especially in copying Ooze, but also for your opponent's swords and such)
Vote to reduce Royal Assassin to a 1-of (I really don't think more than 1 is needed)
Vote against removing Bonehoard - It's really good as it is, and you can always equip it to a creature for more evasive beats later
Add 1x Sphinx of Magosi - Growing your guy is really good, especially if you can keep your hand full in the process.
7 Placeholders
4 Misty Rainforest [1 vote]
3 Island
4 Forest
6 Swamp
Non-Creature Spells
4 Birthing Pod
2 Zombie Infestation
4 Go For The Throat
1 Geth, Lord of the Vault
2 Gigantomancer
2 Bonehoard [1 vote to remove]
4 Necrotic Ooze
4 Fauna Shaman
4 Birds of Paradise
2 Myr Propagator [2 vote to remove]
2 Grave Titan [1 vote to remove]
2 Royal Assassin [1 vote to reduce to 1]
4 Phyrexian Metamorph [1 vote to remove]
2 Molten-Tail Masticore
1 Soliton
1 Sphinx of Magosi
Maybe not directly. However, supply and demand have something to say about this. You vote with your wallet as to what you decide is a reasonable (read: not exorbitant) price. If retailers set the price too high, and someone undercuts them, no one is going to buy from them when someone else is selling it cheaper except in cases where the demand is extremely high. Everyone seems to go on and on about how SCG sets unfair prices, yet they continue to buy product from them. SCG gets away with it because for each person boycotting them, there are 100 more willing to pay what it takes to get what they want. When the demand is high enough, the retailer can set whatever dick-crazy price they want. However, once the demand drops, they are forced to lower that price to something more reasonable in order to keep selling stuff.
I would be more than glad to help you playtest over Cockatrice. Shoot me a PM and we can get in touch as far as timings and such are concerned.
Edit:
Here's a deck that I've been playing recently. It's currently 3-1 in games on Cockatrice, mostly against wonky g/b and r/b Smallpox builds. The sideboard needs some work, but I threw it together in a hurry.
1x Basilisk Collar
1x Brittle Effigy
1x Trusty Machete
//Creatures
1x Frost Titan
1x Inferno Titan
1x Wurmcoil Engine
4x Sea Gate Oracle
4x Trinket Mage
4x Grim Lavamancer
//Spells
2x Summoner's Bane
4x Mana Leak
3x Into the Roil
4x Lightning Bolt
3x Staggershock
2x Leyline of Anticipation
//Land
4x Tectonic Edge
4x Scalding Tarn
2x Mystifying Maze
8x Island
6x Mountain
2x Brittle Effigy
1x Nihil Spellbomb
1x Sylvok Lifestaff
1x Frost Titan
1x Inferno Titan
1x Wurmcoil Engine
4x Circle of Flame
4x Dismember
4x Rites of Flourishing
4x Temple Bell
4x Jace's Archivist
4x Jace's Erasure
//Protection
4x Gideon Jura
4x Day of Judgement
4x Oblivion Ring
1x Jin-Gixias, Core Augur
1x Ulamog, the Infinite Gyre
1x Elsh Norn, Grand Cenobite
1x Norn's Annex
4x Glacial Fortress
4x Sunpetal Grove
4x Terramorphic Expanse
4x Island
5x Plains
3x Forest
4x Oblivion Ring
4x Rites of Flourishing
//Artifacts
4x Temple Bell
4x Norn's Annex
2x Elsh Norn, Grand Cenobite
2x Ulamog, the Infinite Gyre
//Planeswalkers
4x Gideon Jura
//Spells
4x Day of Judgement
4x Razorverge Thicket
4x Sunpetal Grove
4x Quicksand
7x Plains
5x Forest
Other options would be to include a Fog/Safe Passage package in order to stave off aggressive decks in the early turns. Unfortunately, because of the lack of early drops that effect the game-state in both decks, super aggressive decks such as RDW or Vampires might give you trouble. Especially RDW, because it will have no problem playing cards as fast as it can draw them. Obviously, these are both rough decks that would need testing, but they might stand up to aggressive strategies a little better. I would be interested in how your deck does against control, however. It seems as though it would be very strong against U/B. I would be interested to see playtesting results.