Quote from thatmarkguy »Quote from ShadowWarrior2205 »So in burn deck it's pay 4, wait a turn, draw, shoot all the spell on top of your library until you hit a land?
Pretty much until you hit two lands. The first land you hit, you play as your land drop for the turn.
As mentioned above, you can also use fetches to trigger a shuffle when you might be otherwise locked up.
Also works nicely with the old Lantern buddies, Pyxis of Pandemonium and Codex Shredder (I suspect standard combo with this is why they printed Wand of Vertebrae). Don't like your top card? Mill it away.
Quote from ShadowWarrior2205 »So in burn deck it's pay 4, wait a turn, draw, shoot all the spell on top of your library until you hit a land?
Quote from Perkunas687 »This storyline seems ripe for planeswalkers to die. I feel like this would be a decent vehicle to knock out some walkers we see all the time, and give us a bunch of new walkers to follow. Kind of taking up the mantle of the Gatewatch, in memoriam.
But, Wizards is also really into merchandising and love their main five walkers and Bolas. How likely is it that more than one long-term walker dies by the end of this story?