Hmmm I'll have to check everything status again thanks for that.
As for the mana ive been debatin on more mana but I dont really have an issue so far with test run on the deck builder app I'm using, especially since my the majority of my cards are 1-2 drop
Okay so im new here and if this isnt the right place for this please let me know. But this deck isnt exactly for competitive. Its mostly just to play mondern/standard with friends and maybe the occasional local tournament but I do want some advice/opinions on it.
Sorcery
4 tome scour
4 glimpse the unthinkable
3 mind funeral
2 increasing confusion
Planeswalker
Jace, the memory walker
So as of play style n combos
jaces phantasm not a main card but a high potential for an easy 5/5 flying one drop by turn 2-3
Now I'm not 100% on this one so if someone could give me feedback on it.
Duskmantle guild mage+glimpse the unthinkable+fraying sanity. Saying they dont counter glimpse, the idea is on turn 5 I cast glimpse, stack duskmantle's first effect so they lose 10 life at the end step fraying sainty effect kicks in which mills another 10 cards and if I'm correct will also lose another 10 life winning the game
Drowned secerts is in there due to the fact every card i can cast is blue one way or other.
Undead alchemist will exile creature cards and bring out 2/2 blue zombie.
As for the mana ive been debatin on more mana but I dont really have an issue so far with test run on the deck builder app I'm using, especially since my the majority of my cards are 1-2 drop
Lands
4 drowned catacombs
4 sunken hollows
8 islands
4 swamps
Creatures
4 Jaces phantasm
4 duskmantle guildmage
2 riddlekeeper
3 undead alchemist
2 consuming abberation
Enchantments
4 fraying sanity
2 drowned secerts
Instant
4 thought scour
2 archive trap
Sorcery
4 tome scour
4 glimpse the unthinkable
3 mind funeral
2 increasing confusion
Planeswalker
Jace, the memory walker
So as of play style n combos
jaces phantasm not a main card but a high potential for an easy 5/5 flying one drop by turn 2-3
Now I'm not 100% on this one so if someone could give me feedback on it.
Duskmantle guild mage+glimpse the unthinkable+fraying sanity. Saying they dont counter glimpse, the idea is on turn 5 I cast glimpse, stack duskmantle's first effect so they lose 10 life at the end step fraying sainty effect kicks in which mills another 10 cards and if I'm correct will also lose another 10 life winning the game
Drowned secerts is in there due to the fact every card i can cast is blue one way or other.
Undead alchemist will exile creature cards and bring out 2/2 blue zombie.