Hellblade Crusader 2RR
Creature--Devil Knight (Rare)
At the beginning of your upkeep Hellblade Crusader deals 1 damage to each player RRRRR: Until end of turn, whenever a creature you control deals damage to a player put a +1/+1 counter on that creature
4/4
They look absolutely amazing, but good God, they couldn't have picked like... good and playable cards? Teferi? Narset? Karn? Anything? What a disappointment.
To be fair, these collections aren't exactly meant for competitive players - they're meant for collectors.
Collectible bad cards don't hold value. Just go look at many of the past SDCC cards. The ones that see play are astronomical. The ones that don't are $20-30.
until you try to buy or sell something, that something is worth exactly 0$ and most collector would never sell their collectibles. So, what does it matter if these cards are worth money or not on the secondary market? (unless you see them as an "investment" instead of a collectible, of course).
I have spent the last several years buying and selling the sdcc Planeswalker sets. I routinely go with several of my friends at Comic-Con to buy these. I generally make enough money to sustain keeping one set, and making a reasonable profit selling the rest. (the only one I still actually have is a full color-matched signed set of the Terese Nielson ones from last year). This will probably be the least productive set they've ever done; considerably worse then the amonkhet ones 2 years ago.
It's a shame, because the art style and design is absolutely amazing. I wish that would have been done to Teferi, Narset, Karn, and cards that actually see considerable play.
and it is wotc's responsibility to give you an appreciating asset?
I think not. some collectors will think they look good and buy them and others will not be interested. that is why they are produced as a limited edition. if they were meant for mass appeal they would not be con exclusives
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Common 7 of 10
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Wear of Conflict 5R
Sorcery (Common)
Destroy target tapped artifact or tapped land
Draw a card
void_nothing - interesting, the zombie part makes it seem like Meren's spell, not super powerful thou unless you already are doing experience counters
Subject16 - super nice and perfect flavor, I personally love Ugin
Eventide Sojourner - seems like it could result in way too many cards drawn for too cheap lol
Artorias - too much like a fancy Soul's Grace, not that original but is probably fine balance
Cardz5000 - wow I reall like the flashback extra effect...super nice card I wanna play in mizzix
IcariiFA - modal makes this cool, seems like a cycle, wanna see the rest of the cycle
Blind Yeti 3R
Snow Creature--Yeti (Common)
Reach
Blind Yeti can't attack a player who doesn't control a snow permanent or a planewalker that player controls
when you control no other snow permanents sacrifice Blind yeti
4/5
Sky Ride of Avacyn (No Mana Cost)
[Color Identity RW] Sorcery (Rare)
If the madness cost was paid, Sky Ride of Avacyn deals 3 damage to each non-Human non-Angel creature. If the miracle cost was paid, put a +1/+1 counter on each creature you control and Human and Angel creatures you control gain double strike until end of turn
Madness 1R
Miracle W
Jimmy Groove: nice and super flavorful for a zombie but using ability while suspended might be bit too much
LnGrrrR: doesn't reall feel like ghave because no saprolings, seems more like skullbriar also confused about how putting +1/+1 counters while exiled works
IcariiFA: really cool angel, seems like total mythic however it is very pushed
Algernone25: love it but suspend cost seems too high or too many time counters to be useful
void_nothing: pretty cool but too wordy and creates too much mana
Hemlock: definitely a broken card but would be fun to use, so many cascades lmao
Battle of Lost Heroes 6RW
Instant (Rare)
undaunted
Target creature you control gains lifelink until end of turn and deals damage equl to its power to each other creature
flashback 6WB
Dust Storm Kraken 1URW
Creature--Kraken Elemental (Rare)
Haste, hexproof, islandwalk, vigilance
At the beginning of your upkeep return dust storm kraken to its owners hand unless you pay 2
4/4
Nomadic Master 4G
Creature--Elf Nomad Druid (Rare)
Creatures you control have vigilance if you control a plains, flying if you control an island, lifelink if you control a swamp, and haste if you control a mountain T: Add two of any color
Burn All Above Ground 2RBW
Sorcery (Rare)
Destroy all artifacts, creatures, and planeswalkers
Hellblade Crusader 2RR
Creature--Devil Knight (Rare)
At the beginning of your upkeep Hellblade Crusader deals 1 damage to each player
RRRRR: Until end of turn, whenever a creature you control deals damage to a player put a +1/+1 counter on that creature
4/4
I think not. some collectors will think they look good and buy them and others will not be interested. that is why they are produced as a limited edition. if they were meant for mass appeal they would not be con exclusives
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Wear of Conflict 5R
Sorcery (Common)
Destroy target tapped artifact or tapped land
Draw a card
Cringing Mummy 4B
Creature--Zombie Giant (Common)
Cringing mummy cant block unless you pay 1W
5/6
Subject16 - super nice and perfect flavor, I personally love Ugin
Eventide Sojourner - seems like it could result in way too many cards drawn for too cheap lol
Artorias - too much like a fancy Soul's Grace, not that original but is probably fine balance
Cardz5000 - wow I reall like the flashback extra effect...super nice card I wanna play in mizzix
IcariiFA - modal makes this cool, seems like a cycle, wanna see the rest of the cycle
top
1 subject
2 icarii
3 cardz5000
Blind Yeti 3R
Snow Creature--Yeti (Common)
Reach
Blind Yeti can't attack a player who doesn't control a snow permanent or a planewalker that player controls
when you control no other snow permanents sacrifice Blind yeti
4/5
[Color Identity RW] Sorcery (Rare)
If the madness cost was paid, Sky Ride of Avacyn deals 3 damage to each non-Human non-Angel creature. If the miracle cost was paid, put a +1/+1 counter on each creature you control and Human and Angel creatures you control gain double strike until end of turn
Madness 1R
Miracle W
LnGrrrR: doesn't reall feel like ghave because no saprolings, seems more like skullbriar also confused about how putting +1/+1 counters while exiled works
IcariiFA: really cool angel, seems like total mythic however it is very pushed
Algernone25: love it but suspend cost seems too high or too many time counters to be useful
void_nothing: pretty cool but too wordy and creates too much mana
Hemlock: definitely a broken card but would be fun to use, so many cascades lmao
1 icariifa
2 algernone
3 jimmy groove
Instant (Rare)
undaunted
Target creature you control gains lifelink until end of turn and deals damage equl to its power to each other creature
flashback 6WB
2 Eventide
1 Hemlock
Dust Storm Kraken 1URW
Creature--Kraken Elemental (Rare)
Haste, hexproof, islandwalk, vigilance
At the beginning of your upkeep return dust storm kraken to its owners hand unless you pay 2
4/4
Nomadic Master 4G
Creature--Elf Nomad Druid (Rare)
Creatures you control have vigilance if you control a plains, flying if you control an island, lifelink if you control a swamp, and haste if you control a mountain
T: Add two of any color
2/4