I'm struggling to think of a deck that Cabal Coffers can slot right into. Like, between Primeval Titan being able to grab Coffers/Urborg and Dryad of the Ilysian Grove, it's really easy to imagine a shell where you can just make stupid amounts of mana. Buuuuut, if you're already playing Titan and Dryad, wouldn't you prefer to just kill your opponent NOW with Slayer's Stronghold/Valakut then to just generate a bunch of mana for the sake of making mana?
Resolute Rejection might be one of the most maindeckable fight cards ever printed. Normally fight cards suck when your opponent doesn't have any creatures, but this just becomes a Mana Leak in those matchups, so it is literally relevant in every matchup I can think of.
In paper play it is legal to shortcut Mind's Desire (and Dragonstorm) for that matter by skipping the required shuffles in between resolving storm copies. Note that this is only acceptable if no one is attempting to take actions to modify the deck in question between copies resolving. If you cast Mind's Desire and get 6 extra copies, assuming both you and your opponent pass priority until all the copies resolve, you only need to randomize the deck at the beginning. This is because taking the top 7 cards out of a fully randomized deck is the same as taking the top card 7 times, but re-randomizing in between, because you're always pulling the top card from a deck that has an unknown order.
Now, anything that may happen to care about the number of times the deck was shuffled will notice all the skipped shuffles, but in most all cases, you can resolve a Mind's Desire pulling cards one-by-one without reshuffles.
Well...that's probably one of, if not the best uncommon in the set for limited. It's going to take a lot to beat 3 damage to any target and draw a card/rummage for 3 mana, even with it only being sorcery speed.
It also perfectly curves into Lotus Field to ramp you to 6 mana on turn 4. It might also be the best white hate card against modern dredge decks since Rest in Peace was printed. There's just really no realistic way for dredge to win when they have to pay 2 mana every time they want to get a single Bloodghast or Prized Amalgam from the graveyard onto the battlefield.
I kinda want to play this alongside Tendrils (and maybe Weather the Storm) in a Bolas' Citadel deck. The fact that Mind's Desire shuffles your deck in between each copy is also neat with Citadel because you can cast any instant-speed spells that happen to be on top of your deck between the resolution of the copies.
So for me, my next thought is "what are the best ways to find your Citadel and get it onto the battlefield ASAP," because with the lifegain off of Tendrils and Weather, plus the card advantage of Desire, you could have a combo, that, while not deterministic, has a pretty low fail rate. Hell, you could probably even run some number of MDFC lands to reduce whiffing on lands off the top even more.
Anyone who has started playing recently might not realize how good/obnoxious this card is to play with/against. You know the sinking feeling when you're playing green or red cards and your opponent goes back to back Aether Gust against you? Well now they can play up to 8 copies of that effect against you.
Is that new terminology there? I feel like I've seen cards like this before, but if I recall correctly, they were always a wordy mess like "when this creature dies, put a +1/+1 counter on target creature for each +1/+1 counter on this creature." I wonder if this means we might be seeing this style of effect more often in the future, as this change significantly reduces read complexity on the card.
I cannot wait to try this card alongside Enigmatic Incarnation. Given the fact that this only cares that the relevant cards are permanents, this seems like a slam-dunk fit in that deck since you are already building your deck around having to go +1 Mana on CMC with the Incarnation. It even conveniently turns itself into a 3 drop creature later on when it's dead since it's an enchantment as well. Outside of that specific deck/shell, I'm not too sure.
This guy is definitely interesting. A 3/3 for 3 is...fine, and it has at least one (wizard), if not two at least *somewhat* relevant creature types. The ability seems pretty solid to me, as with this guy only costing 3 mana, it's not unreasonable to be able to double-spell with him and a burn spell in the same turn and immediately get your card back, and if you ever untap with him, I could easily see drawing 2-3 extra cards in a turn against a creature deck.
Edit:
Just thought of a rules question with this guy. If my opponent has a planeswalker with 1 loyalty counter on it, and I attack it with 2 Bonecrusher Giants, do I draw one or two cards? Because I know combat damage is dealt simultaneously, but it can still create multiple triggered events (i.e. Ajani's Pridemate and attacking with 2 creatures with lifelink). Anyone have any thoughts on this?
I like this...a 3 mana 4/4 is a reasonable body, most of the heavy-green decks that want this will have use for the extra mana when it dies, and then once you're out of gas, you basically get to get it back at instant speed dodging sorcery speed removal/wrath's.
I think the exiling clause is a bit of a trap in terms of evaluating the card, as most of the time you probably won't want to/need to use it. It actually reminds me somewhat of Tarmogoyf in that it's a reasonable on-curve body on turn 2/3, and it, without really expending much effort is going to naturally grow over the course of the game. A 3-mana 3/3 that grows everytime you kill one of your opponents creatures/cards or they crack a fetch/Fabled Passage is already a somewhat reasonable card without needing to account for the other ability.
This guy seems really tricky to evaluate in the context of a deck like modern burn. On the one hand, you basically never want to cast this on turn 1, which is bad. But, in a deck that never wants to draw more than 3 lands, and so has a correspondingly low land count, the fact that this guy returns lands to your hand could also be a massive benefit. If you have only drawn two lands, this guy lets you cast 3 mana worth of spells off of those two lands every turn cycle, which is probably enough to shave a turn or so off of how long it takes you to kill your opponent.
This card seems kinda eh for me, but I really really like the design. I think there's some cool design space that could be filled with creatures whose stats change depending upon the turn. For limited, I would have loved to see this be a 3/1 on your turn and a 1/3 on their turn, but I guess it's ok? I would really like to see more of this on other cards.
Now, anything that may happen to care about the number of times the deck was shuffled will notice all the skipped shuffles, but in most all cases, you can resolve a Mind's Desire pulling cards one-by-one without reshuffles.
So for me, my next thought is "what are the best ways to find your Citadel and get it onto the battlefield ASAP," because with the lifegain off of Tendrils and Weather, plus the card advantage of Desire, you could have a combo, that, while not deterministic, has a pretty low fail rate. Hell, you could probably even run some number of MDFC lands to reduce whiffing on lands off the top even more.
Edit:
Just thought of a rules question with this guy. If my opponent has a planeswalker with 1 loyalty counter on it, and I attack it with 2 Bonecrusher Giants, do I draw one or two cards? Because I know combat damage is dealt simultaneously, but it can still create multiple triggered events (i.e. Ajani's Pridemate and attacking with 2 creatures with lifelink). Anyone have any thoughts on this?