I didn't like the gifts at all. It was never doing what I wanted it to do. I found a lot of the times I was trying to gifts for something like {demonic tutor, vampiric tutor, mystical tutor, merchant scroll}, which just sucks. It's also just clearly worse than intuition at loading up the graveyard. I was having trouble finding a place where gifts was more than marginally useful. Maybe I just play bad. I just don't like doing things like {Will, Recall, Time Walk, Tinker}. They invariably give you the time walk (which is nearly wasted because you presumably spent a turn's mana and a card to get it) and which ever else is least useful, and then the other two are gone for good. They rarely give you the will here.
I haven't tried fact or fiction, but I expect it will be very good. I'll probably be putting that in place of the Future Sight to try it out.
Why do Will, Recall, Walk, Tinker? Replace two of those with DT and VT and you might get somewhere, since tutoring up will lets you get it all back anyway.
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Why do Will, Recall, Walk, Tinker? Replace two of those with DT and VT and you might get somewhere, since tutoring up will lets you get it all back anyway.
If it looks distorted, that's because I had it over my keyboard and so it wasn't flat when I took the photo.