I'm a beginner drafter playing MTGA Quick Draft (so sideboard's irrelevant)
After a few late tough choices (Disdainful Stroke over Fire Urchin, 2nd Smelt-Ward Minotaur over 2nd Sonic Assault - which I luckily got a 2nd of on the next pick), I ended up with a pretty strong Izzet pool.
I think my deck will perform best on the aggressive side, but I'm not sure where the right balance is, so I'd like your help building (also in image).
- Since curve is low, I realized 16 lands + Locket should be enough.
- I think the most obvious cuts here are Courier, Velocity, both Crabs, Punch, Expansion//Explosion - which leave me with 46 cards.
- Sergeant isn't great but goes well in an aggressive deck, perhaps even better here than the Watcher.
- I have 8 Surveil effects, one of which is the Sprite's recurring one, so Phantasm is good to go. I like them anyway in order to mill Jump-Start cards (5 after cutting 2).
- I don't admire Lights, Altitude, Mesmerist, Idea, Invert//Invent and Discovery//Dispersal; But I thought they become viable with the two Smelt-Wards (& Assaults), by further enabling attacks in mid-late game.
I'm not a pro player/drafter (and it's my first post here, so I hope it's alright), but I'd like to make the best out of this pool. How would you advise me to go about it?
After a few late tough choices (Disdainful Stroke over Fire Urchin, 2nd Smelt-Ward Minotaur over 2nd Sonic Assault - which I luckily got a 2nd of on the next pick), I ended up with a pretty strong Izzet pool.
I think my deck will perform best on the aggressive side, but I'm not sure where the right balance is, so I'd like your help building (also in image).
- Since curve is low, I realized 16 lands + Locket should be enough.
- I think the most obvious cuts here are Courier, Velocity, both Crabs, Punch, Expansion//Explosion - which leave me with 46 cards.
- Sergeant isn't great but goes well in an aggressive deck, perhaps even better here than the Watcher.
- I have 8 Surveil effects, one of which is the Sprite's recurring one, so Phantasm is good to go. I like them anyway in order to mill Jump-Start cards (5 after cutting 2).
- I don't admire Lights, Altitude, Mesmerist, Idea, Invert//Invent and Discovery//Dispersal; But I thought they become viable with the two Smelt-Wards (& Assaults), by further enabling attacks in mid-late game.
I'm not a pro player/drafter (and it's my first post here, so I hope it's alright), but I'd like to make the best out of this pool. How would you advise me to go about it?
Thanks ahead