So my friend and I came across a wierd situation in an Unstable Draft:
Dr. Julius Jumblemorph is on the field, and I played Ordinary Pony. I made it flicker a host that was already augmented. So, is it still considered a host upon re-entry to activate Dr. J? And if so, would that host be augmented twice?
Name fixed on Dr. Julius Jumblemorph for card tags to work. The name must be complete and exact. -MadMage
Guns and Politics
Open for 12 Players
Reviewed by osieorb18
Mafia:
1 SNIPER: Sniper may PM host once per game and say, *I would like to shoot *PLAYERNAME*". That player will die. The sniper WILL NOT BE REVEALED.
1 SPY: Spy may PM host and ask, "Say *MESSAGE* to *PLAYERNAME*" The message will be anonymous, and the recipient can respond.
1 JAILER: Each day, chooses someone to capture during the night. They can talk to the jailed through the host, and the jailed will be protected from kills and will not be able to take actions during that night.
Villagers:
1 PRESIDENT: President will be revealed to all other Villagers at the start of the game. The Mafia will not know who the president is. The President learns how many roles in the town may kill each phase and may suggest a list of targets to the host to be randomly distributed amongst the town players with killing abilities.
1 BODYGUARD: During the night, visits a player. If that player would be killed during that night or the following day, the bodyguard dies instead. CANNOT CHOOSE THE SAME PERSON TWO NIGHTS IN A ROW.
1 VICE PRESIDENT: When the PRESIDENT dies, the Vice President becomes a copy of the President. Once per game, as a night action while Vice President, may propose to a player. If the player accepts, the couple's roles and alignments are revealed to each other.
1 BOMB: When they are shot, they also kill the shooter.
1 TINKERER: Each night, if unvisited, creates a gun and arms themselves with it.
1 APPORTIONER: Each night, you may target a player. If that player would be killed during that night or the following day phase, they survive until the end of the next day phase instead.
1 BULLETPROOF: Can survive being shot once.
1 AGENT: Agent may PM host and ask, "Say *MESSAGE* to *PLAYERNAME*" The message will be anonymous, and the recipient can respond.
1 JAILER: Each day, chooses someone to capture during the night. They can talk to the jailed through the host, and the jailed will be protected from kills and will not be able to take actions during that night.
Instant
Choose a creature type, then target creature gets +1/+1 for each creature of the chosen type each
Yeah! Im finally back!
So my friend and I came across a wierd situation in an Unstable Draft:
Dr. Julius Jumblemorph is on the field, and I played Ordinary Pony. I made it flicker a host that was already augmented. So, is it still considered a host upon re-entry to activate Dr. J? And if so, would that host be augmented twice?
Name fixed on Dr. Julius Jumblemorph for card tags to work. The name must be complete and exact. -MadMage
UNVOTE
VOTE: Infinity
Peace out
Anyways, I have stuff i need to catch up on for not, Ill be absent for a couple of days
Sorcery
Reveal your hand, then target opponent may choose up to two cards from your hand. Discard the others, then copy all
Sorcery
Reveal your hand, then target opponent may choose up to two cards
Sorcery
Reveal your hand, then target opponent may choose up to
Sorcery
Reveal your hand, then target opponent may
Someone needed to say that
Sorcery
Reveal your hand, then
Open for 12 Players
Reviewed by osieorb18
Mafia:
1 SNIPER: Sniper may PM host once per game and say, *I would like to shoot *PLAYERNAME*". That player will die. The sniper WILL NOT BE REVEALED.
1 SPY: Spy may PM host and ask, "Say *MESSAGE* to *PLAYERNAME*" The message will be anonymous, and the recipient can respond.
1 JAILER: Each day, chooses someone to capture during the night. They can talk to the jailed through the host, and the jailed will be protected from kills and will not be able to take actions during that night.
Villagers:
1 PRESIDENT: President will be revealed to all other Villagers at the start of the game. The Mafia will not know who the president is. The President learns how many roles in the town may kill each phase and may suggest a list of targets to the host to be randomly distributed amongst the town players with killing abilities.
1 BODYGUARD: During the night, visits a player. If that player would be killed during that night or the following day, the bodyguard dies instead. CANNOT CHOOSE THE SAME PERSON TWO NIGHTS IN A ROW.
1 VICE PRESIDENT: When the PRESIDENT dies, the Vice President becomes a copy of the President. Once per game, as a night action while Vice President, may propose to a player. If the player accepts, the couple's roles and alignments are revealed to each other.
1 BOMB: When they are shot, they also kill the shooter.
1 TINKERER: Each night, if unvisited, creates a gun and arms themselves with it.
1 APPORTIONER: Each night, you may target a player. If that player would be killed during that night or the following day phase, they survive until the end of the next day phase instead.
1 BULLETPROOF: Can survive being shot once.
1 AGENT: Agent may PM host and ask, "Say *MESSAGE* to *PLAYERNAME*" The message will be anonymous, and the recipient can respond.
1 JAILER: Each day, chooses someone to capture during the night. They can talk to the jailed through the host, and the jailed will be protected from kills and will not be able to take actions during that night.
Ok. I don't deny that that's a good idea.
Vanguard
Whenever an opponent casts a noncreature spell