2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on New Challenge Everyday S2 (12/17/18)(???)
    Hi!

    I barely had time to hop on the site. I need someone else to post the main Challenge and Score post below this.

    I would also like to add a rule:




    ANYONE MAY POST THE THREAD EACH DAY


    My life is simply becoming too unpredictable to be able to do this consistantly.

    Sorry guys
    Posted in: Monthly Contests Archive
  • posted a message on December CCL, Round 2: Behind the Next Door
    Quote from Subject16 »
    A Saga at Christmas you say?

    A Christmas Carol 2RW
    Enchantment - Saga (Rare)
    (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
    I: Create three 1/1 white Spirit creature tokens with flying.
    II: Discard your hand, then tap any number of untapped creatures you control. Draw a card for each creature tapped this way.
    III: Each player may put a historic permanent card from their hand onto the battlefield.


    I like how this more or less flows, and I think each step is balanced. I really don't know what much to say, bravo. *applaud*
    Quote from kwanyeegor »
    Era of New Alara 1W
    Enchantment--Saga (Mythic)
    I until your next turn players cant cast multicolored spells and whenever they cast a monocolored spell they draw a card
    II until your next turn players cant cast monocolored spells and whenever they cast a multicolored spell they draw a card
    III every creature you control gets +1/+1 until end of turn for each of its colors, monocolor creatures you control gain double strike until end of turn

    I couldn't entirely tell what to do with this at first...
    Sooo, after some careful deduction, this looks better in a monocolored deck (RIP RAVNICA). I think the low cost fits the somewhat jumbled chapters, but the rarity could definitly drop to rare, maybe even uncommon.
    Quote from Hemlock »
    Erased from History3WW
    Enchantment - Saga (r)
    I, II: Exile target nonland permanent.
    III: Put all permanents exiled by Erased from History on top of their owner's library.

    The name...
    ...isn't that fitting. They come back, so they aren't really erased.

    OTHER THAN THAT...
    I and II basically are just long term flickers, and III is a draw stall. That's just how I see it.

    Turning of Tarkir 3UBR
    Enchantment - Saga (M)
    I: Destroy all dragons.
    II: Each player shuffles their hand and graveyard into their library, then draws seven cards.
    III: Reveal any number of dragon permanent cards from your hand and put them on the battlefield,


    Ok, so I see a way to recover from a board wipe on this card. I like that bounceback, and one that may help some people. I don't know much about Tarkir, but I feel like this follows the lore, not entirely sure...

    Quote from Cardz5000 »
    Barbarian’s Odyssey 1RG
    Enchantment - Saga Aura {U}
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    Enchant Creature
    I: Enchanted creature creature gets +3/+0 and gains first strike until Barbarian’s Odyssey leaves the battlefield.
    II: Enchanted creature deals damage equal to its power to target creature you don’t control.
    III: Put two +1/+1 counters on enchanted creature then gain life equal to its power.

    A Saga Aura? NOW YOUR TALKING
    I like that little combination, but I find it hard that anyone would let it or the creature stay on the battlefield. If unchecked, it can get pretty good.

    Quote from RaikouRider »
    Birth of the Maelstrom 1WUBRG
    Enchantment - Saga {M}
    (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
    I: Exile all other permanents.
    II: Each player draws seven cards, then each player may put any number of land cards from their hand onto the battlefield.
    III: Until your next turn, all spells cost WUBRG less to cast. This effect only reduces the amount of colored mana a player pays.


    5 COLORS? I LOVE IT!!!
    but anyways, IT WORKS WELL as a semi reset

    Top 3:
    Chronocidal Maniac
    Cardz5000
    Subject16
    Posted in: Monthly Contests Archive
  • posted a message on The One Word Card Game
    Hmmm. Whats the wierdest race I can think of...

    Nezahualpilli (G/U)GU
    Legendary Creature - Elder Ooze
    Absorb 3 (If a source would deal damage to Nezahualpilli, prevent 3 of that damage.)
    Whenever Nezahualpilli absorbs, you create that many 0/13 green eye
    Posted in: Custom Card Contests and Games
  • posted a message on Rock Paper Scissors Mafia - game over - town rocks
    Anyways, hitting the sack for the night. I have finals tommorow.

    Oh well, See ya in the morning!
    Posted in: Mafia
  • posted a message on The One Word Card Game
    Nezahualpilli (G/U)GU
    Legendary Creature - Elder Ooze
    Absorb 3 (If a source would deal damage to Nezahualpilli, prevent 3 of that damage.)
    Whenever Nezahualpilli absorbs, you create that many 0/13
    Posted in: Custom Card Contests and Games
  • posted a message on Anagram A Card
    Manjacks of Dido (U/B)(U/B)(U/B)
    Creature - Human Rogue
    When ~ enters the battlefield, target creature you control becomes a copy of another target creature.
    When the commomfolk figured out how to masquerade each other as monsters to challenge the Lorado rule, none of them held anything back.
    0/1

    Let's try some short and sweet anagrams

    Next:
    Anagram (yes, I'm serious)
    Razorland
    Duct Tape
    Posted in: Custom Card Contests and Games
  • posted a message on Rock Paper Scissors Mafia - game over - town rocks
    Yeah, it wont do much. But, what the heck.

    I prefer Lose>Win>Draw
    Posted in: Mafia
  • posted a message on The One Word Card Game
    Nezahualpilli (G/U)GU
    Legendary Creature - Elder Ooze
    Absorb 3
    Whenever Nezahualpilli
    Posted in: Custom Card Contests and Games
  • posted a message on Rock Paper Scissors Mafia - game over - town rocks
    Ah, ok.

    Still dont understand what the point is
    Posted in: Mafia
  • posted a message on Rock Paper Scissors Mafia - game over - town rocks
    Good bloody morning

    Anyways, I was scrolling through the messages and found "MASS CLAIM"

    So the way I see it, you want us to reveal one possible result of rps?

    Uuhh, what does that achieve?

    I could almost garuntee that would spread misinformation.
    Posted in: Mafia
  • posted a message on New Challenge Everyday S2 (12/16/18)(Discard Spells In Green)
    Note of the Day -------------------------
    SUPER THANKS TO FLATLINE FOR COVERING ME YESTERDAY
    *Virtual High Five*
    -------------------------


    Welcome to New Challenge Everyday Card Contest
    Today's Challenge:


    Discard Spells in Green

    Rules of the Game
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.

    Anyone can enter each day.

    To enter:
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
    3. It is recommended you include a potential new challenge ("IIW") in your post.

    Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.

    Scoring
    Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).



    Raptorchan: 27
    Subject16: 27(+1)
    netn10: 21 (+1)
    Cardz5000: 21 (+2)
    void_nothing: 16
    InfinityDie: 11
    soramaro: 4
    Alias_Fakename: 4
    HelixPinnacle: 3 (+3)
    Conntroll: 2 (+2)
    Flatline: 1 (+1)





    Yesterday's challenge was, "Shadow and Shadow Matters":
    Quote from Flatline »
    Votes: cardz50,000, Helix Pinnacle

    Soltari Trapper 1WW
    Creature — Soltari Scout (U)
    Vigilance
    Shadow
    Whenever Soltari Trapper deals combat damage to a player, untap target creature you control.
    Tap three untapped creatures you control: Prevent all combat damage that would be dealt by target attacking creature this turn.
    1/2

    IIW: Musical instruments
    Quote from Subject16 »
    Netn10, Conntroll

    Pathshaper En-Kor 1W
    Creature - Kor Cleric (Uncommon)
    Vigilance
    At the beginning of combat each turn, you may have target creature gain or lose Shadow until end of turn.
    "Realmatic causeways overlap more than you think. You just need to flatten them out together and a door opens."
    2/2

    IIW: Legendary Giants, Cyclops or Golems
    Quote from InfinityDie »

    Votes: Conntroll and Subject16

    Lost in Dreams 1WB
    Enchantment - Aura (R)
    Enchant Creature
    If enchanted creature has shadow, it can block creatures while tapped. Otherwise, it gains shadow.
    At the beginning of each combat, you may have target creature lose menace, flying, and horsemanship and gain shadow until end of turn.

    IIW: Modern Technology
    Quote from Cardz5000 »
    Helix Pinnacle, Flatline

    Mercurial Shadow 2BB
    Creature - Shade Illusion {R}
    Menace (This creature can’t be blocked except by two or more creatures.)
    Ethereal (Whenever Mercurial Shadow becomes blocked, untap it and remove it from combat)
    B: Mercurial Shadow gets +1/+1 until end of turn.
    2/2
    Quote from netn10 »
    Votes: Helix Pinnacle, Cardz5000

    Dauthi Shadowcaster B
    Creature - Dauthi Wizard (Common)
    Shadow
    1B, T: Target creature gains shadow until end of turn.
    1/1

    IIW: Izzet-Simic collaboration project.
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 2 - Together Forever
    Minuteman WRB
    Creature - Human Soldier (U)
    First Strike
    You may have any number of cards named Minuteman in your deck.
    Lieutenant - Whenever Minuteman attacks, if you control your commander, you may search your deck for a card named Minuteman, and put it onto the battlefield.
    They heard the Aenyr at the gate, and within a minute, every single one fell.
    2/1
    Posted in: Monthly Contests Archive
  • posted a message on Rock Paper Scissors Mafia - game over - town rocks
    Quote from shadowlancerx »

    Anyway, yeah. Infinity, I’d also like to hear what your Mafia experience is.


    Well,

    I usually play Mafia on epicmafia.com. Have a 80% win rate.

    Anyways,,,

    I don't have a constant internet connection, so please dont bandwaggon me because I'm not alwawys here.

    I have a really big problem with that on other sites.

    Looking forward to scumhunting with you!
    Posted in: Mafia
  • posted a message on New Challenge Everyday S2 (12/15/18) (Shadow and Shadow Matters)
    Thank you so much Flatline! I honestly didn't think I would have time to hop on the site today.

    It looks to me like you did it correctly, and it was posted around the time it goes up. If tommorow's thread isn't up by 9AM MST, I would love it if someone could post the thread for tommorow

    I'll think of a prize later.


    Votes: Conntroll and Subject16

    Lost in Dreams 1WB
    Enchantment - Aura (R)
    Enchant Creature
    If enchanted creature has shadow, it can block creatures while tapped. Otherwise, it gains shadow.
    At the beginning of each combat, you may have target creature lose menace, flying, and horsemanship and gain shadow until end of turn.

    IIW: Modern Technology
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Everyday S2 (12/14/18)(Beast Tribal Support)
    *facepalm*

    sorry.

    Im just so tired...
    Posted in: Monthly Contests Archive
  • To post a comment, please or register a new account.