Battle Tested 5WWRRGG
Instant (R)
Arm each creature you control twice (To arm a creature, create an artifact equipment token named Weapon with "Equipped creature gets +1/+1" and "Equip 2" and equip it to that creature)
Target creature you control fights target creature you don't control
Target creature you control fights target creature you don't control
Target creature you control fights target creature you don't control
IIW: Chaos
I need someone to cover me by posting the thread tommorow and the day after, or 12/8 and 12/9. Let me know if you can, thanks!
I need someone to cover for me and post the thread for 12/8 and 12/9. Message me if you are available and can do this. Thank you!
Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Token Equipments
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Emblem
Emblem - Sans
Creatues you control have, "t: Exile target permenant until the end of this combat phase. Only activate this ability before damage is dealt"
Hezal, Exemplar of Fury3RGW
Legendary Creature — Human Warrior {MR}
Trample, hexproof from instants (This creature can’t be the target of instants spells your opponents control.)
Hezal deals combat damage to players with “Whenever a creature attacks you, it gets +1/+1 until end of turn.”
2/4
The Suns Within4G
Sorcery (Mythic)
You get an emblem with "At the beginning of your first main phase each turn, add WUBRG." "Get too close to the sun, and you might get burned. Get too close to all the suns, and you might be a god."
- Chelali, Channeler of the Five Suns
Still incredibly busted 1v1, but at this point I take it that you don't care.
I actually meant to fix that:
Political Power WR
Political Power enters the battlefield with 1 Influence counter on it.
Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay is tied for votes or gets more votes, that player gains control of ~.
At the beginning of your end step, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
Emblem
Emblem - Sans
Creatues you control have, "t: Exile target permenant until the end of this combat phase. Only activate this ability before damage is dealt"
Shrek, the Layered 9GG
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five green Layer enchantment tokens with "Exile this permanent: add X mana
Political Power WR
Political Power enters the battlefield with 1 Influence counter on it.
Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, remove 1 Influence counter from ~, then that player gains control of ~.
At the beginning of your end step, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
Political Power 1WR
Shroud
Political Power enters the battlefield with 1 Influence counter on it.
Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, remove 1 Influence counter from ~, then that player gains control of ~.
At the beginning of your end step, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
I need someone to cover for me and post the thread for 12/8 and 12/9. Message me if you are available and can do this. Thank you!
Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Emblems
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Marchesa of the White Shield2WG
Legendary Creautre - Human (M)
Protect (Creatures with protect may block for defending players other than yourself)
Creatures you control have protect
Whenever a creature you control with protect blocks, put a +1/+1 counter on that creature and it gains -1/+5 until end of turn
2/6
Tsabo, The Last Commander3WW
Legendary Creature — Xevok Soldier {R}
Double strike, hexproof from black and red WW, T: Destroy target attacking creature. Her sense for battle was uncanny.
It would serve Yawgmoth well.
4/7
Whenever another creature enters the battlefield under your control, it deals damage equal to its power to any target if its power is greater than each other creatures power.
R, t: Deal X damage split among any number of targets, where X is the greatest power among creatures you control.
Anafenza, Revenge from the PastBB
Legendary Creature - Spirit Soldier (R)
Menace
Whenever Anafenza deals combat damage to a player, put a -1/-1 counter on a creature with least toughness or tied to least toughness among creatures that player controls.
2/2
Djeru, Blade of Bolas3BR
Legendary Creature - Human Warrior (Rare)
First Strike
When Djeru, Blade of Bolas enters the battlefield, you may search your library for a planeswalker card, reveal it, then put it into your hand and shuffle your library. If a Bolas card is revealed this way, each opponent discards a card.
Whenever a creature attacks you or a planeswalker you control, Djeru deals 1 damage to that creature and 1 damage to its controller.
4/3
Arcanis, the Blood Sire3RRR
Legendary Creature - Warrior (Rare)
First strike, trample, haste
At the beginning of each player's end step, that player discard his or her hand, then draw cards equal to the total life lost this turn by each player. "Pain is a great teacher. I'm simply one of his lessons".
7/3
Shrek, the Layered 9GG
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five Layer enchantment tokens with "Exile
Shrek, the Layered 9GG
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five Layer enchantment
Shrek, the Layered 9GG
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get
Why aren't humans bees?
Battle Tested 5WWRRGG
Instant (R)
Arm each creature you control twice (To arm a creature, create an artifact equipment token named Weapon with "Equipped creature gets +1/+1" and "Equip 2" and equip it to that creature)
Target creature you control fights target creature you don't control
Target creature you control fights target creature you don't control
Target creature you control fights target creature you don't control
IIW: Chaos
I need someone to cover me by posting the thread tommorow and the day after, or 12/8 and 12/9. Let me know if you can, thanks!
Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Token Equipments
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Yesterday's challenge was, "Emblems":
I actually meant to fix that:
Political Power WR
Political Power enters the battlefield with 1 Influence counter on it.
Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay is tied for votes or gets more votes, that player gains control of ~.
At the beginning of your end step, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
Emblem
Emblem - Sans
Creatues you control have, "t: Exile target permenant until the end of this combat phase. Only activate this ability before damage is dealt"
IIW: The Arts
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five green Layer enchantment tokens with "Exile this permanent: add X mana
Political Power WR
Political Power enters the battlefield with 1 Influence counter on it.
Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, remove 1 Influence counter from ~, then that player gains control of ~.
At the beginning of your end step, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
Political Power 1WR
Shroud
Political Power enters the battlefield with 1 Influence counter on it.
Will of the Council -At the beginning of each opponent's upkeep, each other player votes Yay or Nay. If Yay gets more votes, remove 1 Influence counter from ~, then that player gains control of ~.
At the beginning of your end step, put an influence counter on ~, then create X 1/1 white Soldier creature tokens and ~ deals X damage to any target, where X is the number of influence counters on ~.
And there we go.
Today's Challenge:
Emblems
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Yesterday's challenge was, "Pre-existing Legendaries in enemy colors":
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five Layer enchantment tokens with "Exile
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get five Layer enchantment
Legendary Enchantment
When Shrek, the Layered or another enchantment is exiled, copy the first card exiled with a planeswalker this turn, then you get