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    posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Hello all! I’m sorry that I haven’t been able to post until now, and won’t be able to do it often in the future if at all. I just wanted to show you my build currently.

    Sideboard:

    Like you guys, I love Teferi, and I am very high on FoN with it and Queller. Queller is also impressive. Geist just gets chump blocked, so I’d rather side it in grindier matchups. Along with Queller, Seasoned Pyro fills that spot in the curve quite well. As for the side, 4 RIP is absolutely required in this modern, despite the anti-synergy with snapcaster. Thanks for any advice and all your work in the archetype!
    Posted in: Deck Creation (Modern)
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    posted a message on Tweak The Card
    Impending Doom 1 mana black mana black mana
    Enchantment
    Whenever a player plays a land card, that player discards a card.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Fake] "Utter Carnage" possible spoiler, terrible image quality
    ktenshinx posted on reddit, he pointed out that this art is not new. I don't think I would have noticed it, thanks to ktk for going down that rabbit hole.
    The art being old, nonmagic art delegitimizes this card quite a bit. Sure, there are some possibilities like the artist being contracted to WotC, but when has art been reused for a card? Especially a card "leaked" by some reddit user. This whole thing seems very phony.

    Posted in: Rumor Mill Archive
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from Huviam »
    The only argument against the Stoneforge mystic unban is that every white deck would run it, thus warping the usage of the card. BUT, most 1 drops are used already in tons of decks, like Noble hierarch and Faithless looting.

    Every white deck? Company can't afford to play equipment (misses on CoCo), uwr and uw can't afford to cut slots, and it's too slow in stuff like uwr tempo and mardu pyro. SFM only powers up decks like taxes, abzan, and other lacking decks. And to argue that humans/spirits could play it? There is no way that humans could run a non-human maindeck, and spirits can't play another noncreature for CoCo.
    Posted in: Modern Archives
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    posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    As for field of ruin, it is much to slow. I wouldn't worry about problematic lands game 1, but you can run some hate sideboard if your meta calls for it.

    On another topic, remember this boegeyman?
    I have 2 sideboard slots he could fit in, although he's not well positioned against aggro, which makes up a ton of the meta right now. I could see him working, but he might just be another card for the sideboard page of my binder.
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Censor testing complete, it didn't play well. Whenever you wanted it, Remand would be better. I am only running 2 Remand anyway, so I will go to a full playset.
    I have some questions about the manabase for a more experienced player. Running a delver manabase with 18 lands often leads to screw, and fetches only exaggerate that problem by thinning your deck. In your opinion, would replacing fetchlands with fastlands (Spirebluff Canal, Inspiring Vantage, and Seachrome Coast) be beneficial to the deck?

    I barely managed to go to modern night this week, I got 3-1!

    Match 1: Faeries (2-0)
    Game 1: T3 Delver flip, rode it out to victory. This deck was more of an control version, not the kind with cliques and more cliques.
    SB: -2Vendilion Clique, +2Anger of the Gods
    Bitterblossom is annoying, so the ability to reset a board is great. Clique is okay, but not great here.
    Game 2: Snapcaster double bolt a kalitas, eke out a win with burn spells past 1/1 faeries.

    Match 2: TitanShift (2-0)
    Game 1: Played geist t3, remanded scapeshift, won because opponent couldn't find interaction.
    SB: I don't have hate for this matchup, so I ran it back out.
    Game 2: Opponent can't find Titan or scapeshift despite ramping to 8 lands, easy win.
    Matches 3 and 4 coming soon!

    Match 3: BridgeVine (0-2)
    Game 1: Opponent gets the nut hand, attacks with 2 Vengevines t2. I scoop to a t3 kill (I had no interaction)
    SB:-4 Remand +2 Rest in Peace +2 Anger of the Gods
    Game 2: I don't draw RiP, opponent goes for a slower strategy with fatal push and discard. Lose in 7 turns.

    Match 4: Taxes (2-1)
    Game 1: I get stuck under a Crucible of Worlds, Leonin Arbiter, and Ghost Quarter lock. Scoop.
    SB: -4 Remand +2 Anger of the Gods +2 Abrade
    Anger kills armies of weenies, Abrade can be spot removal or take out a vial. (I'm not sure about abrade though. Maybe it's bad because of Thalia's tax.)
    G2: No lock, got kill with Geist after removing Thalia.
    G3: Mana screwed opponent, I win with flipped delver. That's variance for you, I guess.
    Posted in: Deck Creation (Modern)
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    I feel like modern is so busted at this time (KCI and Dredge and Phoenix and Storm and Hollow One) that stuff like SFM, Pod, Punishing Fire, and GSZ WOULD BE FINE. In theory, they would increase diversity, and modern is supposed to be very powerful anyway.
    Posted in: Modern Archives
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    posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from StevomatUWR »
    Hi JeskaiMage,
    You have already tested it? Even if you didn't like it I am glad to hear that you tried it!
    What didn't you like during testing? Any specific cards? Did you loose often?
    Regarding the manabase, I don't think it's clunky. It's just pretty painful with all the fetches and shocks but 4 Helixes compensate the life loss. Yesterday the only land I didn't like was Glacial Fortress because I had to play it tapped in two games when it was in my starting hand. My Sultai opponent suggested to use a Blood Crypt instead but I am not sure.

    I went a solid 6-5, but didn't feel satisfied with the deck. I was living off the top of my library, which is a feeling I never like. I prefer consistency and boring games, with my deck doing what it was supposed to. Spell Pierce was cut to make room for the Commands, and I really misssed them. Maybe there is some other way to get that versatility.

    On a different topic, the primer at the beginning of this forum needs updating. If it's ok with you, CurdBros, I want to add some of the fantastic new cards that have been printed and get rid of some outdated cards and strategies. (COUGHCOUGHgitaxianprobeCOUGHCOUGH)
    Of course, I won't do it if CurdBros doesen't want me to, but I am definitely willing to work with anyone on this project.
    Please leave suggestions for new strategies and cards for me to include in the primer!
    Posted in: Deck Creation (Modern)
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    posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from StevomatUWR »
    Just came back from FNM were I played my Jeskai Black Delver for the first time!
    (Btw, can anyone come up with a cool name for the deck? Dark Jeskai Delver?)
    Anyways, the deck is almost the same as the one I am using on MTGO. I just don't have a Sorin yet so I used little Gideon again. SB is also a little bit different.



    So, here's how it went:
    First of all, unfortunately I didn't play against UW Spirits Smile
    Quick note: I lost the die roles for all 4 matches and always had to be on the draw.

    Round 1 vs Grixis Control
    Basically my opponent couldn't find an answer to Geist in both games. Azcanta helped closing out both games by finding several burn spells and counters.
    Fairly easy 2:0

    Round 2 vs Jund
    I was waiting for this match-up for weeks because the Jund player in my LGS is one of the best players who almost always goes 4-0.
    Game 1 I tried my luck with a turn 3 Geist, knowing that he could easily remove my Delver and destroy me with Lilly but he had no Lilly and lost.
    Game 2 was won by Kalitas who gained him 10 life over two turns while dealing 10 damage. It took too long until I found Path and I couldn't recover.
    Game 3 was weird. I drew no creatures, only Paths, Purge and all my burn and burned him out.
    Pretty interesting 2:1 where all three games went completely different

    Round 3 vs Sultai Control
    Game 1 resulted in a damage race of 2 Goyf against Delver and Geist. 5 direct damage with Bolt + K-Command won me the race. Was risky though. If my opponent could have countered one of these two spells he would have won on the next turn.
    Game 2 he outvalued me with 2 Tireless Trackers and by chaining Snappys and Cryptics together. Unmoored Ego had removed all his Goyfs and I had Purge in hand but a Tireless Tracker beat me to death.
    Game 3 I played 2 Delvers during the first two turns and he didn't find an answer fast enough after they flipped. Echoing Truth on his Tasigur stopped his offense and Helix and Bolt finished him.
    Grindy 2:1

    Round 4 vs Dredge
    The only other player with 9 points was of course on an unfair deck Smile
    Game 1 I had no chance in hell. 2 Chills, 3 Bloodghasts and 2 Amalgams killed me in 4 turns.
    But I came prepared!
    I boarded in 2x RiP, 2x Anger, 1x Surgical, 1x Unmoored Ego, and 1x Spell Snare
    Game 2 Ego took his Bloodghasts, Surgical took his Amalgams and he could only cast Stinkweed Imps. I played my Figure of Destiny and got it to 8/8 over two turns. I was already at 5 life but had 2 Helixes in hand. In the end I was able to remove his blockers with Helixes and beat him to pulp with my flying Kithkin Smile
    Game 3 I resolved RiP on T3 with 2 Bloodghasts already in play. I followed up with a Geist and won the race easily with my burn. My opponent told me that he took out Nature's Claim again after the second game because he only saw Unmoored Ego and Surgical. That mistake has cost him dearly.
    Very satisfying 2:1

    So, after a week on MTGO (10-2) and an FNM (4-0) I can only repeat myself: Come to dark side and join Jeskai Black - it's awesome!

    Glad to hear about it!
    I can't really bring myself to splash another color to an already clunky manabase.
    Sure, fetches can find your black sources, and Kolaghan's Command is a fantastic card, but something feels.. off with the deck. I can't really explain it. The playstyle is the same, but I don't like it in my testing so far. Frown But if you like it by all means keep playing it!
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Hello guys! It's the weekend (finally Smile ).
    I have been testing on untap.in and have come to the conclusion:
    -2 Unsubstantiate
    +2 Spell Queller
    Unsubstantiate was only ever a strictly worse remand for me, the creature bounce was never really important.
    Spell Queller takes scapeshift, kci, random humans/spirits weenies, and whatever else it needs to take.
    For me the change has really worked well.
    Posted in: Deck Creation (Modern)
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