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  • posted a message on Bant Draw-Go Control
    This is the list I'm looking at. Thoughts?


    Land (25)

    2x Breeding Pool
    3x Celestial Colonnade
    3x Field of Ruin
    4x Flooded Strand
    2x Forest
    1x Glacial Fortress
    2x Hallowed Fountain
    3x Island
    2x Misty Rainforest
    2x Plains
    1x Temple Garden

    Enchantment (2)

    2x Search for Azcanta Flip

    Instant (15)

    4x Cryptic Command
    4x Growth Spiral
    1x Nexus of Fate
    4x Path to Exile
    2x Settle the Wreckage

    Sorcery (7)

    4x Serum Visions
    1x Supreme Verdict
    2x Traverse the Ulvenwald

    Creature (8)

    1x Emrakul, the Promised End
    4x Sakura-Tribe Elder
    3x Snapcaster Mage

    Planeswalker (3)

    1x Jace, the Mind Sculptor
    2x Teferi, Hero of Dominaria
    Posted in: Deck Creation (Modern)
  • posted a message on "What Deck Should I Play" thread
    So, I kinda want to make a deck that wins with Emrakul the Promised End and was thinking either Bant or Sultai Reclamation (Growth Spiral and some ramp/control, some of the older lists even play the turns cards), Tron or that through the breach titan deck. My meta is kinda all over the place right now with a few people on each of the top decks.
    Posted in: Modern
  • posted a message on Modern Esper Draw-Go
    So now that all my new cards are in, this is the current list I've updated too :3



    Posted in: Control
  • posted a message on Modern Esper Draw-Go


    So I went 3-1 this week end due to some really poor draws in my final match but the list feels good so far with a few changes I'm making it should be even better. With a lot of my meta not lining up very well against Bolts and Helixs I decided to swap to esper to see how things would go, and I wasn't disappointed.

    Match 1: G/B Elves

    Game 1: I saw one Terminus off of Azcanta on turn 3, Settle on turn four and after landing a Teferi on five I drew a Settle to completely clear him out again on turn six. Several turns later I won with Gideon and Colonnade.

    Game 2: He ended up getting a CoCo through and burned me out with 4 Shaman of the Pact over a few turns.

    Game 3: Much like game 1, I saw a lot of board wipes and had Teferi and Azcanta in play. After discarding his last cards with Esper Charm he ended up scooping a few turns away from Colonnade for the win.

    Match 2: U/B Mill

    Game 1: After a bit of a back and forth game with some counters and milling going on I got a Secure for 6 and ended the game with that pretty quickly

    Game 2: Much like game 1 there was a bit of back and forth between counters and milling, I landed two Snaps and Colonnade and barely scraped through with four cards left in deck.

    Match 3: U/B Eldrazi Emerge

    Game 1: He went through 3 Serum Powder and ended up losing 4 Chalice 2 Thought-Knot and 3 Reality Smasher. With most of his strong early plays gone I was able to counter and remove his board before getting a Secure for 7 and ending the game.

    Game 2: He started with a chalice on one but no threats for a few turns. Mana leak stopped a Reality Smasher, I got a Secure for 3 and had a few beats, then Terminus cleared up a few turns latter when he had a few random Eldrazi come down. After bouncing Chalice with Cryptic and drawing a few cards from Esper Charm, I cleared his board up again a few turns later with Push and Path. The next turn in his draw step I took his cards with Esper Charm and he replayed his Chalice to my hand of 1 drops. Keeping him off cards for a few turns with Snap Esper Charm eventually I took the game

    Match 4: Devoted Druid Combo

    Game 1: Started with 3 lands, 2 Push, Path and Cryptic, drew several of my top end cards and never saw another land. Lost to the combo after many turns.

    Game 2: Mulled to 4 before I saw any lands and tried to keep but again didn't see any extra lands for the game which ended pretty quick after I blew an Engineered Explosives on two.

    Final Thoughts: Overall, things felt fine. I'll be adding a few more fetches to fix the mana base up and a surgical either to the main or side. Thats it for now.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    This is my firs try at the deck :3 its not the best but we're working on it!





    Posted in: Control
  • posted a message on Bant Draw-Go Control
    Has anyone tried the turns cards yet? I know on YouTube and reddit that list was working pretty well for a while but I haven’t seen it in a few months.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Control
    It's weird, the deck runs Abundant Maw, Distended Mindbender, Wretched Gryff and Elder Deep Fiend so when you try to use spot removal they just emerge over it. As well as Skyspawner and Eternal Scourge not lining up the best either with spot removal. He mains like 3 Relics to keep exiling the Scourge if you do anything but Terminus to it then it comes back. Matter Reshaper, Reality Smasher, Thought-Knot Seer are also great threats too, not to mention 4 cavern of souls to hate out counter magic. It just feels like control is made to lose against the deck.
    Posted in: Control
  • posted a message on Jeskai Control
    Has anyone played against the U/B Emerge Eldrazi deck? .-. it feels like such a bad match-up since most of the removal doesn't line up. Just looking for some advice on the match-up since I keep getting paired against it at FNM.
    Posted in: Control
  • posted a message on Jeskai Copycat
    Too bad the post count is so high, I'm sure there are a few people that would do it if they met the requirements.
    Posted in: Combo
  • posted a message on Eternal Command
    How do we feel about Wilderness Reclamation it could be more of potential replacement for Vial or just an include especially in the builds that ramp instead of vial.
    Posted in: Aggro & Tempo
  • posted a message on "What Deck Should I Play" thread
    RUG Eternal Command? With Fulminator Mages and maybe Alpine Moon or something in the side.
    Posted in: Modern
  • posted a message on "What Deck Should I Play" thread
    So, I'm back with a list of decks that are at my local store.

    Tron - 3 now 2 building
    Spirits - 3
    Phoenix Decks- Too many to count
    Prized Amalgam/Bloodghast/Zombies (Not Dredge) - 3
    U/W/x Control - 3
    G/B/x Midrange - 3
    Martyr Proc - 1
    Merfolk - 1
    Grixis Deaths Shadow - 1
    Storm - 1
    Burn - 1
    Dredge - 1 now 1 building
    Temur Land Destruction - 1
    Humans - 1
    Hardened Scales Affinity - 1
    Elves - 1
    U/B Faries - 1
    Hollow One - 1
    8 Rack - 1

    And a few other midrange type decks that I'm not sure how to classify. I'm hoping to find a deck that has a decent or fair game vs as many of these decks as possible (more so the decks that have multiple players Wink ) and I would like any advice on decks that would do well or that I should look into~ Personally I really like control but I'm not sure how great it is and the games are always long and hard fought with very few free wins. Anywho, thanks for any advice <3
    Posted in: Modern
  • posted a message on "What Deck Should I Play" thread
    So! I need help deciding on what deck I should make. For the past few weeks, my friend has been letting me play his Jeskai Control deck and I've been overperforming with it regularly ending up in the top 3 out of 30 ish people. Personally, I can't afford that deck though but I've seen two decks that I could make in its place. The first deck was the last deck I played in Standard, Jeskai Saheeli. For the most part, I'd want to build it as a semi-value control deck with things like Crackling Drake, Gideon Ally of Zendikar, Reflector Mage, 2 Snapcaster Mage, Lightning Bolts and Helixes, Path and a few counterspells with maybe a Nahiri in the main or side and a target for her. The other deck I was thinking of is Mardu Pyromancer with more white than usual for Path, Gideon and the white sideboard cards since they are all pretty powerful cards to have here. I'm really torn between the two. I typically played control in the past and my modern experience is limited so I'm not really sure which to build. On one hand, I really know Saheeli since I spent a long time playing that deck in standard. On the other hand, Mardu Pyro is a better deck but Faithless Looting feels soooooo wrong to me by throwing away the card advantage. So! I'd like some advice on which to make and any tips on how to build them best :p
    Posted in: Modern
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