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  • posted a message on Six, Dryadic Engine
    Six, Dryadic Engine
    Legendary Artifact Land - Vehicle Forest (M)
    (Green Color Indicator)
    (Six, Dryadic Engine isn't a spell and it has "T: Add G."))
    Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact land creature until end of turn.)
    Six, Dryadic Engine doesn't untap at the beginning of your untap phase.
    If Six, Dryadic Engine is a creature it has "Remove a Loyalty Counter from a Planeswalker you control: Untap Six, Dryadic Engine."
    6/6
    Posted in: Custom Card Creation
  • posted a message on Mox Tantalite is bad, and we can do better.
    Essentially what I'm trying to do. But . . .

    Black - Morbid
    Red - Spectacle
    Blue - Madness (Courtesy of Apellosine)

    Green and White are somewhat hard to come up with?


    Actually, green can have

    Mox Aventurine 0
    Artifact
    Landfall — Whenever a land enters the battlefield under your control, ~ has "T: Add G to your mana pool" until end of turn.

    Posted in: Custom Card Creation
  • posted a message on Mox Tantalite is bad, and we can do better.
    Two more moxes

    Copper Mox
    Artifact - R
    Spectacle - 0 (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
    T: Add R to your mana pool

    Mox Lapis 0
    Artifact - R
    3, T: Add 1 mana of any color to your mana pool. This ability costs 1 less to activate for each opponent.

    Posted in: Custom Card Creation
  • posted a message on Mox Tantalite is bad, and we can do better.
    one more idea:

    Mox Vivianite 0
    Artifact R
    Morbid - T: add B to your mana pool. Activate this ability only if a creature died this turn.

    Posted in: Custom Card Creation
  • posted a message on Mox Tantalite is bad, and we can do better.
    Assuming Faithless isn't banned - is there an activation cost you think would be "safe" in modern? I mean at this point, even with faithless, a 2 card combo (faithless + 2 land cards in your hand + Bridgmanite + fetch ) for an extra mana isn't bad. What is more since you're discarding land cards you are losing on future land drops. While that matter less as the game goes on - it matters a lot in the early turns, the turns when you want an active mox.
    Posted in: Custom Card Creation
  • posted a message on Mox Tantalite is bad, and we can do better.
    For Bridgmanite, in larget formats, without discard it means it only activates turn 3 which is safe. With discard - the 3 land requirement is severe enough that combo won't be able to run it since they do not have enough lands.
    Posted in: Custom Card Creation
  • posted a message on Mox Tantalite is bad, and we can do better.
    two ideas based off Horizons

    Mox Vanadium 0
    Artifact R
    3, T: Add one mana of any color to your mana pool. This ability costs 1 less to activate for each creature type among creatures you control.

    Mox Bridgmanite 0
    Artifact R
    3, T: Add one mana of any color to your mana pool. This ability costs 1 less to activate for each land card in your graveyard.
    Posted in: Custom Card Creation
  • posted a message on Mothership Spoiler 5/22 - The First Sliver & Slivers!
    Ashes of the Fallen + Dregscape Sliver seems like a fun combo as well
    Posted in: The Rumor Mill
  • posted a message on Planebound Accomplice - MTGGoldfish Spoiler
    Abuse this with Kaya or Venser - or Just fling Bolases at them?
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoiler 5/22 - The First Sliver & Slivers!
    It does chain into more slivers as cascade lets you cast the cascade spell . . . so if you cascade into a sliver, you cascade again
    Posted in: The Rumor Mill
  • posted a message on “Scale Up” - InvoKando spoiler
    Doesn't seem that it overwrites their keywords, cards that do usually say "lose all abilities" or something like that?
    Posted in: The Rumor Mill
  • posted a message on God-Eternal Oketra
    Oketra, next turn, 2 creatures + 1 Goblin Bushwhacker, attack for 25+?

    Best case scenario is:

    Turn 1 - Land + Accel
    Turn 2 - Land + Accel + Draw
    Turn 3 - Land + Oketra
    Turn 4 - Creature (1CMC) + Creature (1-2 CMC) + Goblin Bushwhacker
    Posted in: The Rumor Mill
  • posted a message on Neoform - Autumn Burchett spoiler
    In legacy you can do this:

    Turn 1 - Land (+ ManaDork)
    Turn 2 - Land - Neoform (if mana dork you can use Eldritch Evolution instead) + Vinedryad / Skyshroud Cutter --> Goblin Dark-Dwellers --> Neoform --> Sire of Insanity (if Evolution just skip right to Sire) + (you have room, I think to run Daze/FOW)

    So a pretty consistent, turn 2 way to get a 7/5 and hellbent everyone.

    Posted in: The Rumor Mill
  • posted a message on Arkanist der Schreckenshorde
    Casting Become Immense using delve, making this a 7/9 and then attacking and casting Become Immense from the grave since his power is now 7 for free turning him into a 13/15 is a fun cheap combo.
    Posted in: The Rumor Mill
  • posted a message on Can the Temp Exile / Play TEOT mechanic be a Keyword?
    I think there was a misunderstanding in this post - I'm not trying to have my keyword become evergreen or replace the wording of future impulse type cards. My ask was essentially whether this could be a 5 color mechanic in a single set. (I was mostly thinking of have [Name] 2 to 3 replace cantrips in a hypothetical set. )
    Posted in: Custom Card Creation
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