There are enough creatures to activate War Falcon. But it has the same problem as a bunch of the cheap red beaters -- it is one less creature that has to be removed as a threat because once it is alone it can't do anything.
The thing about Priest of Titania is that if you don't get turn 1 elf to pair it with then you're just paying 2 mana for Llanowar Elves.
Agree, they might turn out to be too inconsistent – but exciting if not!
I think Peema Outrider is the best of those three but it being only a 4/4 is still not ideal. Festerhide Boar is an upside inclusion. I don't think I have anything to add about Nantuko Shaman. Its something like GG2 3/2 etb tapped, draw a card. It also isn't good with bouncing/flickering.
When you put it that way, it does sound fairly unexciting. I'll try Gather Courage instead, since I like the flavor of cards like Mutagenic Growth that can surprise opponents when you're tapped out.
As for your changes I like that you have overarching rationales/goals but I assume you will need to play extensively before you strike a balance you are happy with. My group never gets enough games in to do that lol.
Same! I only update my cube once a year now to at least add cards from new sets – but then I end up spending a lot of time reevaluating cards...
Thanks for your reviews of those other cards! I'll leave them out for now.
I'm updating my cube after a year! The new sets are: Commander 2019, Throne of Eldraine, Theros: Beyond Death, Ikoria: Lair of Behemoths, and Core Set 2021.
Broadly: I cut some hexproof creatures as well as auras and effects that made more sense in a meta with more hexproof. I removed some removal, as I had more than I intended (there's still plenty). To add the 5 Thriving Grove, etc. lands, I cut a card from each color. And I added Escape cards.
Questions:
I have about 15 white Soldier creatures. Is that enough to include War Falcon?
I have about 10 green Elf creatures. is that enough to include Priest of Titania?
There seems to be less love for Martyr's Soul. Any reason for that?
Most of that has to do with less than BORDERLINE getting unformated. If you wanna break it down by color and message Al, it can be included. It is very time e consuming so it has been pushed off
Here are the cards organized more or less along the same lines as the project (I'm not sure how conspiracies with color identities are organized). Lands show up here as 'Colorless cc0'.
Note that powered cubes like Al's, Humphrey's, etc. run these cards: Mob, Ainok Survivalist, Yavimaya Enchantress, Goblin War Party, Wall of Runes, Novellamental, Cold-Water Snapper, Ordinary Pony, Wall of One Thousand Cuts.
1) Besides drafting, what other things do folks do to fine-tune a cube? I added a few archetype support cards, and I found it useful to do a test draft on CubeTutor to get a quick sense of whether the archetype is draft-able; the sample pack feature is also useful to identify any outlier cards. Anything else?
2) When drafting sets/cube with 2 players, I usually Winchester. However, when doing Winchester with a Pauper cube, I find the decks are a little shallow, as seeing only 90 cards (and drafting about 45 each) makes it hard to go deep on any archetype/synergy. 2-player sealed (90 each), on the other hand, seems to produce more interesting decks. The problem with sealed in other formats is usually that one pool is unfairly better (e.g. has good rares in its most common colors), but so far I feel like the pools tend to be evenly matched at Pauper cube's power level. What are others' experiences at 2-player cube?
I'm open to cutting more cards that were mentioned (Lash Out, Keldon Berserker, or any other cards people don't think contribute to a powered cube), but I'm not sure what to replace them with.
If red wouldnt have Fireslinger already Id consider running it. As is Izzet can do more with spells.
I have Fire // Ice in my red section, because in my UMA experience it's rarely cast as Ice. I don't know what to add after Jilt and Frostburn Weird. Open to suggestions!
About the red cards you're not running -- War Marshal, Gearcrafter, Beetleback -- they all have the common theme of making tokens so they're basically part of a larger question you have to ask of your Cube I think.
Good question. Is going wide with 1/1s strong enough on its own, or would I need to add more support for tokens (instants like the included Rally the Peasants, or enchantments that are anthems, etc.)? I can see the 1/1 Flying tokens as easier to include without support.
Hi folks, I'm looking for feedback on my cube, which is intended to be "good stuff": http://www.cubetutor.com/viewcube/130011 I based many picks on powered cubes from this forum's users, and used the Evaluate Everything project to find cards. I might be missing some new commons from 2018.
Some general questions to get the conversation started:
Multicolor support: The cube has bounce-lands and signets. In people's experience, is that enough support for two-color decks, or should I add Khans lands? (The cube has an average CMC of 2.7, so I thought having a land enter tapped can be an issue.)added land
General build: Besides the bounce-lands and signets, it has 5 other lands, 15 artifacts, 3 cards per guild, and 58 cards per color. Would you change that build? If I were to cut 1 or 2 cards per color, what categories would you replace them with (land, artifact, guild)?added land
Removal: I might have too much removal (the way I count it, I have 82 cards or an as-fan of 3.4, whereas some favourite sets (Innistrad, KTK, RTR) have an as-fan of at most 2.7, which would be 64 cards.) Is it too much? If so, what 18 cards would replace the worst removal?all good
Hexproof: Without originally intending to support it, I added light support for the hexproof archetype. Are there enough deathtouch creatures and "sacrifice" spells to respond to it?all good
Curve: I think the curve is fine (note that I haven't edited CubeTutor to use the "real" cost of cards with Phyrexian mana, Affinity, Ninjutsu, etc.), but let me know if not!all good
Questions about specific cards:
How do people feel about Desert? The cube has no land destruction, but I don't think it's so powered that it needs an answer.kept Desert
Without intending to, I have about 20 white Soldier/Knight creatures. Is that enough to include War Falcon and Veteran Swordsmith?removed Falcon
Potential cuts: The following cards appear in only one other powered cube, but I included them. If you think any are a bad pick, what would you add instead?
Potential additions: The following cards appear in at least 5 powered cubes, but I didn't include them. If you think any should be added, what would you remove?
A Ulamog's Crusher (5/8 cubes) cost seems too high to be relevant
B Carrion Feeder (6/8 cubes) can't block, and seems to need archetype support
Those are good sacrifice suggestions, thank you! I think the big question mark for me is what the best sacrificers are and if they feel too out-of-place when drafted with the rest of the Cube, and how many was appropriate. Narrowing it to Husk, which I think there are 4 variants of, helps a lot.
Also, apparently my account along with every single post I ever made was deleted because I was unable to see some alleged popup that was supposed to tell me to accept something because I disable all popups for obvious reasons, so don't expect to hear from me again around here.
Agree, they might turn out to be too inconsistent – but exciting if not!
When you put it that way, it does sound fairly unexciting. I'll try Gather Courage instead, since I like the flavor of cards like Mutagenic Growth that can surprise opponents when you're tapped out.
Same! I only update my cube once a year now to at least add cards from new sets – but then I end up spending a lot of time reevaluating cards...
Thanks for your reviews of those other cards! I'll leave them out for now.
1. Replaced Daring Skyjek with War Falcon (less of a restriction than Battalion if the goal is to attack with a flyer).
2. Replaced Sakura-Tribe Elder (can chump) with Priest of Titania (more ramp, maybe).
3. I don't think I have enough swarm support. I replaced Martyr's Soul with Goldmeadow Harrier.
4. What card did you mean for the 5cc G? (Not Gorilla Shaman)
5. Good point, I'll keep Peema Outriders.
Broadly: I cut some hexproof creatures as well as auras and effects that made more sense in a meta with more hexproof. I removed some removal, as I had more than I intended (there's still plenty). To add the 5 Thriving Grove, etc. lands, I cut a card from each color. And I added Escape cards.
Questions:
1
Pristine Talisman -> Gingerbrute
B
Duress -> Thriving Moor
Hand of Silumgar -> Boot Nipper
Blind Zealot -> Underworld Charger (Escape)
Slum Reaper (Hexproof-related) -> Bushmeat Poacher
G
Ainok Survivalist -> Thriving Grove
Jungle Lion -> Wildwood Tracker
Kujar Seedsculptor -> Mosscoat Goriak
Primal Huntbeast (Hexproof) -> Voracious Typhon (Escape)
Jade Guardian (Hexproof) -> Fierce Witchstalker
Rhox Maulers -> Llanowar Visionary
R
Thunderous Wrath -> Thriving Bluff
Viashino Slaughtermaster (Hexproof/aura-related) -> Underworld Rage-Hound (Escape)
Run Amok -> Spelleater Wolverine
U
Benthic Giant (Hexproof) -> Thriving Isle
W
Benalish Cavalry -> Thriving Heath
Bonds of Faith -> Sentinel's Eyes (Escape)
Fencing Ace (Hexproof/aura-related) -> Lone Missionary
Aven Riftwatcher -> Ardenvale Tactician // Dizzying Swoop
Ironclad Slayer -> Daybreak Chimera
Kor Sanctifiers -> Rambunctious Mutt
RU
Nivix Cyclops -> Mystic Sanctuary (a bit of a stretch to place this in RU, but it similarly supports "spells matter")
B
Victim of Night (remove removal) -> Ill-Gotten Inheritance
Grasp of Darkness (remove removal) -> Dross Golem (I draft with fewer players, so fewer monocolor decks, but I think it still works)
Dead Reveler -> Vampire Envoy
Predatory Nightstalker -> Silumgar Scavenger (I think I previously misread the +1/+1 trigger as being on Exploit only)
G
Edge of Autumn -> Symbiosis (I like having some combat tricks)
Silhana Ledgewalker -> Winding Way (a lot of targets in G)
Treetop Ambusher -> Nantuko Shaman
Peema Outrider -> Festerhide Boar
Hooting Mandrills -> Stampeding Elk Herd
R
Rift Bolt (remove removal) -> Cosmotronic Wave
Forked Bolt (remove removal) -> Bogardan Dragonheart
Viashino Pyromancer -> Frenzied Rage (similar to Madcap Skills)
U
Saltwater Stalwart -> Wretched Gryff
One With the Wind (Hexproof-related) -> Mnemonic Wall
Spectral Flight (Hexproof-related) -> Salvager of Secrets
Rush of Knowledge -> Peregrine Drake
W
Sandsteppe Outcast -> Attended Knight
UW
Momentary Blink -> Deft Duelist (there are few ETB effects worth dedicating a card to repeat)
Growth Cycle is listed, but without a review. There's a missing slash between Thriving Heath and Thriving Isle.
Some new typos:
Knight of the Deep -> Knight of the Keep
Fortifying Postions -> Fortifying Provisions
Spontanous Flight -> Spontaneous Flight
Phasing Dolphin -> Phase Dolphin
Tefer's Protege - >Teferi's Protege
Locthwhain Paladin -> Locthwain Paladin
Rune-Scarred Berserker -> Rage-Scarred Berserver
Alchemist's Ghift -> Alchemist's Gift
Lash of Throns -> Lash of Thorns
Waselback Redcap -> Weaselback Redcap
Seven Dwarfs -> Seven Dwarves
Hoardeling Outburst -> Hordeling Outburst
Crystal Slippers -> Crystal Slipper
Rubmling Rockslide -> Rumbling Rockslide
Elves of the Deep Shadow -> Elves of Deep Shadow
Garrenbrig Squire -> Garenbrig Squire
Garrenbrig Carver -> Garenbrig Carver
Garrenbrig Paladin -> Garenbrig Paladin
Ornery Dilophsaur -> Ornery Dilophosaur
Rampaging Redhorn -> Rampaging Rendhorn
Flycatcher -> Flycatcher Giraffid
Fell the Phesant -> Fell the Pheasant
Inspiring Awe -> Inspire Awe
Loctwhain Gargoyle -> Locthwain Gargoyle
Springjlaw Trap -> Springjaw Trap
Arcane Signer -> Arcane Signet
Thaumaturge's Familar -> Thaumaturge's Familiar
Singalpost Scarecrow -> Signpost Scarecrow
Mystic Sacntuary -> Mystic Sanctuary
Of typos reported earlier, these remain https://www.mtgsalvation.com/forums/the-game/the-cube-forum/pauper-peasant-discussion/193961-the-evaluate-everything-project?comment=1086 :
Chain-Whip Cyclops -> Chainwhip Cyclops
Daggerssil Aeronaut -> Daggersail Aeronaut
Elvish Rejuvinator -> Elvish Rejuvenator
[Feraal Maaka -> Feral Maaka
Ghitu Journeyman -> Ghitu Journeymage
Goblina Assailant -> Goblin Assailant
Gore-clan Wrecker -> Ghor-Clan Wrecker
Gravatic Punch -> Gravitic Punch
Honor the God-Pharoah -> Honor the God-Pharaoh
Kargan Dragonriders -> Kargan Dragonrider
Kraul Forager -> Kraul Foragers
Lavakin Brawlers -> Lavakin Brawler
Maximize Flight -> Maximize Altitude (!)
Nahira's Stoneblades -> Nahiri's Stoneblades
Piercestrider -> Pierce Strider
Pyromatic Pilgrim -> Pyromantic Pilgrim
Samut's Spirit -> Samut's Sprint
Talons of Wirewood -> Talons of Wildwood
Viviaen's Grizzly -> Vivien's Grizzly
Here are the cards organized more or less along the same lines as the project (I'm not sure how conspiracies with color identities are organized). Lands show up here as 'Colorless cc0'.
Note that powered cubes like Al's, Humphrey's, etc. run these cards: Mob, Ainok Survivalist, Yavimaya Enchantress, Goblin War Party, Wall of Runes, Novellamental, Cold-Water Snapper, Ordinary Pony, Wall of One Thousand Cuts.
Azra Bladseeker -> Azra Bladeseeker
Bogardan Dragknheart -> Bogardan Dragonheart
Candlelit Vigil -> Candlelight Vigil
Chain-Whip Cyclops -> Chainwhip Cyclops
Daggerssil Aeronaut -> Daggersail Aeronaut
Elvish Rejuvinator -> Elvish Rejuvenator
Feraal Maaka -> Feral Maaka
Ghitu Journeyman -> Ghitu Journeymage
Goblina Assailant -> Goblin Assailant
Gore-Clan Wrecker -> Ghor-Clan Wrecker
Gravatic Punch -> Gravitic Punch
Hoardling Outburst -> Hordeling Outburst
Honor the God-Pharoah -> Honor the God-Pharaoh
Kargan Dragonriders -> Kargan Dragonrider
Kraul Forager -> Kraul Foragers
Lavakin Brawlers -> Lavakin Brawler
Maximum Velocity -> Maximize Velocity
Maximize Flight -> Maximize Altitude (!)
Nahira's Stoneblades -> Nahiri's Stoneblades
Onery Goblin -> Ornery Goblin
Peacestrider -> Peace Strider
Piercestrider -> Pierce Strider
Pyromatic Pilgrim -> Pyromantic Pilgrim
Samut's Spirit -> Samut's Sprint
Talons of Wirewood -> Talons of Wildwood
Viviaen's Grizzly -> Vivien's Grizzly
I had made a backup here: https://docs.google.com/spreadsheets/d/13HntsRHrC5Ubl6_E0FG_pZlD3lzaafwsINA1E1bLf6Q/edit#gid=0
I think anyone can make a copy of that spreadsheet if they want.
2) When drafting sets/cube with 2 players, I usually Winchester. However, when doing Winchester with a Pauper cube, I find the decks are a little shallow, as seeing only 90 cards (and drafting about 45 each) makes it hard to go deep on any archetype/synergy. 2-player sealed (90 each), on the other hand, seems to produce more interesting decks. The problem with sealed in other formats is usually that one pool is unfairly better (e.g. has good rares in its most common colors), but so far I feel like the pools tend to be evenly matched at Pauper cube's power level. What are others' experiences at 2-player cube?
Divest, Paralyze, Predator's Strike, Silhana Ledgewalker, Run Amok, Keldon Raider, Deprive, Confound, War Falcon, Akrasan Squire < 10 KTK lands
Leonin Skyhunter, Silverbeak Griffin < Mistral Charger, Stormfront Pegasus
Skittering Horror < Dauthi Marauder
Vendetta < Snuff Out
Aven Squire < Oketra's Avenger
Veteran Swordsmith < Sandsteppe Outcast
If the added X/1s turn out to be too fragile, I'll reconsider.
After the above, I'm not sure what to cut to make room for Grasping Scoundrel. Which of the following is worst: Sign in Blood, Skittering Skirge, Dauthi Slayer, Hand of Silumgar, Slum Reaper or Dross Golem?
I'm open to cutting more cards that were mentioned (Lash Out, Keldon Berserker, or any other cards people don't think contribute to a powered cube), but I'm not sure what to replace them with.
I have Fire // Ice in my red section, because in my UMA experience it's rarely cast as Ice. I don't know what to add after Jilt and Frostburn Weird. Open to suggestions!
Good question. Is going wide with 1/1s strong enough on its own, or would I need to add more support for tokens (instants like the included Rally the Peasants, or enchantments that are anthems, etc.)? I can see the 1/1 Flying tokens as easier to include without support.
Some general questions to get the conversation started:
Multicolor support: The cube has bounce-lands and signets. In people's experience, is that enough support for two-color decks, or should I add Khans lands? (The cube has an average CMC of 2.7, so I thought having a land enter tapped can be an issue.)added landGeneral build: Besides the bounce-lands and signets, it has 5 other lands, 15 artifacts, 3 cards per guild, and 58 cards per color. Would you change that build? If I were to cut 1 or 2 cards per color, what categories would you replace them with (land, artifact, guild)?added landRemoval: I might have too much removal (the way I count it, I have 82 cards or an as-fan of 3.4, whereas some favourite sets (Innistrad, KTK, RTR) have an as-fan of at most 2.7, which would be 64 cards.) Is it too much? If so, what 18 cards would replace the worst removal?all goodHexproof: Without originally intending to support it, I added light support for the hexproof archetype. Are there enough deathtouch creatures and "sacrifice" spells to respond to it?all goodCurve: I think the curve is fine (note that I haven't edited CubeTutor to use the "real" cost of cards with Phyrexian mana, Affinity, Ninjutsu, etc.), but let me know if not!all goodHow do people feel about Desert? The cube has no land destruction, but I don't think it's so powered that it needs an answer.kept DesertLeonin Skyhunter / Silverbeak Griffin versus Mistral Charger / Stormfront Pegasus? (higher toughness vs. fewer mana symbols?)swapped cardsWithout intending to, I have about 20 white Soldier/Knight creatures. Is that enough to include War Falcon and Veteran Swordsmith?removed FalconB Dross GolemG Predator's Strike, R Run Amok: trampleKeldon Raider, Sprinting Warbrute: few good 4CC red creaturesU Deprive is in no other powered cubeW Akrasan Squire, Aven SquireW Leonin Skyhunter, Silverbeak Griffin: see question aboveW Veteran Swordsmith: see question aboveB Grasping Scoundrel (5/8 cubes) 2/1 on attack only seems borderlineB Dauthi Marauder (5/8 cubes) X/1s seem borderline at 3CCB Snuff Out (7/8 cubes) removal for 4CC or 4 life seems over-costW Stormfront Pegasus (5/8 cubes) see question aboveW Oketra's Avenger (5/8 cubes)W Sandsteppe Outcast (7/8 cubes) either a 2/1 and a 1/1 Flying or a 3/2 for 3CC seems uninterestingB Dauthi SlayerB Skittering SkirgeB Skittering HorrorB DivestB ParalyzeB VendettaG Silhana LedgewalkerU ConfoundW War FalconW Cho-Manno's BlessingAl's cube has a sacrifice theme – worth a look! http://www.cubetutor.com/viewcube/35213
That sucks, but it seems you can get your account back by posting to this thread: https://www.mtgsalvation.com/forums/community-forums/community-discussion/804002-for-my-account-was-just-deleted-users