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  • 1

    posted a message on Theros Beyond Death Mechanics and Cards
    After watch the video, looks like the oracle text is something like "enchanted creature gets +1/+0 and has lifelink and "whenever this creature deals damage to a player, draw a card".

    Looks like a good aura!
    Posted in: The Rumor Mill
  • 1

    posted a message on Theros Beyond Death Mechanics and Cards
    Here is an extra card that was hiding in the devotion video

    There is also another card but we only know that:
    Its name is "Staggering Insight".
    Costs WU.
    Its an enchantment aura.
    Its uncommon.
    Gives +?/+?.
    also has a quote box for the aura as it grants them some ability when they do something.


    EDIT: Also we got the art for the new god.


    Sorry, but what do you mean as "quote box"? The video about devotion isn't on line anymore =(

    When you say "gives +?/+?" you mean "gives +X/+X" or you mean that it wasn't possible to identify the information in the video?
    Posted in: The Rumor Mill
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    Quote from TheTechnate »
    We've seen a two drop Defender Hexproof 0/3 in Sylvan Caryatid, a two drop semi-Hexproof 2/1 with Paradise Druid, I've been really wishing for a one drop weak (like 0/3) Hexproof with either a mild ETB ability or even Paradise Druid's semi-Hexproof status (which is fine once you make it vigilance). I can get that a one drop 1/1 Hexproof isn't what they want anymore, so is it possible to imagine what a 0/3 without being a mana dork at one drop would have to have to make it printable?


    Great question! I’ll try to reach Mark Rosewater and ask it in Tumblr Smile
    Posted in: Aggro & Tempo
  • 1

    posted a message on Modern Horizons Name and Number Crunch
    Once it's uncommon, I'm hoping Sterling Grove will be reprinted Smile
    Posted in: The Rumor Mill
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    Quote from Joban8 »
    So it's Academy Ruins for enchantments, thoughts?

    Not fun to see in your opening hand, but maybe it has a place in the SB?



    I’ve been testing 2x Noxious Revival in SB and I can tell you it was great in many matches. This land can make exactly the same effect and can’t be countered... will be probably very useful in a future metagame where opponents can destroy our auras at instant speed without paying any mana.
    Posted in: Aggro & Tempo
  • 2

    posted a message on Diabolic Edict, Exclude (R&D Plays Magic previews)
    What a waste of space... Diabolic Edict will never see play again after Lilianas Triumph
    Posted in: The Rumor Mill
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    Quote from Joban8 »
    Yeah, the Modern playables from WAR haven't been very kind to us. If you're running into multiple decks running Blast Zone, I think it'd be appropriate to pack some interventions in the SB; like you mention, it has enough versatility that you can justify the spots. Another option might be Solemnity depending on which one covers more bases for your particular meta. Swapping out a SPiritdancer for a Silhana Ledgewalker, playing full sets of both umbras, & 2+ Mantles might also be something to consider. Certainly not ideal, but may help lessen the damage from both Blast Zone and Chalice on 1.


    Holy mother of God! I totally forgot about Solemnity! I'll try it. Thanks a lot!
    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    Blast Zone is really pissing me off. Is it finally time to play Heroic Intervention in the sideboard?

    We can stop Explosives with Gaddock or Stony Silence... but this new land is tough. Suppression Field helps, but doesn't stop it. Heroic intervention would be useful for many other purposes too.
    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] G/W Auras (Bogle)
    Quote from Joban8 »
    Absolutely. Canopies are excellent. I'm still keeping my fingers crossed that Horizons will bestow upon us Sylvan Library.


    I'm crossing my fingers for Sterling Grove. This card is amazing and would become a great tool box for Bogles.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Casting timing & the stack
    Quote from DRay563 »
    Quote from Pedro Rocha »
    Sorry, guys, but I’m still confused here. I searched and searched but found no rules that say it’s possible to retain priority.

    if I assume it’s possible to cast many spells while holding priority... they all resolve at once or they will resolve one after another?

    Sorry, but the legality of this isn’t clear for me at all :\

    To help clarify, here is a detailed explanation below. The tl;dr version is that yes, your opponent is doing something legal, and yes, you can respond and disrupt the shortcut being used here, at which point the game would rewind to the point at which you want to interrupt.
    • Opponent casts Mutagenic Growth, Giant Growth, and Unnatural Predation in rapid succession.
    • There is a shortcut that is being employed here, specifically, that if a player casts multiple spells in a row, it is assumed that the player casts a spell and it fully resolves with no responses from any other player before the next spell is cast. This shortcut is perfectly legal, but can be disrupted if other players do in fact have some response.
    • Therefore, in this specific example, as per Comp Rule 116.3c ["If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward."], when your opponent casts Mutagenic Growth, once the spell goes on the stack, s/he received priority again. The shortcut described above presumes that your opponent is passing priority, that you are passing priority, and that the spell resolves, after which your opponent casts Giant Growth... the same happens again, and your opponent casts Unnatural Predation.
    • To NOT use this shortcut, your opponent would specifically have to say "I am holding priority between each spell." What this effectively means is that when Mutagenic Growth goes on the stack, when your opponent receives priority, instead of passing priority to you, s/he is casting another spell, that is, Giant Growth. And then again, once Giant Growth goes on the stack and s/he receives priority, instead of passing priority to you, s/he is casting another spell, that is, Unnatural Predation. This leads to the stack looking like this: [TOP OF STACK] Unnatural Predation, Giant Growth, Mutagenic Growth [BOTTOM OF STACK]. This leads to all three spells being on the stack, as opposed to each spell going on the stack and resolving individually.
    • It is fairly uncommon for players to take this approach, as if you had a removal spell (e.g. Lightning Bolt), you could respond to all three spells, kill the creature, and your opponent loses all three spells PLUS their creature. This is why the shortcut exists and is presumed to be the normal state of gameplay unless your opponent specifically says otherwise.
    • A good example of an opponent who might not use this shortcut is a Storm player. Sometimes, Storm players will Remand their own spell to increase their Storm count. To do this, they have to specify that they are retaining priority, as otherwise, their spell will resolve as part of the shortcut and they don't get to Remand it!
    • Going back to the shortcut scenario, if your opponent casts all three spells in rapid succession without specifying that they are retaining priority, you can absolutely interrupt the shortcut. That would look like this:
    I hope this explanation makes sense and helps clarify.


    Holy mother... this is what I call a lesson about Magic: The Gathering. Thanks a lot for your patience and effort, my friend! Now I completely understand the difference between the shortcut and the retaining priority thing.

    Thanks to all the other great answers above too! This forum is really, really great. Everyday a new lesson Smile
    Posted in: Magic Rulings
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