It's interesting how different opinions can be on what should be banned/unbanned.
I see zero chance of GSZ or Jace ever coming off.
Preordain also seems highly unlikely. Serum Visions and Sleight of Hand are as good as WotC wants to allow in terms of scry/draw type cards. The fact that Preordain was banned in MTGO Commander is a pretty strong clue. Ponder is definitely never coming off as well (duh).
SFM and BBE both should come off for a trial phase if nothing else. I have playsets of both ready to go...
I see us getting an Opt reprint before Preordain ever comes off the banned list.
I think the only card that has even the slightest chance of coming off the banned list right now is Bloodbraid Elf. But honestly, Modern is in such a fantastic place at the moment, I don't see WotC doing anything to upset the apple cart. They've got a format that is fun and diverse. There is no incentive the screw with that.
Mindbreak Trap is a Modern legal card. It's much better then the proposed storm hoser and it gets even better with Snapcaster Mage.
As far as cast triggers go how many of them besides Storm acutally matter in this meta?
Well, valakut is a triggered ability, and Ulamog is also kind of a beast (Tron is less of a major issue these days but it does tend to rear its head with some regularity).
Ulamog is a thing, but I don't think he is enough to warrant a very narrow hate card.
I don't think Valakut is as big of an issue as people make it out to be. You can hate on it, you can race it and you should be able to contain it with a control deck. It's not perfect sure but little is in Modern.
Why is Jund entitled to dodge hate?
Why is UW Control entitled to dodge hate?
Why is Merfolk entitled to dodge hate?
Not all strategies have to be hateable. I don't know where that idea comes from.
UW has all kinds of hate. Anything that's uncounterable or has hexproof is hate. Jund and Merfolk attack on a fair axis and can be hated out by normal cards.
I think that my only problem with Shadow of Doubt is that it gets rid of the tempo that Jeskai decks go for now. Instead of efficient one mana removal in the form of path of exile, you are wasting 3 mana in order to prevent them from getting a land in addition. Almost all decks in the format are light on basic lands as is, so after your second path they usually don't have a target anyhow. And with fetches you are in essence wasting your second turn in order to set them back a land.
The same can be said about a lot of the other uses, in which just countering the spell is far more efficient. The only beneficial circumstance would be against Scapeshift as you mentioned because you could potentially have them sacrifice all of their lands. But if you aren't seeing a lot of that in your area then it would be a waste in my opinion.
Yeah, I agree. Shadow of Doubt is always right on the cusp of being playable but just isn't. There's going to have to be more tutor effects printed before it's good.
Why are we even worrying about Tron right now? There is no such thing as a dominant deck or dominant strategy in Modern right now. It's all based on familiarity with whatever your playing with and playing against. Everything's on the player now, not the deck.
Sorry, but the Prismatic Moon card doesn't seem like much of a hate card to me. It's a main deck staple that color fixes while also screwing a whole bunch of decks and strategies. What an incredibly boring and stupid game Magic would be if lands couldn't do anything but make mana. The only reason Blood Moon isn't busted is precisely because it limits to one color. Prismatic Moon would completely change the format for the worse.
Yeah maindeck it in a 5 color deck was my first thought. Walker deck or something.
Prismatic Omen already exists if someone wanted that type of effect. For walkers specifically Oath of Nissa or even Chromantic Lantern. Not really a great maindeck cards really.
I don't think you understand the point at all. Reread what that was all about.
Who is saying its broken? Dredge isnt broken. Affinity isnt broken. Yet here we are, with answer's to those decks that PREVENT things from getting out of hand.
Affinity and Dredge are pretty broken. If it weren't for the sideboard hate, these two decks would be totally out of control.
Well no the ban list keeps them in check. There's like 10 cards between those two archtypes on there.
Did you bother to check the context of what I said?
Who is saying its broken? Dredge isnt broken. Affinity isnt broken. Yet here we are, with answer's to those decks that PREVENT things from getting out of hand.
Affinity and Dredge are pretty broken. If it weren't for the sideboard hate, these two decks would be totally out of control.
I'm curious for what people would suggest to the lands problem. A 2 mana colorless "destroy target land" as a sorcery would be a strictly better Sink Hole, while a 3 mana colorless "destroy target land" as a sorcery would likely be unplayable. 3 mana instant maybe? Would that be too strong (especially with Snapcaster)?
I see us getting an Opt reprint before Preordain ever comes off the banned list.
Thought-Knot Seer, Reality Smasher, Snapcaster Mage, Emrakul, the Aeons Torn, Arcbound Ravager, Eidolon of the Great Revel, Primeval Titan, Amulet of Vigor, Matter Reshaper, Cavern of Souls, Signal Pest, Grapeshot, Empty the Warrens. Need more?
UW has all kinds of hate. Anything that's uncounterable or has hexproof is hate. Jund and Merfolk attack on a fair axis and can be hated out by normal cards.
No GDS? That's crazy. Maybe that deck is on the decline now.
Yeah, I agree. Shadow of Doubt is always right on the cusp of being playable but just isn't. There's going to have to be more tutor effects printed before it's good.
I don't think you understand the point at all. Reread what that was all about.
Did you bother to check the context of what I said?
Affinity and Dredge are pretty broken. If it weren't for the sideboard hate, these two decks would be totally out of control.
Except, you know, they don't get to go search for a replacement land. So not really like Ghost Quarter.