I am reaching out in hopes that you all can help me develop this deck a bit more for comepetitive play.
Here's the current list:
//Creature (8)
4 Baneslayer Angel
4 Exalted Angel
The idea of the deck is to keep answers and resources available to the opponent to a minimum.
The angels are obviously the win con. They are there to beat face and gain me some life.
Hymn, Inquisition, Liliana, and Smallpox are there to stifle the opponent's hand and hopefully keep some answers from arising.
Sinkhole and Wasteland are to shorten their mana supply and again, keep threats and answers to a minimum.
Swords and Liliana answer any creatures that slip through, and Ghostly Prison keeps hordes from trampling over me, at least in great numbers. Vindicate pulls double duty, able to take out problem permanents, or if I need to keep their mana low, I can pop a land.
Tabernacle serves as Ghostly Prisons 4 and 5.
Karakas is there for trouble legendaries.
The rest of the lands are pretty self explanatory.
I appreciate any input and critique you guys can offer!
Here's the current list:
//Creature (8)
4 Baneslayer Angel
4 Exalted Angel
//Enchantment (3)
3 Ghostly Prison
//Instant (4)
4 Swords to Plowshares
//Planeswalker (3)
3 Liliana of the Veil
//Sorcery (18)
3 Hymn to Tourach
4 Inquisition of Kozilek
4 Sinkhole
3 Smallpox
4 Vindicate
//Land (24)
4 Bloodstained Mire
2 Godless Shrine
1 Karakas
4 Marsh Flats
1 Plains
4 Scrubland
2 Swamp
2 The Tabernacle at Pendrell Vale
4 Wasteland
The idea of the deck is to keep answers and resources available to the opponent to a minimum.
The angels are obviously the win con. They are there to beat face and gain me some life.
Hymn, Inquisition, Liliana, and Smallpox are there to stifle the opponent's hand and hopefully keep some answers from arising.
Sinkhole and Wasteland are to shorten their mana supply and again, keep threats and answers to a minimum.
Swords and Liliana answer any creatures that slip through, and Ghostly Prison keeps hordes from trampling over me, at least in great numbers. Vindicate pulls double duty, able to take out problem permanents, or if I need to keep their mana low, I can pop a land.
Tabernacle serves as Ghostly Prisons 4 and 5.
Karakas is there for trouble legendaries.
The rest of the lands are pretty self explanatory.
I appreciate any input and critique you guys can offer!