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  • posted a message on [2000~][Powered] Interesting Cards Cube
    Wow this is interesting! Thanks for sharing.


    Are there any cards you'd recommend for my cube?
    Posted in: Cube Lists
  • posted a message on [2000~][Powered] Interesting Cards Cube

    >>>>> https://www.cubetutor.com/visualspoiler/129072 <<<<<

    At a certain point during the pandemic I shrugged and just started adding cards to my 720 card cube when I didn't have any cards that I wanted to cut. This has spiraled out of control and now my cube has ~2000 cards in it.

    I really like novelty and interesting cards. Hence Banding, Splice Onto Arcane, Spirit tribal, cards with downsides, finding uses for narrow cards (such as maindecking a Disenchant or hateblast), etc. Since my cube is so large, no two games are ever the same. I generally like this, however the downside of that is that are only 94 Arcane cards in the game, so I've doubled up on certain ones and plan to triple up on them soon. This way Splicing is something that can still happen at ~2000 cards because Splice Onto Arcane is my favorite game mechanic.

    I don't like the art on most new cards, so that's part of the reason why I play with so many cards from before 2010-ish.

    I also don't like a lot of new card design. While I do play with some ETB creatures, I try and keep my creatures and my spells separate. For example, it's real satisfying to maindeck Disenchant and hit a nice target with it, something that you don't really get with Reclamation Sage. I also play with Damage on the Stack, all basics count as snow, and subgame cards can't be copied (They can still be Snapcaster Maged or Eternal Witnessed or whatever, just not copied. This prevents excessive shenanigans like imprinting Shahrazad onto Eye of the Storm from occurring.)

    Something I also enjoy is drafting with bad cards. If you're starved for fixing, maybe you play Wizards' School or Rainbow Vale. If you're starved for removal maybe you play Call for Blood. Normally removal spells in sets are B, A- cards that you always put into a deck. Figuring out whether you should play a D+ removal spell is interesting. Making the best of what you got is part of the challenge. Furthermore, a bad card in your draft pool just means you only drafted 44 cards, it doesn't have an impact on the draft at all if you choose not to play it. But an overpowered card can ruin a draft potentially. So I feel free to just put useless garbage into my cube because it doesn't end up having a significant effect.

    I also believe that, "Parasitism" is just another word for, "Synergy", and that tribal environments are less on-rails than generic good stuff piles are. In a generic good stuff cube, every card is great, so you're not making any decisions really. You're just picking on-color cards in ranked power order. But with "Parasitism", cards have variable usefulness. Maybe a 5 mana 2/5 Spirit is a mediocre card in a vacuum, but if you have good Spirit payoffs you may want to pick it over a generically better creature.

    Overall these are just cards that I enjoy. I guess technically it's a powered cube because I play with the moxes, but I wouldn't really consider it a powered cube in the traditional sense. I also wouldn't consider my cube to be a, "Sphere". The majority of cards in my cube are just reasonable playables, with some extremes at either end.
    Posted in: Cube Lists
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Honestly part of why I never considered proxying ABU duals is that I really just don't want more gold cards in my cube. At least the manlands I run "add" something. And I haven't really noticed that my fixing is bad for aggro since I run no CC 2 drops and perhaps have just become desensitized to it since I haven't played constructed since the obama administration. First term


    The reason I run the fetch and dual suite is because they do add something. They have synergy with each other and other cards like Tithe or Farseek or Land Grant. They add a minigame to the draft. They can also be graveyard filler or provide shuffling for cards like Brainstorm, Top, Sylvan Library, Ponder, etc.

    Power level aside, most other cycles of fixing lands don't have much, if any synergy with each other. But if I'm playing White/Black and I have a Godless Shrine, an Arid Mesa is a card I want. That's neat.

    That's why I run most of the fetch/dual suite (sans the trimoes because I think that they're too good) even though I'm not concerned with the cards in my cube being maximized for power. Fetches and duals are just more fun than Kamigawa duals or painlands or whatever and it's not because they're more powerful.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    If you ran no reanimator in cube, what's the highest CMC you'd go for a ramp target? Would you go up to 9 for Artisan? Just stop at 7 for the normal green big boys? Something at 8?


    15 mana Emrakul. I double sleeve my cards, so I used sharpie on the inner sleeve to make Through the Breach unable to cheat Worldspine Wurm and Emrakul into play. With Time Spiral Storage lands and Mana Batteries it's fine.

    If you count it, hard cast double rainbow for Door to Nothingness is probably the most difficult to pull off expensive threat in my cube. One day someone will be able to fire the Death Star, one day.

    I purposefully have a slower, low power environment where 10~ mana plays are somewhat reasonable. I especially like big expensive creatures that don't outright win you the game, like Reya Dawnbringer, Colossus of Sardia, Teeka's Dragon, Polar Kraken, etc. The game is more exciting when your opponent can try to fend off your huge monster, or when your opponent summons a huge beast and you try to fend it off. There is a, "King Kong at the gates" moment when someone actually manages to summon Thing From the Deep and creatures like Ulamog don't really have that same tension, you can only really survive a turn or 2 with it on board. You can try to brace the gates, you can try to throw more spears at Kong, maybe he can be stopped. Ulamog just can't be. https://www.youtube.com/watch?v=lUJAgGE3AtI 15 mana Emrakul is unstoppable, but that's the exception, and at 15 mana you do deserve something that powerful.

    So that's my answer to you, slow your environment down and play worse cards in order to make battlecruiser Magic possible.
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Official Cube Discussion Thread
    Because of the pandemic, me and my friends have been cube drafting on Tabletop Simulator. We've been having a great time. If you guys ever want to get a cube draft going, even a 2 man Rochester draft, I'm down. I can upload your cubes to TTS for you and teach you TTS, it's real easy.

    My steam username is: paragoomba slayer

    My avatar on steam is of Benalish Hero.
    Posted in: The Cube Forum
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Because of the pandemic, me and my friends have been cube drafting on Tabletop Simulator. We've been having a great time. If you guys ever want to get a cube draft going, even a 2 man Rochester draft, I'm down. I can upload your cubes to TTS for you and teach you TTS, it's real easy.

    My steam username is: paragoomba slayer

    My avatar on steam is of Benalish Hero.

    Quote from n00b1n8R »
    Is Rhox Veteran good?


    Any of the Territorial Hammerskull, Flanking Troops ability cards are good. I played it once in my friend's peasant cube and it was fine. Hammerskull is a great white creature that I'm more than willing to pay an extra mana for, pumping the team for +1/+0 is just gravy.

    In a situation where you're the beatdown, think of these as Icy Manipulators, except with the additional bonus of being a 2/2 or 2/3 or pumping your whole team.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from VariSami »
    It was on Discord but yes, I also considered the possibility it might be the same person.


    I don't use discord, it's not me.

    I play with Bazaar anyways. I paid $2-$3 for one a few months ago. It is good with graveyard stuff and in a pinch you can use it as a crummy cantrip. I imagine it's also good with the "Owling Mine" combo I support in my cube since you'll have a bunch of extra cards in hand to pitch to it. It also has nice art, from before 2008~ when the cards looked nice and weren't 99% generic garbage, 1% Seb McKinnon.

    Also, in my cube I purposefully keep my white section's power level low so I can run a bunch of Crusade/Honor of the Pure effects so Imaginary Friends is playable. I think Banding is the quintessential white ability. I don't have a problem with white's power level.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I run Flamebreak because the art is ******* metal and I found it in a foil binder for a dollar or two. It's a rare I guess but it's in the same vein of cards as Shower of Coals or Meteor Blast.

    _____________________________________________________________________________

    I'm thinking of adding some custom cards to my cube. Looking to get some thoughts on them.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from JovianHomarid »
    So Merge is like a bestow that you first cast as a creature and then attach it to something? That sounds kind of strong in a vacuum. The reusability of equipment, plus it is not a blank with no other creature or if you can't fit in the time to pay to equip.

    The frog looks strong. Good early, relevant late.


    There is a cycle of lands I'd like to recommend to you guys, the storage lands from Time Spiral. Saltcrusted Steppe

    These are pretty powerful and often work playing off color. They're pretty cool.

    Anyone else tried these? I have looked at them, but always looked at them as too slow. As straight fixing, they are almost like worse Unknown Shores, a land that is generally seen as not good enough even in most retail limited decks/formats. Although I guess you can pay the 1-tax on a different turn than when you cast your spell.

    The storage-function also seems kind of slow. You have to spend two turns storing before you net 1 mana, so it doesn't really seem functional as simple ramp. I imagine it would be more of a "throw the spare mana over here" kind of use, but you effectively need two mana for that, and on most turns before turn ~5 you don't just play that much off curve. Into the late game, I guess it is somewhere to dump mana, but your deck then needs a Blaze or an invoker to take advantage of silly amounts of mana..

    This is all theorycrafting. Real experience would be appreciated.


    Fixing no matter how bad it's perceived to be is pretty much always worth playing. Magic players are just greedy and won't run Unknown Shores even though they should. Want to know what's slower than playing an ETB tapped land? Not being able to cast your spells. Even the Homelands Trilands are worth playing. Because of fetches, duals, and shock duals, Magic players are real snobs when it comes to fixing even though Cloudcrest Lake is a perfectly serviceable card and still fixes mana for you.

    They're ramp that doesn't cost a deck slot. At worst it's a Wastes. Seems like a free inclusion to me if they're on color, or if they're off color and you're trying to ramp to something big like Worldspine Wurm. I've been impressed by them, a White Mana Battery for zero mana is pretty nice.

    The mana batteries are also nice cards, albeit you need to have high CMC cards in your cube for them to be worthwhile.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)

    There is a cycle of lands I'd like to recommend to you guys, the storage lands from Time Spiral. Saltcrusted Steppe

    These are pretty powerful and often work playing off color. They're pretty cool.


    Quote from FunkyDragon »
    Question regarding CubeTutor vs. CubeCobra. How many of you have switched or are considering switching? Any arguments for or against? Any viable options other than those two?

    I mean, obviously, you could maintain lists on multiple platforms, but that requires updating in twice the places.

    I love CubeTutor, and one of the best features for me is the Top Picks/Bottom Picks; I use this constantly when looking for cards to cut. CubeCobra apparently doesn't have this yet.

    But when I wanted to update my Un-Cube earlier today with cards from Unsanctioned, they weren't on CubeTutor. Not to mention it has never shown the right versions of Garbage Elemental, Sly Spy, the Killbots, or even tokens in my Peasant Cube (Oketra's Monument shows a token missing Vigilance, and Tidal Wave has never shown a token). I started looking into CubeCobra and found it was all there, so I started an account.

    And I found cool features like building custom drafts. Granted, the interface has some issues, and there are some important features missing (like setting a default pod of less than eight players for smaller cubes), but they are actively improving instead of stagnating.

    And yet I feel guilty for considering leaving CubeTutor.


    I use Cubetutor because it's a website that my Windows Phone still works on. I think that it's perfectly functional, it doesn't need any more features. Things don't need updating simply for the sake of updating them. He's a week or two late on updating with the new set, who cares.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Card Æsthetics Evaluation Thread
    Quote from Resarox »
    Trying to initiate a more friendly discussion:

    What do you all think of masterpieces in cube? I have to admit, at first I was blown away and would have wanted every one for myself, but after having had some exposure to my Hangarback Walker and Daze (how do I change artwork shown here?) I came back to liking my Mirrodin Chrome Mox much better than the MP. Granted, the Inventions look nice, since the border matches the Artifact-theme quite well, but I think I prefer the original MTG-style to the exclusive feel of MPs in general.

    How do people feel about the expeditions? I guess it's not even a question about blinging out your cube, since I'd rather have a foil Onslaught Fetchland than the expedition, but people might disagree.




    What do you mean by masterpieces? Do you mean extended art cards? If so, Elspeth, Sun's Nemesis, Calix, Destiny's Hand, and Ashiok, Nightmare Muse have great Chuck Lukacs art.

    Otherwise I hate them. I hate most of the art on new cards. I look at the masterpiece Wasteland for example and hate it, wishing it was instead the Carl Critchlow promo or the original art. The original fetches are beautiful, so the masterpieces just ruin them. The original shock duals look great, the master pieces ruin them. The Shadowmoor filterlands look great, the masterpieces ruin them. I like the original and Player Rewards Promo versions of Wrath of God and Damnation, the masterpieces ruin them. Goryo's Vengeance had great COK Block art, don't see why it had to be replaced. There are like half a dozen great Counterspell arts, the best of which is the DOM! judge promo, and the master piece (and pretty much all modern reprints) ruin it. And so on.

    It's not that they have weird frames or weird text in the case of the Ahmonkhet ones, it's that they have that soulless new card look to them. It has nothing to do with the fact that they're masterpieces.

    One of the reasons I play with so many COK Block cards in my cube is that they're from what I would consider the golden age of this game's art. Look at Wandering Ones or Day of Destiny or Nim Replica or Gutless Ghoul or the original Imperial Recruiter or Hana Kami. The cards don't look like this anymore.
    Posted in: The Cube Forum
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from OptBoy »
    The example of banding you're providing is different, because teaching people about banding is still teaching them something about the current rules of magic. If I teach a new player that damage goes on the stack and they start to get used to that, they might have some trouble adjusting to the actual rules when drafting at an FNM later. The skill of abusing the 'damage on the stack' rule is not transferable, because nobody else plays like that.


    How often are you playing with new players?

    Secondly, why is having 'skill transference' important? Why not simply play cube for its own sake?

    I'm not trying to be antagonistic here, I'm genuinely curious. I play cube specifically because it's not like constructed Pauper, the format that I started playing Magic with. Pauper is currently awful, ruined by Ghostly Flicker, Ephemerate, (and hypothetically Displace) infinite prison loops. I want cube to be the exact opposite of that, interesting cards with art that I like. Hence Banding, Splice Onto Arcane, etc. These things generally don't ruin the game and they do cool things. I want a Pee-Wee's Playhouse environment of stupid ***** going on in my cube.

    By the way, this is why I like Banding:
    Instead of playing many smaller creatures, or one big Voltron creature, you make a Voltron out of many smaller creatures. It's the quintessential white ability and it's very flavorful.

    I do not understand why someone would care that their cube is like other types of Magic, is all. Why hold it back for others? It's your cube. Obviously if you don't like damage on the stack don't play with it, but if you hypothetically did prefer DotS, then go for it. Where else but your cube?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from n00b1n8R »
    I enjoyed damage on the stack back in the day, but I appreciate why it was removed. As long as you're playing against an opponent who understands how the rule works, it's generally pretty obvious what's going to happen in any situation. Block the 2/2 with Mogg Fanatic, block the X/1 with Sakura-Tribe Elder, etc. It doesn't add a whole lot of depth to the game. What depth it does add is not worth the baggage of confusing newer players, and it's clear today that the game can survive without this rule.

    I'm also in agreement with OptBoy. It becomes hard to discuss things when people make up their own rules sets. Imagine how confusing it must be for players unfamiliar with the cube when halfway through the draft they find out this 10 year old rules change has been reverted.


    I once had to explain how banding worked to a new player. She ended up understanding pretty well and then went on to use Knights of Thorn to crush a red player that also had Iron Maiden going. IMO people underestimate new players and they're used as an excuse to dumb the game down for experienced players who just want EZMode cards. For example, Shroud isn't any harder to understand than Hexproof is, and yet Shroud was replaced with Hexproof with the excuse being that it's for newer players.

    I think that there is a lot of hand wringing about newer players done by experienced players. They'll be fine, stop holding your cube back for them.

    Before each draft with a player unfamiliar with my cube I make sure to state that damage is on the stack. I used to forget to say this until partway through the draft and then just wouldn't bring it up at that point, but once I wrote it down on one of the long boxes holding my cube I stopped forgetting.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    What Theros: Beyond Death cards are you guys running?

    I'm running Pharika's Libation and Inevitable End as far as the peasant cards go and then the three Chuck Lukacs alt-art mythic planeswalkers with varying degrees of errata.

    Pharika's Libation is black enchantment removal and it's an edict, a mechanic I like.

    Inevitable End is a cool card, it's kind of a punisher card, another mechanic I like. There is a certain James Bond villain aspect to punisher cards that makes them appealing to me.

    Quote from OptBoy »
    Honestly I prefer discussing cards as they would function within the current rules of the game. If I play cube, I want to be playing Magic. My view is that Magic, at this level, has to be fun and educational. I like to teach the players something about the rules of this game we love. Introducing odd old rules does not further that goal, and I don't think it's much fun either.

    Either way, play your cube however you want to play it, but don't expect others on this forum to evaluate cards based on the rules you enforce.


    IMO you're missing out on the fun things you can do with damage on the stack but you're free to think differently and play your cube how you like, of course.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from OptBoy »
    How does Mogg Fanatic take out an X/2? Seems like only Goblin Arsonist has that upside.


    You block a 2/2 with it. Then damage goes on the stack and you can respond to the one combat damage that Mogg Fanatic will do by sacrificing Mogg Fanatic to do one damage with his ability to the 2/2. The damage from the ability resolves, then the combat damage, killing the 2/2.

    In all seriousness, I understand why damage on the stack was changed for constructed. But for cube I think it's fine to play with, it gives one drops a little more power and many cards from the damage on the stack era were designed with it in mind. If Mogg Fanatic or Yavimaya Elder or Elf Replica can double dip I don't think it's that big of a deal. Plus, it makes cards like Snap or unsummon or cloudshift desirable.
    Posted in: Pauper & Peasant Discussion
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