Intet, the Dreamlost3URG
Legendary Creature - Dragon
Flying, Defender
At the beginning of your upkeep, exile the first card of your library face down. You may look at cards exiled with ~ any time you want.
Once per turn, during your turn you may cast a card exiled with ~.
When you cast a card from exile ~ loses defender until end of turn.
6/6
Next:
Alternative timeline version of Ixidor (the one responsible for the Red Akroma)
EDIT: misspelled Ixidor
Tobias Andrion, Military Genius3WU
Legendary Creature - Human Soldier
Vigilance
Battalion - When ~ and at least two other creatures attack, all creatures defending player controls must block if able. You choose how those creatures block this combat.
4/4
Image of the Hellkite2RR
Enchantment
Creatures you control are Dragons in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
When a dragon enters the battlefield under your control you may have it deal one damage to any target.
Both have their pros and cons: a list of what I see as the top3
Paper Magic
Pros:
- cards you own and can trade/sell if you no longer need them
- human interaction
- all the game formats you can imagine
Cons:
- card and deck management (sleeving, shuffling, dismantling and rebuilding decks and all the sort)
- cheaters
- limited playtime
Arena
Pros:
- automatic deck management
- automatic rules management
- you can play 24/7 save for server maintenance or connection issues
Cons:
- completely virtual and not redeemable cards (once the servers shut down or cards rotate out, you regain 0 money)
- small choice of formats and some closed beyond a literal paywall
- Extremely high perchentage of utterly toxic decks like Teferi-Nexus and variations of red deck wins.
I love playing on arena as a free player to pass some time and get my daily fix of MtG, but I would never pass away an occasion to play Commander with my friends due to Arena and if I had an LGS that was less than 1:30 hours away (by car) I would rather be there than at my PC.
In the end it all boils down to what kind of "value" you are looking for in your playtime.
By "annoying to manage" I understood "difficult to keep under control", hope that's the right interpretation. Haner, Efreet of Madness2BR
Legenday Creature - Genie
Cumulative Upkeep - Put the top card of your library in your graveyard.
When you draw the first card of each turn, surveil 3 then draw a card instead. He will give you what you want, at the cost of your sanity.
4/4
Otherwise, an ability that is physically "annoying to manage" Haner, Efreet of Madness2BR
Legenday Creature - Genie
At the beginning of each upkeep, for each player put a gamble counter on a random creature they control without gamble counters on it, then each player takes control of all ceatures with gamble counters the player on their right controls, those creatures gain haste until end of turn. He will give you what you want, at the cost of your sanity.
4/4
Next:
An Urza commander from before his spark ignited.
Gambler's Addiction2R
Enchantment - Curse
Whenever you flip a coin, ~ deals one damage to enchanted player.
At the start of enchanted player's upkeep, flip a coin.
they only just released the current set. what exactly is the issue?
It strikes me that it shouldn't be too difficult for Wizards to say, well in advance, the prerelease and release dates for the Standard-legal sets (not necessarily special releases like Ultimate Masters) without spoiling anything about them.
Wasn't that how it worked not even long ago?
May be I'm remembering wrong, but didn't they generally announced the release dated for their standard products like 2 year quarters in advance? Or at least in their half-year announcements they generally gave the release dates of their announced products.
I'm wondering if now they are keeping the dates secret because they have to program the cards into arena first, then decide a specific date rather than decide a date and rush to have the code ready some weeks in advance from the deadline.
Seto, Shaper of Broken Mirrors2UURR
Legendary Creature - Moonfolk Spellshaper
Eminence - As long as ~ is in the command zone or on the battlefield, creatures you control are legendary in addition to their other types.
The "legend rule" doesn't apply.
Legendary creatures you control have +1/+1 for each other legendary creature with the same name you control. 2URT, discard a card: create a token that is a copy of target legendary creature you control not named ~.
3/3
Next:
A commander with the same effect as Kaalia, but different colors and creature types interactions.
Blackoil Myr2
Artifact Creature - Myr
When ~ enters the battlefield, if it was cast from exile you may put a -1/-1 counter on target creature.
If ~ would leave your graveyard, you may exile it instead. Until the end of your next turn you may cast ~.
1/1
Feather, Firemane Guardian2WW
Legendary Creature - Angel
Partner with Agrus Kos, Wojek Recruit
Mentor, Vigilance (W/R)(W/R)T: until end of turn, if damage would be dealt to target creature you control, prevent that damage if you spent W and deal that much damage to another target creature or player if you spent R.
3/4
Agrus Kos, Wojek Recruit1R
Legendary Creature - Human Soldier
Partner with Feather, Firemane Guardian
Battalion - Whenever ~ and at least two other creartures attack, white creatures you contorl get +0/+2 and red creatures you control get +2/+0 until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
2/1
Next:
Commander that can't be hardcast from the command zone
Yuki, the Onsen MaidWUR
Legendary Creature - Human
Haste T: untap target tapped creature an opponent controls, on that player's turn that creature can't attack you or a planeswalker you control. Create a Treasure token. WURT, exert ~: untap up to three tapped creatures you don't control, those creatures can't attack you or a planeswalker you control on their controller's next turn. Create a Treasure token for each creature untapped this way.
1/3
(I think we all know what treasure tokens do, at this point)
Sarina, the Fourth Sister3WWB
Legendary Creature - Angel
Flying
At the beginning of your upkeep if Sarina is on the battlefield or in your graveyard, choose one:
You may sacrifice a creature. If you do, gain life equal to that creature's converted mana cost.
You may return target creature card form your graveyard to the battlefield. If you do, you lose life equal to that creature's converted mana cost.
"Consorting with demons gave her insight on how their essence reincarnates, but her knowledge was lost when Avacyn obliterated her and her flight"
4/4
IIW: Spell that makes you lose the game at the end of turn (or end of next turn).
Serra, Goddes of the Choir2WW
Legendary Planeswalker - Serra
+1 : up tp one target creature can't attack you or a planeswalker you control.
-2 : Create a token that's a copy of target angel you control, except it isn't legendary.
-7 : you get an emblem with "at the beginning of each upkeep create a 4/4 white Angel creature token with flying and vigilance."
~ can be your commander.
4
Winghoof, Protector of the Sanctuary2WW
Legendary Creature - Pegasus
Eminence - At the beginning of your upkeep if ~ is in the command zone or on the batthefield you may skip your draw step. If you do, creatures without flying can't attack you or a planeswalker you control until your next turn.
Flying
2/2
Next:
An offcolor creature, like a blue Wurm or a black Dryad.
Child of the Storm2UR
Legendary Creature - Elemental
Flash
When ~ enters the battlefield you may copy target instant or sorcery spell for each other spell that was cast this turn, you may choose new targets for the copies. 1UR, sacrifice ~: return target instant or sorcery spell from your graveyard to your hand.
Legendary Creature - Dragon
Flying, Defender
At the beginning of your upkeep, exile the first card of your library face down. You may look at cards exiled with ~ any time you want.
Once per turn, during your turn you may cast a card exiled with ~.
When you cast a card from exile ~ loses defender until end of turn.
6/6
Next:
Alternative timeline version of Ixidor (the one responsible for the Red Akroma)
EDIT: misspelled Ixidor
Legendary Creature - Human Soldier
Vigilance
Battalion - When ~ and at least two other creatures attack, all creatures defending player controls must block if able. You choose how those creatures block this combat.
4/4
Next: a reanimated version of Tobias Andrion
Enchantment
Creatures you control are Dragons in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
When a dragon enters the battlefield under your control you may have it deal one damage to any target.
Next:
Scion of the Ur-Dragon
Paper Magic
Pros:
- cards you own and can trade/sell if you no longer need them
- human interaction
- all the game formats you can imagine
Cons:
- card and deck management (sleeving, shuffling, dismantling and rebuilding decks and all the sort)
- cheaters
- limited playtime
Arena
Pros:
- automatic deck management
- automatic rules management
- you can play 24/7 save for server maintenance or connection issues
Cons:
- completely virtual and not redeemable cards (once the servers shut down or cards rotate out, you regain 0 money)
- small choice of formats and some closed beyond a literal paywall
- Extremely high perchentage of utterly toxic decks like Teferi-Nexus and variations of red deck wins.
I love playing on arena as a free player to pass some time and get my daily fix of MtG, but I would never pass away an occasion to play Commander with my friends due to Arena and if I had an LGS that was less than 1:30 hours away (by car) I would rather be there than at my PC.
In the end it all boils down to what kind of "value" you are looking for in your playtime.
Haner, Efreet of Madness 2BR
Legenday Creature - Genie
Cumulative Upkeep - Put the top card of your library in your graveyard.
When you draw the first card of each turn, surveil 3 then draw a card instead.
He will give you what you want, at the cost of your sanity.
4/4
Otherwise, an ability that is physically "annoying to manage"
Haner, Efreet of Madness 2BR
Legenday Creature - Genie
At the beginning of each upkeep, for each player put a gamble counter on a random creature they control without gamble counters on it, then each player takes control of all ceatures with gamble counters the player on their right controls, those creatures gain haste until end of turn.
He will give you what you want, at the cost of your sanity.
4/4
Next:
An Urza commander from before his spark ignited.
Enchantment - Curse
Whenever you flip a coin, ~ deals one damage to enchanted player.
At the start of enchanted player's upkeep, flip a coin.
Next:
Razia, Boros Archangel
May be I'm remembering wrong, but didn't they generally announced the release dated for their standard products like 2 year quarters in advance? Or at least in their half-year announcements they generally gave the release dates of their announced products.
I'm wondering if now they are keeping the dates secret because they have to program the cards into arena first, then decide a specific date rather than decide a date and rush to have the code ready some weeks in advance from the deadline.
Legendary Creature - Moonfolk Spellshaper
Eminence - As long as ~ is in the command zone or on the battlefield, creatures you control are legendary in addition to their other types.
The "legend rule" doesn't apply.
Legendary creatures you control have +1/+1 for each other legendary creature with the same name you control.
2URT, discard a card: create a token that is a copy of target legendary creature you control not named ~.
3/3
Next:
A commander with the same effect as Kaalia, but different colors and creature types interactions.
Artifact Creature - Myr
When ~ enters the battlefield, if it was cast from exile you may put a -1/-1 counter on target creature.
If ~ would leave your graveyard, you may exile it instead. Until the end of your next turn you may cast ~.
1/1
Next:
Bruna, the Fading Light
Legendary Creature - Angel
Partner with Agrus Kos, Wojek Recruit
Mentor, Vigilance
(W/R)(W/R)T: until end of turn, if damage would be dealt to target creature you control, prevent that damage if you spent W and deal that much damage to another target creature or player if you spent R.
3/4
Agrus Kos, Wojek Recruit 1R
Legendary Creature - Human Soldier
Partner with Feather, Firemane Guardian
Battalion - Whenever ~ and at least two other creartures attack, white creatures you contorl get +0/+2 and red creatures you control get +2/+0 until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
2/1
Next:
Commander that can't be hardcast from the command zone
Legendary Creature - Human
Haste
T: untap target tapped creature an opponent controls, on that player's turn that creature can't attack you or a planeswalker you control. Create a Treasure token.
WURT, exert ~: untap up to three tapped creatures you don't control, those creatures can't attack you or a planeswalker you control on their controller's next turn. Create a Treasure token for each creature untapped this way.
1/3
(I think we all know what treasure tokens do, at this point)
Next:
an innkeeper
Sarina, the Fourth Sister 3WWB
Legendary Creature - Angel
Flying
At the beginning of your upkeep if Sarina is on the battlefield or in your graveyard, choose one:
4/4
IIW: Spell that makes you lose the game at the end of turn (or end of next turn).
Serra, Goddes of the Choir 2WW
Legendary Planeswalker - Serra
+1 : up tp one target creature can't attack you or a planeswalker you control.
-2 : Create a token that's a copy of target angel you control, except it isn't legendary.
-7 : you get an emblem with "at the beginning of each upkeep create a 4/4 white Angel creature token with flying and vigilance."
~ can be your commander.
4
Winghoof, Protector of the Sanctuary 2WW
Legendary Creature - Pegasus
Eminence - At the beginning of your upkeep if ~ is in the command zone or on the batthefield you may skip your draw step. If you do, creatures without flying can't attack you or a planeswalker you control until your next turn.
Flying
2/2
Next:
An offcolor creature, like a blue Wurm or a black Dryad.
Legendary Creature - Elemental
Flash
When ~ enters the battlefield you may copy target instant or sorcery spell for each other spell that was cast this turn, you may choose new targets for the copies.
1UR, sacrifice ~: return target instant or sorcery spell from your graveyard to your hand.
2/3
Next:
Insect commander