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  • posted a message on Commander Game
    Intet, the Dreamlost 3URG
    Legendary Creature - Dragon
    Flying, Defender
    At the beginning of your upkeep, exile the first card of your library face down. You may look at cards exiled with ~ any time you want.
    Once per turn, during your turn you may cast a card exiled with ~.
    When you cast a card from exile ~ loses defender until end of turn.
    6/6

    Next:
    Alternative timeline version of Ixidor (the one responsible for the Red Akroma)
    EDIT: misspelled Ixidor
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Tobias Andrion, Military Genius 3WU
    Legendary Creature - Human Soldier
    Vigilance
    Battalion - When ~ and at least two other creatures attack, all creatures defending player controls must block if able. You choose how those creatures block this combat.
    4/4

    Next: a reanimated version of Tobias Andrion
    Standing to mtgwiki he died by fighting pirates and was reanimated to dance under the sea on the corpses of his own dead crew.
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Image of the Hellkite 2RR
    Enchantment
    Creatures you control are Dragons in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
    When a dragon enters the battlefield under your control you may have it deal one damage to any target.

    Next:
    Scion of the Ur-Dragon
    Posted in: Custom Card Contests and Games
  • posted a message on Which is a better value, paper or Arena?
    Both have their pros and cons: a list of what I see as the top3

    Paper Magic
    Pros:
    - cards you own and can trade/sell if you no longer need them
    - human interaction
    - all the game formats you can imagine
    Cons:
    - card and deck management (sleeving, shuffling, dismantling and rebuilding decks and all the sort)
    - cheaters
    - limited playtime

    Arena
    Pros:
    - automatic deck management
    - automatic rules management
    - you can play 24/7 save for server maintenance or connection issues
    Cons:
    - completely virtual and not redeemable cards (once the servers shut down or cards rotate out, you regain 0 money)
    - small choice of formats and some closed beyond a literal paywall
    - Extremely high perchentage of utterly toxic decks like Teferi-Nexus and variations of red deck wins.

    I love playing on arena as a free player to pass some time and get my daily fix of MtG, but I would never pass away an occasion to play Commander with my friends due to Arena and if I had an LGS that was less than 1:30 hours away (by car) I would rather be there than at my PC.
    In the end it all boils down to what kind of "value" you are looking for in your playtime.
    Posted in: MTG Arena
  • posted a message on Commander Game
    By "annoying to manage" I understood "difficult to keep under control", hope that's the right interpretation.
    Haner, Efreet of Madness 2BR
    Legenday Creature - Genie
    Cumulative Upkeep - Put the top card of your library in your graveyard.
    When you draw the first card of each turn, surveil 3 then draw a card instead.
    He will give you what you want, at the cost of your sanity.
    4/4

    Otherwise, an ability that is physically "annoying to manage"
    Haner, Efreet of Madness 2BR
    Legenday Creature - Genie
    At the beginning of each upkeep, for each player put a gamble counter on a random creature they control without gamble counters on it, then each player takes control of all ceatures with gamble counters the player on their right controls, those creatures gain haste until end of turn.
    He will give you what you want, at the cost of your sanity.
    4/4

    Next:
    An Urza commander from before his spark ignited.
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Gambler's Addiction 2R
    Enchantment - Curse
    Whenever you flip a coin, ~ deals one damage to enchanted player.
    At the start of enchanted player's upkeep, flip a coin.

    Next:
    Razia, Boros Archangel
    Posted in: Custom Card Contests and Games
  • posted a message on [WAR] The silence is starting to get deafening
    Quote from nobthehobbit »
    Quote from k0no »
    they only just released the current set. what exactly is the issue?
    It strikes me that it shouldn't be too difficult for Wizards to say, well in advance, the prerelease and release dates for the Standard-legal sets (not necessarily special releases like Ultimate Masters) without spoiling anything about them.
    Wasn't that how it worked not even long ago?
    May be I'm remembering wrong, but didn't they generally announced the release dated for their standard products like 2 year quarters in advance? Or at least in their half-year announcements they generally gave the release dates of their announced products.

    I'm wondering if now they are keeping the dates secret because they have to program the cards into arena first, then decide a specific date rather than decide a date and rush to have the code ready some weeks in advance from the deadline.
    Posted in: Speculation
  • posted a message on Commander Game
    Seto, Shaper of Broken Mirrors 2UURR
    Legendary Creature - Moonfolk Spellshaper
    Eminence - As long as ~ is in the command zone or on the battlefield, creatures you control are legendary in addition to their other types.
    The "legend rule" doesn't apply.
    Legendary creatures you control have +1/+1 for each other legendary creature with the same name you control.
    2URT, discard a card: create a token that is a copy of target legendary creature you control not named ~.
    3/3

    Next:
    A commander with the same effect as Kaalia, but different colors and creature types interactions.
    Posted in: Custom Card Contests and Games
  • posted a message on Possible name of the upcoming set
    How many planeswalkers can they realistically print in one set? Are we even expecting them to print more than 3 or 4?
    6 would not be unheard of (they already did in M13 and M15).
    Posted in: The Rumor Mill
  • posted a message on The Commander's Tools Game
    Blackoil Myr 2
    Artifact Creature - Myr
    When ~ enters the battlefield, if it was cast from exile you may put a -1/-1 counter on target creature.
    If ~ would leave your graveyard, you may exile it instead. Until the end of your next turn you may cast ~.
    1/1

    Next:
    Bruna, the Fading Light
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Feather, Firemane Guardian 2WW
    Legendary Creature - Angel
    Partner with Agrus Kos, Wojek Recruit
    Mentor, Vigilance
    (W/R)(W/R)T: until end of turn, if damage would be dealt to target creature you control, prevent that damage if you spent W and deal that much damage to another target creature or player if you spent R.
    3/4

    Agrus Kos, Wojek Recruit 1R
    Legendary Creature - Human Soldier
    Partner with Feather, Firemane Guardian
    Battalion - Whenever ~ and at least two other creartures attack, white creatures you contorl get +0/+2 and red creatures you control get +2/+0 until end of turn.
    Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
    2/1

    Next:
    Commander that can't be hardcast from the command zone
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Yuki, the Onsen Maid WUR
    Legendary Creature - Human
    Haste
    T: untap target tapped creature an opponent controls, on that player's turn that creature can't attack you or a planeswalker you control. Create a Treasure token.
    WURT, exert ~: untap up to three tapped creatures you don't control, those creatures can't attack you or a planeswalker you control on their controller's next turn. Create a Treasure token for each creature untapped this way.
    1/3
    (I think we all know what treasure tokens do, at this point)

    Next:
    an innkeeper
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/4/19: Reanimator
    Votes: Zenmoo, Raptorchan

    Sarina, the Fourth Sister 3WWB
    Legendary Creature - Angel
    Flying
    At the beginning of your upkeep if Sarina is on the battlefield or in your graveyard, choose one:
    • You may sacrifice a creature. If you do, gain life equal to that creature's converted mana cost.
    • You may return target creature card form your graveyard to the battlefield. If you do, you lose life equal to that creature's converted mana cost.
    "Consorting with demons gave her insight on how their essence reincarnates, but her knowledge was lost when Avacyn obliterated her and her flight"
    4/4

    IIW: Spell that makes you lose the game at the end of turn (or end of next turn).
    Posted in: Monthly Contests Archive
  • posted a message on Commander Game
    2 cards for the price of 1:

    Serra, Goddes of the Choir 2WW
    Legendary Planeswalker - Serra
    +1 : up tp one target creature can't attack you or a planeswalker you control.
    -2 : Create a token that's a copy of target angel you control, except it isn't legendary.
    -7 : you get an emblem with "at the beginning of each upkeep create a 4/4 white Angel creature token with flying and vigilance."
    ~ can be your commander.
    4

    Winghoof, Protector of the Sanctuary 2WW
    Legendary Creature - Pegasus
    Eminence - At the beginning of your upkeep if ~ is in the command zone or on the batthefield you may skip your draw step. If you do, creatures without flying can't attack you or a planeswalker you control until your next turn.
    Flying
    2/2

    Next:
    An offcolor creature, like a blue Wurm or a black Dryad.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Child of the Storm 2UR
    Legendary Creature - Elemental
    Flash
    When ~ enters the battlefield you may copy target instant or sorcery spell for each other spell that was cast this turn, you may choose new targets for the copies.
    1UR, sacrifice ~: return target instant or sorcery spell from your graveyard to your hand.

    2/3

    Next:
    Insect commander
    Posted in: Custom Card Contests and Games
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