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  • posted a message on RB storm commander?
    It's not impossible, but this is a 40 life format and multiplayer. What specific storm card are you looking to win with? Tendrils of agony, while an excellent card, probably won't do it. Grapeshot likely won't either. Ignite memories might, depening on how your luck tends to run, and dragon storm and empty the warrens certainly would (eventually), but it sounds as if you want to win with spells themselves, not with storming into creatures.

    If you're going to win with "storm", then I can only think that for this format, what you really mean is "chaining together a bunch of spells for a win" because that is what storm does. There are some cards that would help this in this format:

    Posted in: Commander (EDH)
  • posted a message on reltastic's Chainer, Nightmare Adept Experiment
    I believe whisper, blood liturgist would reanimate 2 creatures repeatedly. Now, you didn't say anything about them being untapped....
    Also, you're in red. Why does it only have to be a blood artist trigger? I mean, you have purphorous and impact tremors to trigger off of the enters the battlefield stuff.

    edit: Nevermind, I thought whisper was a victimize, but it's the other way around.
    Posted in: Multiplayer Commander Decklists
  • posted a message on reltastic's Chainer, Nightmare Adept Experiment
    One card I would consider in this deck is burnished hart. Yes, I know it is unimpressive and costs a fair bit of mana, but your deck seems like it will be extraordinarily mana hungy and the ability to keep recurring the hart (even if only 1 additional time per game), is a lot of ramp you otherwise wouldn't easily get.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Golos Lands Matter (need help completing)
    Your deck seems a bit all over the place. You run a few of the goodstuff cards for lands like gitrog, tatyova, et al, but there doesn't seem to be much of a unifying theme. For example, if you had a scapeshift in there, I could see cards like ob noxious the fallen, er ob nixilis the fallen and the other landfall payoffs, but I am not seeing a ton of other good land matters cards that win you the game...they just generate value.

    For golos ability, I don't know that I like the ability to play on my opponents turns. I mean, yes, you can activate and get some free stuff with the alchemists refuge, but most of your best stuff wants landfall triggers and exiling lands seems bad. Failing that, you don't have a lot of continously awesome tutor to the top of your library. Vampiric tutor, imperial seal, etc. Yeah, I get it, those are expensive, but worldly tutor, enlightened tutor, and mystical tutor aren't too bad and frankly, to the top of the library is precisely where you want it if you aim for his ability. Failing those, something that fits the bill would be liliana vess or bringer of the black dawn. Bringer especially is beautiful in a deck like this.

    I guess what I am asking is, what is your unifying theme?

    Edit: I stand corrected on the tutors. Everything but the mystical tutor could be seen as awfully darned pricey. My apologies on suggesting expensive cards, but it can help with what you might be trying to do.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Card that searches for an artifact
    If you already have infinite mana, I propose genesis hydra and genesis wave. These will also "search" for your non creature artifact.
    Posted in: Commander (EDH)
  • posted a message on szadek, Lord of secrets EDH ~can you win by mill in multiplayer?~
    Cards that seem like they would be a good backup would include the haunt of hightower and consuming aberration. I have decked many an opponent with aberration and the haunt of hightower just gets huge!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Control decks: How do you stay alive against the whole table attacking you early?
    You could play mageta, the lion in the command zone and back him up with a few additional wraths. I have such a deck, it's rather mean.
    Posted in: Commander (EDH)
  • posted a message on The Wurm & Only
    If you really want that strategy (novablast wurm+impervious greatwurm), you need more interaction. I guess you could take a look at green devotion strategies for vomiting him onto the battlefield, but such strategies often have a tendency to run out of gas or draw the wrong half of the deck. A more interactive strategy while running these two as a top end when you want to should be stronger. A better idea would be to run tooth and nail as a top end into your 2 wurm combo.

    Alternatively, if you don't want this strategy (because it's already been done or there are already 2 card I win combos) is to run the new green tutor shared summons and just cast them as you can. This allows for stronger and grindier deck, with things like collector ouphe, kitchen finks, scavenging ooze, ramunap excavator, etc. as cards that can contribute towards winning the game/stopping your opponents from winning and keeping your options full.

    Regardless of what choices you do make, I would consider replacing vernal bloom with nissa, who shakes the world as 4 mana is pretty much the same as 5 mana here, or garruk wildspeaker for the additional land untap. Helping your opponents kill your faster really seems like a bad idea!
    Posted in: Deck Creation (Modern)
  • posted a message on Mono Black Jund
    If you're mono black, it might behoove you to check out Legacy's "The Gate" thread. Modern doesn't have access to hymn to tourach, of course, but there are tons of value cards you can run that would stick to the theme. The theme here is basically the same.
    Posted in: Deck Creation (Modern)
  • posted a message on Drakuseth, MLD fun!
    I see another person has fallen into the love-to-be-hated wiles of MLD. I, too, run a MLD angel stax deck (yes, it is mono red angel stax). I do run several walkers as well, but I am aiming slightly differently. Those differences are worthwhile enough to be noted here I think.

    My strategy is simple: I blow up all creatures, all lands, and all artifacts I don't control. The reasoning is that I need my mana rocks to keep up, as my general is 8 mana. Hence, I don't run obliterate or jokulhaups. If I ran more walkers, I might, but I need to keep my artifacts around.

    I think you need a few more threats. Cards that would help and might potentially survive your stone-age spells (as in, you blow everyone else back to the stone age):

    (well, doesn't necessarily survive your own stone age removal, but borrowing everyone else's nice mana rocks sort of fits under the "blow up artifacts I don't control" plan.
    vicious shadows (expensive threat, but you are blowing up all creatures and lands and this is bound to take maximum advantage of that)
    sarkhan the masterless (turns the walkers into quick game ending threats...nothing to sneeze at)

    I really don't see why you're running null rod in a red deck. I see a ton of interaction for artifacts in your list already, so why bother?

    Good artifact recursion seems to be king. I think goblin welder, goblin engineer (if you have other options to fetch artifacts out of the graveyard), daretti, scrap savant, trading post, and maybe hoarding dragon all should be considered. I know there is some dis-synergy, but there are many faster decks than you and the ability to recur some threats can't be ignored because they will remove yours for sure.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mono Black Jund
    I respectfully disagree on bloodghast. It is a good card, but I do feel that gravecrawler is the superior card here. You have 3 mutavaults and 4 rotting regisaurs, all of which are zombies. It should be a straight replacement for gifted aetherborn unless your meta is heavy on burn.

    I second/third bitterblossom as a really solid add here. I might consider using it in place of liliana of the last hope
    Posted in: Deck Creation (Modern)
  • posted a message on Leyline of Singularity: viable in modern?
    Leyline of singularity's best use would be against token decks most of the time. Primarily mardu pyromancer, tireless tracker tokens, and anything else using lingering souls. I am fairly certain that urza's ruinous blast would be a bad idea to try and use with leyline of singularity, as leyline makes it so that all of the non land permanents left are legendary and hence, immune.

    However, it would work as a pseudo mass removal of sorts, and makes single target removal pretty solid, more so than usual.
    Posted in: Deck Creation (Modern)
  • posted a message on [Gargos, Vicious Watcher] - Hydra Tribal
    Those aren't bad ideas, I especially like evolution charm myself. However, important to note is that activated abilities will not trigger gargos, only spells. This means to say that something like a rancor will trigger him (an aura is a spell on the stack), but bonesplitter will not.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Gargos, Vicious Watcher] - Hydra Tribal
    Your hydra tribal theme is understood, but your support seems to be lacking.

    Repeatable ways to target your creatures to enable the fight mechanic seem good. I see elvish fury, but how about monstrify? Add in a life from the loam with the cycling land package and you have additional card draw engine and a nasty, if slow, way to constantly remove your opponents creatures. You could also consider resize if you can always keep mana up. With that kind of fighting ability on your commander and considering his size, a lot of creatures will be dying constantly.

    I am not going to mention all the synergy with +1/+1 counters, but you really should be researching them as hydras tend to get lots of them and there rae a ton of +1/+1 counter synergies in green. I will note that solidarity of heroes is a thing and accomplishes 2 goals with the deck: killing things and making hydras much bigger.

    Speaking of killing things with your hydras, you need to be able to target the opponents things. Fortunately, green has 4 easy choices to make and all of them are relevant:

    I would look over your supporting ramp a bit better. Even with your general, hydras are expensive and you need more ramp in my opinion. Soul's majesty and traverse the outlands seem pretty solid in here, too.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Jund Sacrificial Elementals
    Lightning skelemental seems great, how about ball lightning and/or spitebellows?
    Posted in: Deck Creation (Modern)
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