Reap is good, but I would also be tempted by compost. Now that is a nasty black hoser...
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Mar 19, 2018My Yeva list had a problem of too much utility and not enough ways to actually finish the game. My solution was the goat, and a few others besides like multani,maro sorcerer. I think keeping the goat is the bare minimum, and maybe another big guy or two. Wolfir silverheart isn't bad, but could be any number of other creatures as well. What makes it an attractive slot for you?Posted in: Multiplayer Commander Decklists
Mar 19, 2018The list is looking a great deal more practical. try it out and let us know how it goes!Posted in: Multiplayer Commander Decklists
Mar 18, 2018Uncage the menagerie seems difficult to use efficiently. Your best search much of the time is probably going to be cmc 3 at 3 of them. Before you add it in, you need to question what precisely does it find that something more modal like primal command wouldn't do better? Other than that, I am sorry to see you were having trouble against some of the decks (other than progenitus). I mean, to be fair, you're playing mono green control. If control requires setting them back a few permanents while you race ahead, so be it. It is how green controls, after all!Posted in: Multiplayer Commander Decklists
Of course, if its your wife, you can always let her win I guess? How has the deck been doing otherwise? Yeva is still my favorite deck.
Mar 18, 2018Generally, I agree with what toctheyounger is saying, but some of the cuts he suggested I question. Specifically, aura shards, regrowth, alms collector, and krosan verge are cards I would be hesitant to cut. They are all generally good cards that would fit in most decks you could make out of those cards that you listed no matter what your ending theme is. Other cards in the list, like khemba and stonehewer giant are good cards, but only in equipment decks.Posted in: Multiplayer Commander Decklists
As toctheyounger said, he (and the rest of us) can give you a lot better advice if we know where you are headed with the decklist.
Mar 18, 2018Posted in: Multiplayer Commander DecklistsWell, there is a really nasty The Scarab God deck that can cast him for free by making everything zombies and making zombies free to cast. There's a Mairsil, the Pretender combo deck that staples tons of abilities onto Mairsil until he can generate infinite mana, blink out so you can't deal with him, and giving him yet another ability. You can't deal with him because he blinks, and even if you could, he'd just come back with yet another ability stapled onto him making him one step closer to having a viable combo that either wins outright or totally locks down the table. Sometimes Mairsil player will even put his entire library into his graveyard to dig for things to put on Mairsil to win. There's a red control deck with Starke of Rath as a commander that can steal your creatures, swing at you, then he can sacrifice the creatures so you don't get to use them at end of turn. That deck is full of control elements and has creatures and artifacts that steal creatures and artifacts. He usually wins by waiting until there are just a couple people left, then stealing creatures and finishing everyone else off, or else burning people out with the Chandra, Torch of Defiance emblem. He uses snow-covered mountains to prevent people from using his ramp effects, and he uses Scrying Sheets as well. There's another deck with Dragonlord Ojutai that uses a Voltron strategy. I just looked it up, and this is the really oppressive blue deck can take like four turns in a row with the various extra turn spells, and then pound you to death with Ojutai before you can answer it. There are also two dinosaur decks in my meta, one of them is Zacama, Primal Calamity, and the other is Gishath, Sun's Avatar. Both focus on getting as many big dinosaurs as they can out as quickly as possible, and Zacama uses Zacama's great utility abilities. There is one guy who plays infect, but I haven't seen him in a couple weeks. There's also a guy who plays sort of a false hug deck who has come once.
Well, now for my third attempt to answer this...I hate my computer some days.
Boros control can compete in that meta absolutely. It is good at destroying creature strategies. Your "best" answer is humility, but that stops your own timmy-tastic plans of big old fliers, too. The better news is that some of the best cards you can run are angels.
You don't run a lot of activated abilities, so you can slow down mairsil and zacama with suppression field. You can outright stop either one with darksteel mutation or overwhelming splendor.
Up your utility angels with angel of the dire hour and sunblast angel, just to keep things fair. You are probably already running at least one of these.
Up your lockout angels with angel of serenity and admonition angel.
You need more utility in your spell slots. Vandalblast would be an excellent addition, as well as wing shards maybe?
Ok, so now that I checked out your main list a bit more and now that we also know your meta, the advice I already gave is solid. However, there are a few ways you can take your deck. Are you ok with the tapped out opponent approach? If so, it will require quite the shake up, but you can shut down your opponents seven ways from sunday and still get to play big vigilant fliers.
Mar 17, 2018You weren't kidding when you said you were a timmy alright. I will be straight to the point: No, as it stands, it is not good enough. Right now all you can do is cast a wrath or two, draw a card or two, remove a couple of things, and cast a metric ***** ton of angels. While this is fine if you have a central engine or two to keep it going, you lack focus. So rather than specify "change this, change that" I am going to ask you to list your meta, what it is (rather than the casual meta you keep specifying, define what makes that oppressive blue deck in your other thread oppressive) specifically. If you don't know the name of the strategy, that is ok, then just list the cards it plays and how it wins/keeps you from winning. Then I can give you advice about card choices to fight it and how to make the rest of the deck come together.Posted in: Commander (EDH)
As it stands, I believe a sunforger package is great, but probably not here, at least not yet.
Mar 17, 2018Well, tribal angels going control is a hard one to do as you have noted and others have mentioned. Now, red/white control is possible, but you need to remember what makes it control. Control uses one spell to generate card advantage. However, card advantage does not equate to cards drawn. Boros card advantage is in their mass destruction spells, whether that is creatures, lands, what have you. If your wrath of God nets 8+creatures for your 1 card, I would argue that is better card advantage than a green player's harmonize for 3. But it is slower, requires mana rocks or land search (preferably a combination of both), and you need to have other angles. Recursion, card draw, multi permanent pinpoint removal, etc.Posted in: Commander (EDH)
You also need to consider what makes it possible to win as a control deck. Your win condition needs to come down and finish people quickly after you have established control. You might consider a few stax elements that would otherwise make it hard for folks to kill you. Angels mostly have vigilance in addition to keywords, so how about
What makes these cards good? If yours are vigilant, and you happen to keep theirs tapped (or entering tapped, which white is incredibly good at), very quickly you will kill your opponents. Add in some spot removal and pyroclasm effects to kill the little guys, and your big fliers will quickly win it.
White and red both have many taxing effects, so play them well and wisely. If you can't beat your opponents at their game, slow them to your game.
I DO play archangel avacyn control, and as it happens it is practically angel tribal, but it is a very different form of deck. Red white offers forms of recursion...lots of it. Red offers the single best artifact reanimation and swap in the game, while white offers permanent recursion..straight to the battlefield. Sun titan is great, as is emeria, the sky ruin, emeria shepherd, etc. I run like two wrath effects, a few value town combos, and a whole lot of recursion in mine. I also play a form of deck known as stack control, and only usually blue plays that style of deck. It is fairly successful, as it happens, and once the lock is down, recursion usually takes over the game.
Mar 13, 2018I would consider having some hexproof/shroud enablers like leyline of sanctity, etc. for you. Otherwise, your graveyard is going to get picked apart pretty easily. I understand this doesn't stop rest in peace, etc. but at least it will keep a lot of exile abilities from ruining your haakon's day (and haakon is crazy good even if you only have a few cards with him)Posted in: Multiplayer Commander Decklists
Mar 13, 2018The best lords for samurai are in white and red (if they can be called that), the best samurai are in white, black, and a little bit green (isao, enlightened bushi is pretty solid in mye eyes). More importantly, they need a freaking ridiculous amount of ramp because of just how badly overcosted they are in general. I have to say this points to the saskia approach just because of the ramp and the creature tutors, black non withstanding. Failing that, a creature that would be a flavorful and functional add would be masako the humorless. Yes, it is not a samurai, but it does allow you to attack and block constantly sans vigilance. You might as well stick to red's combat forcing and enjoy some of the strange synergies. For example, masako the humorless, takeno, samurai general, and fumiko the lowblood entertains me greatly.Posted in: Multiplayer Commander Decklists
Mar 13, 2018I am a huge fan of basics, and a few fetch lands is ok if you can get a weathered wayfarer in there. Activating a fetchland, and then in response activating weathered wayfarer for the land is a solid play (if you have the same amount of lands as an opponent). I would remove rupture spire, vivid crag, vivid meadow, exotic orchard, spinerock knoll, and maybe city of brass. If you are going to run cheap enters tapped lands, stick to the ones that tap for two different colors already, like boros guildgate, wind scarred crag, etc.Posted in: Multiplayer Commander Decklists
If you want to cut something for sword of the animist, that's fine, but don't make that something a land. Lands are necessary for everything else.
Mar 13, 2018My apologies, I wasn't saying to change any of the mana rocks (artifacts), but the thing that concerned me more was the fetchlands...3 or 4 make sense to color fix, but if you run too many enters tapped lands, it will slow you down still further and you're already quite slow. For budgetary reasons, I would usually run heavier basics. Your lands look better this time, but I would keep that arid mesa over the city of brass (if you already have it, that is. Your previous posts in this thread and others would suggest that you are on a budget) and myriad landscape as listed in the original post. Myriad landscape is actual ramp by which I mean using it gives you +1 land, whereas something like evolving wilds/terramorphic expanse just replace themselves with the needed color, which doesn't make them bad.Posted in: Multiplayer Commander Decklists
Mar 13, 2018A creature that is cheap to buy, but has huge impact in this style of deck (especially the one it used to be with the fight enablers) would seem to be archetype of endurance. I run it in my yeva list over ascetism precisely because it is a creature. It protects your entire team and gives the middle finger to your opponents protection as well. Since it is a creature, it has a lots of synergies with everything else that triggers off creatures, even if you aren't running creature tutors.Posted in: Multiplayer Commander Decklists
Notable omissions include the fight cards, I understand this. However, I would still consider ulvenwald tracker and the thornbite staff, especially if your mana doublers are pretty consistent. They seem so good not to run!
You have a lot of big guys. Has any thought been given to paleoloth or spearbreaker behemoth? I concede they might be a bit high in the mana cost, though.
Mar 13, 2018You really should consider Neheb, the Eternal as well. You're focused on extra attack phases and your commander has firebreathing to boot, so it isn't like the mana will ever go to waste. Other than that, perhaps also blood moon/magus of the moon to go with that siege of towers? It will then allow you to turn your opponents nonbasics into creatures which then die horribly to any of your removal spells.Posted in: Multiplayer Commander Decklists
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