I might also suggest foe-razer regent. It isn't an elf or a wolf, but it does help your fighting and it's a permanent pump for those things that do fight. Not quite as good as vigor, though.
All that Rochambeauing, err, fighting, and no vigor. For shame!
Well of lost dreams can certainly lead to some interesting games, but I don't know that it's a good option here. Green already has a ton of good options for creature based card draw. You might be better off with garruk's packleader to go with the elemental bond.
I know it's not quite on par with the rest of the deck, but maybe glare of subdual has a place? It is a powerful card in a token strategy.
You really want magus of the balance in this deck. It's hugely effective at slowing down the swarms that will be your weakness. I picked up two for some of my white decks and damn, is that card mean. Balance at 7 mana and 2 turns is still pretty busted
It wasn't amazingly great, but it was extremely satisfying. I was playing Norin, the Wary against a decked out Karador deck and 2 other opponents who were mana and color screwed, respectively, for the first 1/2 of the game. I turn 1ed a valakut, the molten pinnacle and pretty soon topdecked burnished hart, trading post, and genesis chamber. Using the myr tokens as fodder for the post, I used the valakut and the hart triggers to ruin karador's day. He couldn't keep a single creature alive (including his commander) for the entire game. Eventually I cast warp world with 40 some tokens and 20 some lands on the battlefield and won, but it was one of the most sastisying baseline plays I have ever had with what, at the time, was about 3 dollars worth of cards (Karador was in the 1000+ range).
No need for too much chaos. Warp world is an eminently breakable card, I run it in my Norin list and it routinely wins me the game. I do recommend looking at Gaka's Norin list. It is quite good.
However, if you want to create some crazy games without going bananas and making the game miserable to play, then there are two red cards I must recommend. Wild ricochet (absolutely fricking beautiful on time stretch and similar) and radiate (because so many stories end with "and then they cast Radiate."
Paladin of atonement needs constant life loss in order to be good. Note that it doesn't get +1/+1 counters equal to life loss, only if you lost life. I would think black white tokens is the best place because it is a natural fit with bitterblossom.
If it were me, I would consider vexing shusher, ghostly prison, dragonmaster outcast, and potentially brave the sands to replace with mana sources. These seem the worst cards in your list that don't seem to have much synergy to the rest of the deck.
It should work quite well. There was a list running around for a while that was running footsteps of the goryo with obzedat and ashen rider and woodfall primus. It was quite a nasty reanimator deck, falling back on unburial rites as a secondary option. That said, this deck really wants to get a few curses active, so I think you might want a little more discard/draw in cathartic reunion or similar.
I also think you want more interaction such as discard or more removal.
I would also run supply // demand to go find it. You are remarkably short of ways to get your multicolored cards.
Making this shift means you can remove fist of suns (or keep it), but also run jodah, archmage eternal as a tutor target or as a glittering wish target. Additionally, jodah is RWU, if it matters for your colors.
It's going to sound like a weird suggestion, but I think one thing you noted here is that you can kill a lot of creatures but sometimes have trouble closing games out. I think combat celebrant might be a potential solution. If you untap with it, it's probably going to win you the game (assuming there is a rhonas there). It has four power, which is the sweet spot with rhonas, and if you have a scryb ranger out, you are exert proof, too.
I think this deck looks a lot better. I would still be worried a little about your mana. I count 35 lands, a smothering tithe, chromatic lantern, and sol ring as direct mana with land tax, expedition map, pearl medallion, and sword of the animist on assist? In a boros deck, I usually try to aim for 46 to 48 mana sources. Usually you need the mana pretty bad when all your stuff gets blown up.
Note that they are playing blue and ramp, so land destruction would be effective if you have a clock (xenagos, aurelia, etc. ). However, I think spot removal and grave hate are good combinations to stop the bs. I play a mono green deck that does something similar to your deck. If someone nails my seedborne muse, I am hurting. Mortify, assassin's trophy, etc. are good ways to slow me down. If you're feeling evil, run discard too. Just back it up with a couple of hard to deal with threats to bring it home!
Well of lost dreams can certainly lead to some interesting games, but I don't know that it's a good option here. Green already has a ton of good options for creature based card draw. You might be better off with garruk's packleader to go with the elemental bond.
I know it's not quite on par with the rest of the deck, but maybe glare of subdual has a place? It is a powerful card in a token strategy.
However, if you want to create some crazy games without going bananas and making the game miserable to play, then there are two red cards I must recommend. Wild ricochet (absolutely fricking beautiful on time stretch and similar) and radiate (because so many stories end with "and then they cast Radiate."
I also think you want more interaction such as discard or more removal.
Making this shift means you can remove fist of suns (or keep it), but also run jodah, archmage eternal as a tutor target or as a glittering wish target. Additionally, jodah is RWU, if it matters for your colors.