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    posted a message on Flying Vikings
    I've been toying around with an idea for a set: "Viking world" meets "sky world" i.e. there is a giant floating tree, with different regions on different branches, and vikings use the levitating wood of the tree to make flying long-ships i.e. FLYING VIKINGS!

    I'm looking for ideas and opinions on the organizing principles for a set like this. For example, Theros was built on the triad of Heroes, Gods, and Monsters. How would a Norse set be organized? I have some ideas for mechanics and themes that I want, but I need a few more ideas to fill in the gaps.

    Here is what I have so far:

    Auramancy(When this creature enters the battlefield, you may cast an Aura on it from your graveyard)
    Auramancy shows up in all colors but is primarily in white, green, and red. Functionally, it's kicker. It's presence means that the set has more Auras, particularly ones that can replace instant and sorcery effects in limited decks.

    Keyword Action: Levitate(Until your next turn, you can't be attacked unless half the attackers have flying.)
    Levitate is in white and blue, and it's an iffy mechanic. Originally it was just a temporary moat effect, but I'm worried that is too powerful. I'm trying to find a way to make flies significant without warping the limited format around them.

    Other structural notes:
    • There are a couple of flying longship vehicles to make sure all colors have a bit of access to flying.
    • I noticed that there are a lot of animal pairs in Norse mythology, and I became interested in a small theme around pairs of duplicate cards. Blue/Green seems like the natural home for this.
    • I'm messing around with Bird tribal in blue/black.
    • Overall I'm not sure what black wants to do.



    Posted in: Custom Card Creation
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