Demonic Tutor. 3
Summon demon teacher (R)
Flying
At any time during one of your main phases, you may tap Demonic Tutor to search your library for and card and put that card into your hand. Shuffle your library.
2/2
For all those who insist this is time spiral two, or commander horizons.
Hogaak, Arisen Necropolis will become the new bogeyman of the format. Expect his deck to be banned out of existence soon. Ranger-captain of eos is being used in orhov, abzan, and mardu death’s shadow decks to fetch the deck’s titular card. Seasoned pyromancer is kind of like a toolbox. So far, I’ve seen it in mardu pyromancer and both Phoenix variants. astral drift has spawned its own archetype, one which will see fringe play. Hexdrinker Is a card I have seen in BG rock multiple times. Urza, Lord High Artificer turns ThopterSword into an infinite combo deck. I wrote a primer about this. Wrenn and Six is the best of these in my opinion. In my Assault Loam deck, it has done WORK. This should sum up its potential:
they turn one thoughsieze me and pass after taking ayula’s influence. I play fetch, crack it for stomping ground, and pass. They play a land and cast Inquisition of Kozilek. They take one Wrenn and six, then pass. I play the other copy, and get back my fetch, cracking it for another stomping ground. They keep playing discard effects, and land Liliana, but they are answering my stuff one for one. I ultimate Wrenn and Six, then retrace life from the loam 3 times. I discard nine lands, and kill them with assault.
Ripley Vance, Spitfire Captain 2
Legendary creature- Human Pirate (M)
Creatures you control have This creature deals one damage to target permanent.
At the beginning of your upkeep, gain control of target creature an opponent controls unless any player pays 2 life.
4/1
IIW: Un cards (silly)
I FIGURED OUT THE MANA SYMBOLS!
Urza, Artificer Ascended.
Legendary planeswalker- Urza. (M)
Urza, Artificer Ascended can be your commander
[+1] You get an emblem with: creatures get -1/-0
[0] Draw a card
[-5] Draw three cards. You gain three life. Target opponent loses three life.
[3]
Urza ThopterSword, A Combo Deck
So long... We have waited SO LONG for a real Urza card, and now we have one. Now, it is time to poop out an army of thopters.to use urza to win games
Now, before we get to individual card choices, I have to cover something. "Wow," you may be saying, "No Shocklands, this dude is incompetent!" You would only be partly correct. This deck uses Urza, Lord High Artificer and the pre-existing ThopterSword combo to generate infinite , Infinite life, and infinite 1/1 creatures with flying. But that, while fun, is not the way I want to win. Bond of Agony is a little known card from the set dissension. Read it over. It will make us take a lot of damage to kill our opponent, even while we are infinite. Shocklands can cost life. Our opponent will probably be doing fetch into shock into turn one play. No matter what else happens, they will end that turn at 17 life. There is my logic for not including shocklands.
Now on to individual card choices.
Bond of Agony is not the first card you might think of as a big boi finisher (there is another, but we'll get to that later.:)) . Thing is, even though other cards can do the job quite nicely, I have been waiting eleven years to break this card, so I will not pass up the opportunity. Replace it with exsanguinate at your discretion.
rate 5
The main enabler for our combo. We have to run four for consistancy, even though it's legendary. Another way of going infinite is to just use Urza's activated ability to eventually hit Emrakul, than smack the opponent with her.
rate 5
I'm just lumping these two together, as without each other they are pretty useless. In conjunction with Urza, it nets you infinite mana and thopter tokens.
Rate 4 (Very useless without each other, but are both required to go infinite.)
Modern's favorite cantrip
rate 5
Our counterspell of choice. Disrupts our opponent while helping us dig for our combo.
rate 5
Deals damage to our opponent while gaining us life. I wish we had something more efficient, but this is still the best tool for the job.
Rate 3
Being lumped together because they serve the same purpose (Hand disruption.) IoK is better than thoughtsieze in this deck because thoughtsieze makes us lose life.
Rate 4.5
One of the best counterspells ever printed, but triple blue is rather difficult.
rate 3
Snappy is here to bring back our counterspells, serum visions, or Bond of Agony. Only bring back bond if you are infinite.
Rate 5
WHAM! This is the other option for winning. Use Urza while infinite to dig until you hit this, than proceed to murder your opponent with a 15/15 the following turn!
Rate 5
Delta is our fetch land. We can never run less than four.
Rate ABSOLUTELY VITAL
Our fast land. We want fast mana to enable Serum visions and counterspells, so this is very good here. Run four.
Rate 4
Sunken hollow is here because it is fetchable, and it is very useful to us when we can get it to enter untapped.
Rate 3
Tar pit is our manland, and is good against control after they wipe, because we can animate it when they are tapped out, then swing.
Rate 4
Not fetchable, but works well enough in standard that it should still be pretty good here.
Rate 4
Even though they are very inflexible, they make us very resistant to path or assassin's trophy.
Rate 3
Ok. *Inhales* We control Urza, Lord High Artificer, thopter foundry, and Sword of the Meek. your sword for , then use that blue mana to sacrifice it to thopter foundry. A thopter will come into play, triggering your sword of the meek. Sword will return to the battlefield attatched to the thopter. the thopter and the sword for , giving you , then sacrifice the sword to thopter foundry. We are now back where we started, only with one more , one more life, and one more thopter. Repeat as necessary. The 2nd part is optional, but makes sure that the swarm of thopters will connect. Using your now infinite , activate Urza until you hit Emrakul. If you have already drawn Emrakul, use Urza to find thoughtsieze, target yourself, and Emrakul's replacement effect will shuffle her back into your library. Using Emrakul's extra turn, swing for a massive amount of damage, and win.
Sorin, Vampire King. 1WB
Legendary Planeswalker- Sorin (U)
At the beginning of each end step, if an opponent lost life this turn, create a 1/1 vampire creature token with lifelink.
[-2]Vampires you control get +1/+1 until end of turn.
[5]
IIW: Un cards (silly)
Xaethier, the Mana-Starved WUBRG
Ledgendary creature- Serpent (M)
Whenever a land you control would tap for colored mana, instead exile that land. At the beginning of your next upkeep, return it to the battlefield tapped, and add one mana of any color to your mana pool.
WUBRG: Transform Xaethier, the Mana-Starved
5/5
///////////////////////////////
Xaethier, God of Destruction
Legendary creature- serpent god
Flying, deathtouch, indestructible
8/6
IIW: Un cards(silly)
Mischievous Cow 1WW
Creature- God Cow (M)
When Mischievous Cow enters the battlefield, flip a coin. If heads, shuffle your sideboard into your library, if tails, shuffle target opponents sideboard into your library.
1/2
“Moo.”
I think this fits the challenge, as I was going for a cow trickster god, which has never been done before to my knowledge.
IIW: Pick an IIW from this round that didn’t win and WASN'T YOURS to complete.
Taxation. 2WW
Enchantment (R)
Spells your opponents cast cost 1 more to cast.
Whenever an opponent casts a spell, you gain 1 life.
IIW: Each player of this challenge picks an IIW that was NOT THEIRS from the previous challenge.
Also, another month of being a flamingo.
YeEt
Brass’ Flagship. 1BRU
Artifact- Vehicle (M)
Vigilance, Trample, Menace
Raid- At the beginning of your second main phase, if you attacked with a creature this turn, you may put a pirate card from your hand onto the battlefield. If you do, each opponent loses life equal to that card’s converted mana cost.
Vehicles your opponents control have (sym:tap): gain control of this vehicle. Any player may activate this ability.
Crew 3
4/6
IIW: A memento card for club flamingo to be remembered. (Bonus points if you make me cry)
Summon demon teacher (R)
Flying
At any time during one of your main phases, you may tap Demonic Tutor to search your library for and card and put that card into your hand. Shuffle your library.
2/2
IIW: Un cards (silly)
Hogaak, Arisen Necropolis will become the new bogeyman of the format. Expect his deck to be banned out of existence soon.
Ranger-captain of eos is being used in orhov, abzan, and mardu death’s shadow decks to fetch the deck’s titular card.
Seasoned pyromancer is kind of like a toolbox. So far, I’ve seen it in mardu pyromancer and both Phoenix variants.
astral drift has spawned its own archetype, one which will see fringe play.
Hexdrinker Is a card I have seen in BG rock multiple times.
Urza, Lord High Artificer turns ThopterSword into an infinite combo deck. I wrote a primer about this.
Wrenn and Six is the best of these in my opinion. In my Assault Loam deck, it has done WORK. This should sum up its potential:
Legendary creature- Human Pirate (M)
Creatures you control have This creature deals one damage to target permanent.
At the beginning of your upkeep, gain control of target creature an opponent controls unless any player pays 2 life.
4/1
IIW: Un cards (silly)
I FIGURED OUT THE MANA SYMBOLS!
Legendary planeswalker- Urza. (M)
Urza, Artificer Ascended can be your commander
[+1] You get an emblem with: creatures get -1/-0
[0] Draw a card
[-5] Draw three cards. You gain three life. Target opponent loses three life.
[3]
Next: An aristocrats commander
So long... We have waited SO LONG for a real Urza card, and now we have one. Now, it is time to poop out an army of thopters.
to use urza to win gamesUrza, Lord High Artificerx4
Thopter Foundryx4
Sword of the Meekx4
Serum Visionsx4
Condescendx3
Sovereign's bitex4
Thoughtseizex2
Inquisition of kozilekx4
Cryptic Commandx1
Snapcaster Magex3
Emrakul, The Aeons Tornx1
Polluted Deltax4
Darkslick shoresx4
sunken hollowx2
Creeping tar pitx2
drowned catacombx4
Islandx4
Swampx3
Now, before we get to individual card choices, I have to cover something. "Wow," you may be saying, "No Shocklands, this dude is incompetent!" You would only be partly correct. This deck uses Urza, Lord High Artificer and the pre-existing ThopterSword combo to generate infinite , Infinite life, and infinite 1/1 creatures with flying. But that, while fun, is not the way I want to win. Bond of Agony is a little known card from the set dissension. Read it over. It will make us take a lot of damage to kill our opponent, even while we are infinite. Shocklands can cost life. Our opponent will probably be doing fetch into shock into turn one play. No matter what else happens, they will end that turn at 17 life. There is my logic for not including shocklands.
Now on to individual card choices.
I will add a matchup guide soon.
Legendary Planeswalker- Sorin (U)
At the beginning of each end step, if an opponent lost life this turn, create a 1/1 vampire creature token with lifelink.
[-2]Vampires you control get +1/+1 until end of turn.
[5]
IIW: Un cards (silly)
Judge however you want to.
Ledgendary creature- Serpent (M)
Whenever a land you control would tap for colored mana, instead exile that land. At the beginning of your next upkeep, return it to the battlefield tapped, and add one mana of any color to your mana pool.
WUBRG: Transform Xaethier, the Mana-Starved
5/5
///////////////////////////////
Xaethier, God of Destruction
Legendary creature- serpent god
Flying, deathtouch, indestructible
8/6
IIW: Un cards(silly)
I was making a weird version of a mana dork.
Creature- God Cow (M)
When Mischievous Cow enters the battlefield, flip a coin. If heads, shuffle your sideboard into your library, if tails, shuffle target opponents sideboard into your library.
1/2
“Moo.”
I think this fits the challenge, as I was going for a cow trickster god, which has never been done before to my knowledge.
IIW: Pick an IIW from this round that didn’t win and WASN'T YOURS to complete.
Enchantment (R)
Spells your opponents cast cost 1 more to cast.
Whenever an opponent casts a spell, you gain 1 life.
IIW: Each player of this challenge picks an IIW that was NOT THEIRS from the previous challenge.
Also, another month of being a flamingo.
YeEt
Artifact- Vehicle (M)
Vigilance, Trample, Menace
Raid- At the beginning of your second main phase, if you attacked with a creature this turn, you may put a pirate card from your hand onto the battlefield. If you do, each opponent loses life equal to that card’s converted mana cost.
Vehicles your opponents control have (sym:tap): gain control of this vehicle. Any player may activate this ability.
Crew 3
4/6
IIW: A memento card for club flamingo to be remembered. (Bonus points if you make me cry)
Could we make Club Flamingo it’s own website?