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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Demonic Tutor. 3 black mana black mana
    Summon demon teacher (R)
    Flying
    At any time during one of your main phases, you may tap Demonic Tutor to search your library for and card and put that card into your hand. Shuffle your library.
    2/2

    IIW: Un cards (silly)
    Posted in: Custom Card Contests and Games
  • posted a message on Proof that modern horizons will actually do something for modern.
    For all those who insist this is time spiral two, or commander horizons.

    Hogaak, Arisen Necropolis will become the new bogeyman of the format. Expect his deck to be banned out of existence soon.
    Ranger-captain of eos is being used in orhov, abzan, and mardu death’s shadow decks to fetch the deck’s titular card.
    Seasoned pyromancer is kind of like a toolbox. So far, I’ve seen it in mardu pyromancer and both Phoenix variants.
    astral drift has spawned its own archetype, one which will see fringe play.
    Hexdrinker Is a card I have seen in BG rock multiple times.
    Urza, Lord High Artificer turns ThopterSword into an infinite combo deck. I wrote a primer about this.
    Wrenn and Six is the best of these in my opinion. In my Assault Loam deck, it has done WORK. This should sum up its potential:
    they turn one thoughsieze me and pass after taking ayula’s influence. I play fetch, crack it for stomping ground, and pass. They play a land and cast Inquisition of Kozilek. They take one Wrenn and six, then pass. I play the other copy, and get back my fetch, cracking it for another stomping ground. They keep playing discard effects, and land Liliana, but they are answering my stuff one for one. I ultimate Wrenn and Six, then retrace life from the loam 3 times. I discard nine lands, and kill them with assault.

    Posted in: Magic General
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Ripley Vance, Spitfire Captain 2 red mana black mana
    Legendary creature- Human Pirate (M)
    Creatures you control have tap symbol This creature deals one damage to target permanent.
    At the beginning of your upkeep, gain control of target creature an opponent controls unless any player pays 2 life.
    4/1
    IIW: Un cards (silly)
    I FIGURED OUT THE MANA SYMBOLS!
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Urza, Artificer Ascended. black mana blue mana blue mana white mana
    Legendary planeswalker- Urza. (M)
    Urza, Artificer Ascended can be your commander
    [+1] You get an emblem with: creatures get -1/-0
    [0] Draw a card
    [-5] Draw three cards. You gain three life. Target opponent loses three life.
    [3]

    Next: An aristocrats commander
    Posted in: Custom Card Contests and Games
  • posted a message on Urza ThopterSword, A combo deck
    Urza ThopterSword, A Combo Deck
    So long... We have waited SO LONG for a real Urza card, and now we have one. Now, it is time to poop out an army of thopters.to use urza to win games

    Now, before we get to individual card choices, I have to cover something. "Wow," you may be saying, "No Shocklands, this dude is incompetent!" You would only be partly correct. This deck uses Urza, Lord High Artificer and the pre-existing ThopterSword combo to generate infinite blue mana , Infinite life, and infinite 1/1 creatures with flying. But that, while fun, is not the way I want to win. Bond of Agony is a little known card from the set dissension. Read it over. It will make us take a lot of damage to kill our opponent, even while we are infinite. Shocklands can cost life. Our opponent will probably be doing fetch into shock into turn one play. No matter what else happens, they will end that turn at 17 life. There is my logic for not including shocklands.
    Now on to individual card choices.
    Bond of Agony is not the first card you might think of as a big boi finisher (there is another, but we'll get to that later.:)) . Thing is, even though other cards can do the job quite nicely, I have been waiting eleven years to break this card, so I will not pass up the opportunity. Replace it with exsanguinate at your discretion.
    rate 5
    The main enabler for our combo. We have to run four for consistancy, even though it's legendary. Another way of going infinite is to just use Urza's activated ability to eventually hit Emrakul, than smack the opponent with her.
    rate 5
    I'm just lumping these two together, as without each other they are pretty useless. In conjunction with Urza, it nets you infinite mana and thopter tokens.
    Rate 4 (Very useless without each other, but are both required to go infinite.)
    Modern's favorite cantrip
    rate 5
    Our counterspell of choice. Disrupts our opponent while helping us dig for our combo.
    rate 5
    Deals damage to our opponent while gaining us life. I wish we had something more efficient, but this is still the best tool for the job.
    Rate 3
    Being lumped together because they serve the same purpose (Hand disruption.) IoK is better than thoughtsieze in this deck because thoughtsieze makes us lose life.
    Rate 4.5
    One of the best counterspells ever printed, but triple blue is rather difficult.
    rate 3
    Snappy is here to bring back our counterspells, serum visions, or Bond of Agony. Only bring back bond if you are infinite.
    Rate 5
    WHAM! This is the other option for winning. Use Urza while infinite to dig until you hit this, than proceed to murder your opponent with a 15/15 the following turn!
    Rate 5
    Delta is our fetch land. We can never run less than four.
    Rate ABSOLUTELY VITAL
    Our fast land. We want fast mana to enable Serum visions and counterspells, so this is very good here. Run four.
    Rate 4
    Sunken hollow is here because it is fetchable, and it is very useful to us when we can get it to enter untapped.
    Rate 3
    Tar pit is our manland, and is good against control after they wipe, because we can animate it when they are tapped out, then swing.
    Rate 4
    Not fetchable, but works well enough in standard that it should still be pretty good here.
    Rate 4
    Even though they are very inflexible, they make us very resistant to path or assassin's trophy.
    Rate 3

    Ok. *Inhales* We control Urza, Lord High Artificer, thopter foundry, and Sword of the Meek. tap symbol your sword for blue mana , then use that blue mana to sacrifice it to thopter foundry. A thopter will come into play, triggering your sword of the meek. Sword will return to the battlefield attatched to the thopter. tap symbol the thopter and the sword for blue mana , giving you blue mana blue mana , then sacrifice the sword to thopter foundry. We are now back where we started, only with one more blue mana , one more life, and one more thopter. Repeat as necessary. The 2nd part is optional, but makes sure that the swarm of thopters will connect. Using your now infinite blue mana , activate Urza until you hit Emrakul. If you have already drawn Emrakul, use Urza to find thoughtsieze, target yourself, and Emrakul's replacement effect will shuffle her back into your library. Using Emrakul's extra turn, swing for a massive amount of damage, and win.

    I will add a matchup guide soon.

    Posted in: Deck Creation (Modern)
  • posted a message on So what do I do against Esper Control?
    Play aristocrats, if they try to boardwipe you, the cruel celebrants will hurt them, and a lot of the creatures have afterlife anyway.
    Posted in: Arena Bo1
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sorin, Vampire King. 1WB
    Legendary Planeswalker- Sorin (U)
    At the beginning of each end step, if an opponent lost life this turn, create a 1/1 vampire creature token with lifelink.
    [-2]Vampires you control get +1/+1 until end of turn.
    [5]
    IIW: Un cards (silly)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Judge in maybe two days
    Judge however you want to.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Xaethier, the Mana-Starved WUBRG
    Ledgendary creature- Serpent (M)
    Whenever a land you control would tap for colored mana, instead exile that land. At the beginning of your next upkeep, return it to the battlefield tapped, and add one mana of any color to your mana pool.
    WUBRG: Transform Xaethier, the Mana-Starved
    5/5



    ///////////////////////////////
    Xaethier, God of Destruction
    Legendary creature- serpent god
    Flying, deathtouch, indestructible
    8/6
    IIW: Un cards(silly)

    I was making a weird version of a mana dork.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mischievous Cow 1WW
    Creature- God Cow (M)
    When Mischievous Cow enters the battlefield, flip a coin. If heads, shuffle your sideboard into your library, if tails, shuffle target opponents sideboard into your library.
    1/2
    “Moo.”

    I think this fits the challenge, as I was going for a cow trickster god, which has never been done before to my knowledge.
    IIW: Pick an IIW from this round that didn’t win and WASN'T YOURS to complete.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Taxation. 2WW
    Enchantment (R)
    Spells your opponents cast cost 1 more to cast.
    Whenever an opponent casts a spell, you gain 1 life.
    IIW: Each player of this challenge picks an IIW that was NOT THEIRS from the previous challenge.
    Also, another month of being a flamingo.
    YeEt
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Brass’ Flagship. 1BRU
    Artifact- Vehicle (M)
    Vigilance, Trample, Menace
    Raid- At the beginning of your second main phase, if you attacked with a creature this turn, you may put a pirate card from your hand onto the battlefield. If you do, each opponent loses life equal to that card’s converted mana cost.
    Vehicles your opponents control have (sym:tap): gain control of this vehicle. Any player may activate this ability.
    Crew 3
    4/6
    IIW: A memento card for club flamingo to be remembered. (Bonus points if you make me cry)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    What will happen to club Flamingo when the site closes?
    Could we make Club Flamingo it’s own website?
    Posted in: Custom Card Contests and Games
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