- ACEGamer
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Member for 5 years, 2 months, and 15 days
Last active Mon, Feb, 14 2022 17:21:25
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- 170 Total Posts
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HolyProxyBatman posted a message on Liliana, Death MageMost likely not. This just seems a lot better than the Planeswalker deck Planeswalker cards usually are. Like, this seems playable which they usually are not.Posted in: Liliana, Death Mage -
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jsager99 posted a message on Fight as OneFun fact: Feather, the Redeemed isn't a human while Tenth District Legionnaire is. Also, Swallow Whole is an absolutely absurd removal spell when you can cast it each turn.Posted in: Fight as One -
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jsager99 posted a message on Crystalline GiantThis card is arguably the most frightening released yet. It is a 3/3 for 3 that fits into any deck, can get hexproof the turn you play it, and is the perfect base for any mutation strategy. Just keep dumping mutations on it after the opponent can't target it, triggering a cascade of effects. Lots of decks simply don't run wrath effects, so their targeted removal simply doesn't work and this thing can keep snowballing out of control.Posted in: Crystalline Giant -
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Rosy Dumplings posted a message on Savai CrystalI think that I'm happy with this cycle of rocks (both puns intended).Posted in: Savai Crystal -
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HolyProxyBatman posted a message on Planewide CelebrationProliferate x4 seems really busted.Posted in: Planewide Celebration -
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master_of_the_universe posted a message on Planewide CelebrationSo here are your options:Posted in: Planewide Celebration
- Create four 2/2 Citizens.
- Create three 2/2 Citizens and return a permanent card from your graveyard to your hand.
- Create three 2/2 Citizens and proliferate.
- Create three 2/2 Citizens and gain 4 life.
- Create two 2/2 Citizens and return two permanent cards from your graveyard to your hand.
- Create two 2/2 Citizens, return a permanent card from your graveyard to your hand, and proliferate.
- Create two 2/2 Citizens, return a permanent card from your graveyard to your hand, and gain 4 life.
- Create two 2/2 Citizens and proliferate twice.
- Create two 2/2 Citizens, proliferate, and gain 4 life.
- Create two 2/2 Citizens and gain 8 life.
- Create a 2/2 Citizen and return three permanent cards from your graveyard to your hand.
- Create a 2/2 Citizen, return two permanent cards from your graveyard to your hand, and proliferate.
- Create a 2/2 Citizen, return two permanent cards from your graveyard to your hand, and gain 4 life.
- Create a 2/2 Citizen, return a permanent card from your graveyard to your hand, and proliferate twice.
- Create a 2/2 Citizen, return a permanent card from your graveyard to your hand, proliferate, and gain 4 life.
- Create a 2/2 Citizen, return a permanent card from your graveyard to your hand, and gain 8 life.
- Create a 2/2 Citizen and proliferate three times.
- Create a 2/2 Citizen, proliferate twice, and gain 4 life.
- Create a 2/2 Citizen, proliferate, and gain 8 life.
- Create a 2/2 Citizen and gain 12 life.
- Return four permanent cards from your graveyard to your hand.
- Return three permanent cards from your graveyard to your hand and proliferate.
- Return three permanent cards from your graveyard to your hand and gain 4 life.
- Return two permanent cards from your graveyard to your hand and proliferate twice.
- Return two permanent cards from your graveyard to your hand, proliferate, and gain 4 life.
- Return two permanent cards from your graveyard to your hand and gain 8 life.
- Return a permanent card from your graveyard to your hand and proliferate three times.
- Return a permanent card from your graveyard to your hand, proliferate twice, and gain 4 life.
- Return a permanent card from your graveyard to your hand, proliferate, and gain 8 life.
- Return a permanent card from your graveyard to your hand and gain 12 life.
- Proliferate four times.
- Proliferate three times and gain 4 life.
- Proliferate twice and gain 8 life.
- Proliferate and gain 12 life.
- Gain 16 life.
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